Initial checkin

This commit is contained in:
Manuel Kamper 2019-03-22 22:31:50 +01:00
parent 7894f77b30
commit 3ba8e1b177
7 changed files with 332 additions and 0 deletions

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Mk0.GUI.Banner.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.438
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mk0.GUI.Banner", "Mk0.GUI.Banner\Mk0.GUI.Banner.csproj", "{4B628B83-433B-47C8-AF97-D4BC288168BB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4B628B83-433B-47C8-AF97-D4BC288168BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4B628B83-433B-47C8-AF97-D4BC288168BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4B628B83-433B-47C8-AF97-D4BC288168BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4B628B83-433B-47C8-AF97-D4BC288168BB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A1D6866B-6D2E-401B-BEF7-A00488F69584}
EndGlobalSection
EndGlobal

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Mk0.GUI.Banner/Banner.cs Normal file
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using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace Mk0.GUI.Banner
{
public class Banner
{
private readonly Settings settings;
private readonly Queue queue;
private readonly Timer timerEinblenden;
private readonly Timer timerAnzeigen;
private readonly Timer timerAusblenden;
private readonly Panel bannerPanel;
private bool messagesRunning = false;
private PictureBox pb1;
private PictureBox pb2;
private Label l1;
private Label l2;
public Banner(IContainer container, Panel bannerPanel, PictureBox pb1, PictureBox pb2, Label l1, Label l2)
{
settings = new Settings();
queue = new Queue();
this.bannerPanel = bannerPanel;
this.pb1 = pb1;
this.pb2 = pb2;
this.l1 = l1;
this.l2 = l2;
timerEinblenden = new Timer(container)
{
Interval = settings.TimerEinblendenIntervall
};
timerEinblenden.Tick += new EventHandler(TimerEinblenden_Tick);
timerAnzeigen = new Timer(container)
{
Interval = settings.TimerAnzeigenIntervall
};
timerAnzeigen.Tick += new EventHandler(TimerAnzeigen_Tick);
timerAusblenden = new Timer(container)
{
Interval = settings.TimerAusblendenIntervall
};
timerAusblenden.Tick += new EventHandler(TimerAusblenden_Tick);
}
private void TimerEinblenden_Tick(object sender, EventArgs e)
{
//einblenden
if (bannerPanel.Location != new Point(0, 0))
{
bannerPanel.Location = new Point(bannerPanel.Location.X, bannerPanel.Location.Y + 1);
}
else
{
timerEinblenden.Stop();
if (queue.bol.Count < 2)
{
timerAnzeigen.Interval = 1500;
}
else if (queue.bol.Count < 5)
{
timerAnzeigen.Interval = 1000;
}
else if (queue.bol.Count < 10)
{
timerAnzeigen.Interval = 750;
}
else if (queue.bol.Count < 15)
{
timerAnzeigen.Interval = 500;
}
else
{
timerAnzeigen.Interval = 250;
}
timerAnzeigen.Start();
}
}
private void TimerAnzeigen_Tick(object sender, EventArgs e)
{
//anzeigen
timerAnzeigen.Stop();
timerAusblenden.Start();
}
private void TimerAusblenden_Tick(object sender, EventArgs e)
{
//ausblenden
if (bannerPanel.Location != new Point(0, -(bannerPanel.Height + 2)))
{
bannerPanel.Location = new Point(bannerPanel.Location.X, bannerPanel.Location.Y - 1);
}
else
{
timerAusblenden.Stop();
if (queue.bol.Count > 0)
{
ShowMessages(true);
}
else
{
messagesRunning = false;
}
}
}
public void Enqueue(string label1Text, string label2Text, string pb1ImageLocation, Image pb2Image)
{
BannerObject bo = new BannerObject(label1Text, label2Text, pb1ImageLocation, pb2Image);
queue.bol.Enqueue(bo);
}
public void Enqueue(string label1Text, string label2Text, Image pb1Image, Image pb2Image)
{
BannerObject bo = new BannerObject(label1Text, label2Text, pb1Image, pb2Image);
queue.bol.Enqueue(bo);
}
public void SetTimerEinblendenIntervall(int intervall)
{
settings.TimerEinblendenIntervall = intervall;
}
public void SetTimerAnzeigenIntervall(int intervall)
{
settings.TimerAnzeigenIntervall = intervall;
}
public void SetTimerAusblendenIntervall(int intervall)
{
settings.TimerAusblendenIntervall = intervall;
}
public void ShowMessages(bool doit = false)
{
if (!messagesRunning || doit)
{
messagesRunning = true;
if (queue.bol.Count > 0)
{
BannerObject bo = queue.bol.Dequeue();
if (bo.Pb1ImageLocation != null)
{
pb1.ImageLocation = bo.Pb1ImageLocation;
}
else
{
pb1.Image = bo.Pb1Image;
}
pb2.Image = bo.Pb2Image;
l1.Text = bo.Label1Text;
l2.Text = bo.Label2Text;
bannerPanel.Location = new Point(bannerPanel.Location.X, bannerPanel.Location.Y - (bannerPanel.Height + 2));
timerEinblenden.Start();
}
}
}
}
}

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using System.Drawing;
namespace Mk0.GUI.Banner
{
internal class BannerObject
{
internal string Label1Text { get; }
internal string Label2Text { get; }
internal string Pb1ImageLocation { get; }
internal Image Pb1Image { get; }
internal Image Pb2Image { get; }
internal BannerObject(string label1Text, string label2Text, string pb1ImageLocation, Image pb2Image)
{
Label1Text = label1Text;
Label2Text = label2Text;
Pb1ImageLocation = pb1ImageLocation;
Pb2Image = pb2Image;
}
internal BannerObject(string label1Text, string label2Text, Image pb1Image, Image pb2Image)
{
Label1Text = label1Text;
Label2Text = label2Text;
Pb1Image = pb1Image;
Pb2Image = pb2Image;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4B628B83-433B-47C8-AF97-D4BC288168BB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Mk0.GUI.Banner</RootNamespace>
<AssemblyName>Mk0.GUI.Banner</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Banner.cs" />
<Compile Include="BannerObject.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Queue.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Mk0.GUI.Banner")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Mk0.GUI.Banner")]
[assembly: AssemblyCopyright("Copyright © 2019 mk0.at")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("4b628b83-433b-47c8-af97-d4bc288168bb")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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Mk0.GUI.Banner/Queue.cs Normal file
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using System.Collections.Generic;
namespace Mk0.GUI.Banner
{
public class Queue
{
internal readonly Queue<BannerObject> bol;
internal Queue()
{
bol = new Queue<BannerObject>();
}
}
}

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namespace Mk0.GUI.Banner
{
public class Settings
{
internal int TimerEinblendenIntervall { get; set; }
internal int TimerAnzeigenIntervall { get; set; }
internal int TimerAusblendenIntervall { get; set; }
internal Settings()
{
TimerEinblendenIntervall = 10;
TimerAnzeigenIntervall = 1500;
TimerAusblendenIntervall = 10;
}
}
}