konverter form hinzugefügt

This commit is contained in:
Manuel Kamper 2024-08-18 21:48:34 +02:00
parent 78f50c56e8
commit a710eced2e
5 changed files with 278 additions and 3 deletions

View File

@ -39,7 +39,7 @@
this.buttonPaste.BackgroundImage = global::Mk0.Software.ImageSorter.Properties.Resources.inpaint_reloadfile;
this.buttonPaste.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
this.buttonPaste.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonPaste.Location = new System.Drawing.Point(657, 12);
this.buttonPaste.Location = new System.Drawing.Point(641, 12);
this.buttonPaste.Name = "buttonPaste";
this.buttonPaste.Size = new System.Drawing.Size(130, 39);
this.buttonPaste.TabIndex = 1;
@ -63,10 +63,9 @@
//
// Inpaint
//
this.AllowDrop = true;
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.ClientSize = new System.Drawing.Size(800, 561);
this.ClientSize = new System.Drawing.Size(784, 561);
this.Controls.Add(this.buttonReload);
this.Controls.Add(this.buttonPaste);
this.MaximizeBox = false;

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@ -0,0 +1,122 @@
namespace Mk0.Software.ImageSorter
{
partial class Konverter
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.comboBoxFormat = new System.Windows.Forms.ComboBox();
this.label1 = new System.Windows.Forms.Label();
this.labelBildname = new System.Windows.Forms.Label();
this.buttonKonvert = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// comboBoxFormat
//
this.comboBoxFormat.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxFormat.FormattingEnabled = true;
this.comboBoxFormat.Items.AddRange(new object[] {
"PNG",
"JPG",
"BMP"});
this.comboBoxFormat.Location = new System.Drawing.Point(201, 65);
this.comboBoxFormat.Name = "comboBoxFormat";
this.comboBoxFormat.Size = new System.Drawing.Size(121, 28);
this.comboBoxFormat.TabIndex = 0;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(179, 20);
this.label1.TabIndex = 1;
this.label1.Text = "Zu konvertierendes Bild:";
//
// labelBildname
//
this.labelBildname.AutoSize = true;
this.labelBildname.Location = new System.Drawing.Point(12, 29);
this.labelBildname.Name = "labelBildname";
this.labelBildname.Size = new System.Drawing.Size(73, 20);
this.labelBildname.TabIndex = 2;
this.labelBildname.Text = "unknown";
//
// buttonKonvert
//
this.buttonKonvert.Enabled = false;
this.buttonKonvert.Location = new System.Drawing.Point(337, 62);
this.buttonKonvert.Name = "buttonKonvert";
this.buttonKonvert.Size = new System.Drawing.Size(121, 32);
this.buttonKonvert.TabIndex = 3;
this.buttonKonvert.Text = "Konvertieren";
this.buttonKonvert.UseVisualStyleBackColor = true;
this.buttonKonvert.Click += new System.EventHandler(this.ButtonKonvert_Click);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 68);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(135, 20);
this.label2.TabIndex = 4;
this.label2.Text = "Neues Bildformat:";
//
// Konverter
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.ClientSize = new System.Drawing.Size(472, 110);
this.Controls.Add(this.label2);
this.Controls.Add(this.buttonKonvert);
this.Controls.Add(this.labelBildname);
this.Controls.Add(this.label1);
this.Controls.Add(this.comboBoxFormat);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MaximumSize = new System.Drawing.Size(488, 149);
this.MinimizeBox = false;
this.MinimumSize = new System.Drawing.Size(488, 149);
this.Name = "Konverter";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Image Sorter | Konverter";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ComboBox comboBoxFormat;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label labelBildname;
private System.Windows.Forms.Button buttonKonvert;
private System.Windows.Forms.Label label2;
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mk0.Software.ImageSorter
{
public partial class Konverter : Form
{
public Konverter()
{
InitializeComponent();
}
private void ButtonKonvert_Click(object sender, EventArgs e)
{
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -151,6 +151,12 @@
<Compile Include="Inpaint.Designer.cs">
<DependentUpon>Inpaint.cs</DependentUpon>
</Compile>
<Compile Include="Konverter.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Konverter.Designer.cs">
<DependentUpon>Konverter.cs</DependentUpon>
</Compile>
<Compile Include="Main.cs">
<SubType>Form</SubType>
</Compile>
@ -184,6 +190,9 @@
<EmbeddedResource Include="Inpaint.resx">
<DependentUpon>Inpaint.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Konverter.resx">
<DependentUpon>Konverter.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Main.resx">
<DependentUpon>Main.cs</DependentUpon>
</EmbeddedResource>