IOPaint/inpaint/plugins/segment_anything2/modeling/backbones/hieradet.py

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new file: inpaint/__init__.py new file: inpaint/__main__.py new file: inpaint/api.py new file: inpaint/batch_processing.py new file: inpaint/benchmark.py new file: inpaint/cli.py new file: inpaint/const.py new file: inpaint/download.py new file: inpaint/file_manager/__init__.py new file: inpaint/file_manager/file_manager.py new file: inpaint/file_manager/storage_backends.py new file: inpaint/file_manager/utils.py new file: inpaint/helper.py new file: inpaint/installer.py new file: inpaint/model/__init__.py new file: inpaint/model/anytext/__init__.py new file: inpaint/model/anytext/anytext_model.py new file: inpaint/model/anytext/anytext_pipeline.py new file: inpaint/model/anytext/anytext_sd15.yaml new file: inpaint/model/anytext/cldm/__init__.py new file: inpaint/model/anytext/cldm/cldm.py new file: inpaint/model/anytext/cldm/ddim_hacked.py new file: inpaint/model/anytext/cldm/embedding_manager.py new file: inpaint/model/anytext/cldm/hack.py new file: inpaint/model/anytext/cldm/model.py new file: inpaint/model/anytext/cldm/recognizer.py new file: inpaint/model/anytext/ldm/__init__.py new file: inpaint/model/anytext/ldm/models/__init__.py new file: inpaint/model/anytext/ldm/models/autoencoder.py new file: inpaint/model/anytext/ldm/models/diffusion/__init__.py new file: inpaint/model/anytext/ldm/models/diffusion/ddim.py new file: inpaint/model/anytext/ldm/models/diffusion/ddpm.py new file: inpaint/model/anytext/ldm/models/diffusion/dpm_solver/__init__.py new file: inpaint/model/anytext/ldm/models/diffusion/dpm_solver/dpm_solver.py new file: inpaint/model/anytext/ldm/models/diffusion/dpm_solver/sampler.py new file: inpaint/model/anytext/ldm/models/diffusion/plms.py new file: inpaint/model/anytext/ldm/models/diffusion/sampling_util.py new file: inpaint/model/anytext/ldm/modules/__init__.py new file: inpaint/model/anytext/ldm/modules/attention.py new file: inpaint/model/anytext/ldm/modules/diffusionmodules/__init__.py new file: inpaint/model/anytext/ldm/modules/diffusionmodules/model.py new file: inpaint/model/anytext/ldm/modules/diffusionmodules/openaimodel.py new file: inpaint/model/anytext/ldm/modules/diffusionmodules/upscaling.py new file: inpaint/model/anytext/ldm/modules/diffusionmodules/util.py new file: inpaint/model/anytext/ldm/modules/distributions/__init__.py new file: inpaint/model/anytext/ldm/modules/distributions/distributions.py new file: inpaint/model/anytext/ldm/modules/ema.py new file: inpaint/model/anytext/ldm/modules/encoders/__init__.py new file: inpaint/model/anytext/ldm/modules/encoders/modules.py new file: inpaint/model/anytext/ldm/util.py new file: inpaint/model/anytext/main.py new file: inpaint/model/anytext/ocr_recog/RNN.py new file: inpaint/model/anytext/ocr_recog/RecCTCHead.py new file: inpaint/model/anytext/ocr_recog/RecModel.py new file: inpaint/model/anytext/ocr_recog/RecMv1_enhance.py new file: inpaint/model/anytext/ocr_recog/RecSVTR.py new file: inpaint/model/anytext/ocr_recog/__init__.py new file: inpaint/model/anytext/ocr_recog/common.py new file: inpaint/model/anytext/ocr_recog/en_dict.txt new file: inpaint/model/anytext/ocr_recog/ppocr_keys_v1.txt new file: inpaint/model/anytext/utils.py new file: inpaint/model/base.py new file: inpaint/model/brushnet/__init__.py new file: inpaint/model/brushnet/brushnet.py new file: inpaint/model/brushnet/brushnet_unet_forward.py new file: inpaint/model/brushnet/brushnet_wrapper.py new file: inpaint/model/brushnet/pipeline_brushnet.py new file: inpaint/model/brushnet/unet_2d_blocks.py new file: inpaint/model/controlnet.py new file: inpaint/model/ddim_sampler.py new file: inpaint/model/fcf.py new file: inpaint/model/helper/__init__.py new file: inpaint/model/helper/controlnet_preprocess.py new file: inpaint/model/helper/cpu_text_encoder.py new file: inpaint/model/helper/g_diffuser_bot.py new file: inpaint/model/instruct_pix2pix.py new file: inpaint/model/kandinsky.py new file: inpaint/model/lama.py new file: inpaint/model/ldm.py new file: inpaint/model/manga.py new file: inpaint/model/mat.py new file: inpaint/model/mi_gan.py new file: inpaint/model/opencv2.py new file: inpaint/model/original_sd_configs/__init__.py new file: inpaint/model/original_sd_configs/sd_xl_base.yaml new file: inpaint/model/original_sd_configs/sd_xl_refiner.yaml new file: inpaint/model/original_sd_configs/v1-inference.yaml new file: inpaint/model/original_sd_configs/v2-inference-v.yaml new file: inpaint/model/paint_by_example.py new file: inpaint/model/plms_sampler.py new file: inpaint/model/power_paint/__init__.py new file: inpaint/model/power_paint/pipeline_powerpaint.py new file: inpaint/model/power_paint/power_paint.py new file: inpaint/model/power_paint/power_paint_v2.py new file: inpaint/model/power_paint/powerpaint_tokenizer.py
2024-08-20 21:17:33 +02:00
# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
from functools import partial
from typing import List, Tuple, Union
import torch
import torch.nn as nn
import torch.nn.functional as F
from ..backbones.utils import (
PatchEmbed,
window_partition,
window_unpartition,
)
from ..sam2_utils import DropPath, MLP
def do_pool(x: torch.Tensor, pool: nn.Module, norm: nn.Module = None) -> torch.Tensor:
if pool is None:
return x
# (B, H, W, C) -> (B, C, H, W)
x = x.permute(0, 3, 1, 2)
x = pool(x)
# (B, C, H', W') -> (B, H', W', C)
x = x.permute(0, 2, 3, 1)
if norm:
x = norm(x)
return x
class MultiScaleAttention(nn.Module):
def __init__(
self,
dim: int,
dim_out: int,
num_heads: int,
q_pool: nn.Module = None,
):
super().__init__()
self.dim = dim
self.dim_out = dim_out
self.num_heads = num_heads
head_dim = dim_out // num_heads
self.scale = head_dim**-0.5
self.q_pool = q_pool
self.qkv = nn.Linear(dim, dim_out * 3)
self.proj = nn.Linear(dim_out, dim_out)
def forward(self, x: torch.Tensor) -> torch.Tensor:
B, H, W, _ = x.shape
# qkv with shape (B, H * W, 3, nHead, C)
qkv = self.qkv(x).reshape(B, H * W, 3, self.num_heads, -1)
# q, k, v with shape (B, H * W, nheads, C)
q, k, v = torch.unbind(qkv, 2)
# Q pooling (for downsample at stage changes)
if self.q_pool:
q = do_pool(q.reshape(B, H, W, -1), self.q_pool)
H, W = q.shape[1:3] # downsampled shape
q = q.reshape(B, H * W, self.num_heads, -1)
# Torch's SDPA expects [B, nheads, H*W, C] so we transpose
x = F.scaled_dot_product_attention(
q.transpose(1, 2),
k.transpose(1, 2),
v.transpose(1, 2),
)
# Transpose back
x = x.transpose(1, 2)
x = x.reshape(B, H, W, -1)
x = self.proj(x)
return x
class MultiScaleBlock(nn.Module):
def __init__(
self,
dim: int,
dim_out: int,
num_heads: int,
mlp_ratio: float = 4.0,
drop_path: float = 0.0,
norm_layer: Union[nn.Module, str] = "LayerNorm",
q_stride: Tuple[int, int] = None,
act_layer: nn.Module = nn.GELU,
window_size: int = 0,
):
super().__init__()
if isinstance(norm_layer, str):
norm_layer = partial(getattr(nn, norm_layer), eps=1e-6)
self.dim = dim
self.dim_out = dim_out
self.norm1 = norm_layer(dim)
self.window_size = window_size
self.pool, self.q_stride = None, q_stride
if self.q_stride:
self.pool = nn.MaxPool2d(
kernel_size=q_stride, stride=q_stride, ceil_mode=False
)
self.attn = MultiScaleAttention(
dim,
dim_out,
num_heads=num_heads,
q_pool=self.pool,
)
self.drop_path = DropPath(drop_path) if drop_path > 0.0 else nn.Identity()
self.norm2 = norm_layer(dim_out)
self.mlp = MLP(
dim_out,
int(dim_out * mlp_ratio),
dim_out,
num_layers=2,
activation=act_layer,
)
if dim != dim_out:
self.proj = nn.Linear(dim, dim_out)
def forward(self, x: torch.Tensor) -> torch.Tensor:
shortcut = x # B, H, W, C
x = self.norm1(x)
# Skip connection
if self.dim != self.dim_out:
shortcut = do_pool(self.proj(x), self.pool)
# Window partition
window_size = self.window_size
if window_size > 0:
H, W = x.shape[1], x.shape[2]
x, pad_hw = window_partition(x, window_size)
# Window Attention + Q Pooling (if stage change)
x = self.attn(x)
if self.q_stride:
# Shapes have changed due to Q pooling
window_size = self.window_size // self.q_stride[0]
H, W = shortcut.shape[1:3]
pad_h = (window_size - H % window_size) % window_size
pad_w = (window_size - W % window_size) % window_size
pad_hw = (H + pad_h, W + pad_w)
# Reverse window partition
if self.window_size > 0:
x = window_unpartition(x, window_size, pad_hw, (H, W))
x = shortcut + self.drop_path(x)
# MLP
x = x + self.drop_path(self.mlp(self.norm2(x)))
return x
class Hiera(nn.Module):
"""
Reference: https://arxiv.org/abs/2306.00989
"""
def __init__(
self,
embed_dim: int = 96, # initial embed dim
num_heads: int = 1, # initial number of heads
drop_path_rate: float = 0.0, # stochastic depth
q_pool: int = 3, # number of q_pool stages
q_stride: Tuple[int, int] = (2, 2), # downsample stride bet. stages
stages: Tuple[int, ...] = (2, 3, 16, 3), # blocks per stage
dim_mul: float = 2.0, # dim_mul factor at stage shift
head_mul: float = 2.0, # head_mul factor at stage shift
window_pos_embed_bkg_spatial_size: Tuple[int, int] = (14, 14),
# window size per stage, when not using global att.
window_spec: Tuple[int, ...] = (
8,
4,
14,
7,
),
# global attn in these blocks
global_att_blocks: Tuple[int, ...] = (
12,
16,
20,
),
return_interm_layers=True, # return feats from every stage
):
super().__init__()
assert len(stages) == len(window_spec)
self.window_spec = window_spec
depth = sum(stages)
self.q_stride = q_stride
self.stage_ends = [sum(stages[:i]) - 1 for i in range(1, len(stages) + 1)]
assert 0 <= q_pool <= len(self.stage_ends[:-1])
self.q_pool_blocks = [x + 1 for x in self.stage_ends[:-1]][:q_pool]
self.return_interm_layers = return_interm_layers
self.patch_embed = PatchEmbed(
embed_dim=embed_dim,
)
# Which blocks have global att?
self.global_att_blocks = global_att_blocks
# Windowed positional embedding (https://arxiv.org/abs/2311.05613)
self.window_pos_embed_bkg_spatial_size = window_pos_embed_bkg_spatial_size
self.pos_embed = nn.Parameter(
torch.zeros(1, embed_dim, *self.window_pos_embed_bkg_spatial_size)
)
self.pos_embed_window = nn.Parameter(
torch.zeros(1, embed_dim, self.window_spec[0], self.window_spec[0])
)
dpr = [
x.item() for x in torch.linspace(0, drop_path_rate, depth)
] # stochastic depth decay rule
cur_stage = 1
self.blocks = nn.ModuleList()
for i in range(depth):
dim_out = embed_dim
# lags by a block, so first block of
# next stage uses an initial window size
# of previous stage and final window size of current stage
window_size = self.window_spec[cur_stage - 1]
if self.global_att_blocks is not None:
window_size = 0 if i in self.global_att_blocks else window_size
if i - 1 in self.stage_ends:
dim_out = int(embed_dim * dim_mul)
num_heads = int(num_heads * head_mul)
cur_stage += 1
block = MultiScaleBlock(
dim=embed_dim,
dim_out=dim_out,
num_heads=num_heads,
drop_path=dpr[i],
q_stride=self.q_stride if i in self.q_pool_blocks else None,
window_size=window_size,
)
embed_dim = dim_out
self.blocks.append(block)
self.channel_list = (
[self.blocks[i].dim_out for i in self.stage_ends[::-1]]
if return_interm_layers
else [self.blocks[-1].dim_out]
)
def _get_pos_embed(self, hw: Tuple[int, int]) -> torch.Tensor:
h, w = hw
window_embed = self.pos_embed_window
pos_embed = F.interpolate(self.pos_embed, size=(h, w), mode="bicubic")
pos_embed = pos_embed + window_embed.tile(
[x // y for x, y in zip(pos_embed.shape, window_embed.shape)]
)
pos_embed = pos_embed.permute(0, 2, 3, 1)
return pos_embed
def forward(self, x: torch.Tensor) -> List[torch.Tensor]:
x = self.patch_embed(x)
# x: (B, H, W, C)
# Add pos embed
x = x + self._get_pos_embed(x.shape[1:3])
outputs = []
for i, blk in enumerate(self.blocks):
x = blk(x)
if (i == self.stage_ends[-1]) or (
i in self.stage_ends and self.return_interm_layers
):
feats = x.permute(0, 3, 1, 2)
outputs.append(feats)
return outputs