mirror of
https://github.com/rn10950/RetroZilla.git
synced 2024-11-16 20:40:11 +01:00
204 lines
4.9 KiB
C++
204 lines
4.9 KiB
C++
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
||
|
/* ***** BEGIN LICENSE BLOCK *****
|
||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||
|
*
|
||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||
|
* the License. You may obtain a copy of the License at
|
||
|
* http://www.mozilla.org/MPL/
|
||
|
*
|
||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||
|
* for the specific language governing rights and limitations under the
|
||
|
* License.
|
||
|
*
|
||
|
* The Original Code is mozilla.org code.
|
||
|
*
|
||
|
* The Initial Developer of the Original Code is
|
||
|
* Netscape Communications Corporation.
|
||
|
* Portions created by the Initial Developer are Copyright (C) 1998
|
||
|
* the Initial Developer. All Rights Reserved.
|
||
|
*
|
||
|
* Contributor(s):
|
||
|
*
|
||
|
* Alternatively, the contents of this file may be used under the terms of
|
||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||
|
* of those above. If you wish to allow use of your version of this file only
|
||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||
|
* use your version of this file under the terms of the MPL, indicate your
|
||
|
* decision by deleting the provisions above and replace them with the notice
|
||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||
|
* the provisions above, a recipient may use your version of this file under
|
||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||
|
*
|
||
|
* ***** END LICENSE BLOCK ***** */
|
||
|
|
||
|
#include <windows.h>
|
||
|
#include <windowsx.h>
|
||
|
#include <process.h>
|
||
|
|
||
|
#include "thread.h"
|
||
|
#include "dbg.h"
|
||
|
|
||
|
static DWORD WINAPI ThreadFunction(void * lp)
|
||
|
{
|
||
|
if (lp == NULL)
|
||
|
return 0L;
|
||
|
|
||
|
CThread * thread = (CThread *)lp;
|
||
|
BOOL res = thread->init();
|
||
|
thread->setInitEvent();
|
||
|
|
||
|
if(res)
|
||
|
thread->run();
|
||
|
|
||
|
thread->shut();
|
||
|
DWORD ret;
|
||
|
GetExitCodeThread(thread->getHandle(), &ret);
|
||
|
thread->setShutEvent();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
CThread::CThread(DWORD aInitTimeOut, DWORD aShutTimeOut) :
|
||
|
mThread(NULL),
|
||
|
mID(0),
|
||
|
mState(ts_dead),
|
||
|
mEventThreadInitializationFinished(NULL),
|
||
|
mEventThreadShutdownFinished(NULL),
|
||
|
mInitTimeOut(aInitTimeOut),
|
||
|
mShutTimeOut(aShutTimeOut),
|
||
|
mEventDo(NULL),
|
||
|
mAction(0)
|
||
|
{
|
||
|
dbgOut1("CThread::CThread");
|
||
|
}
|
||
|
|
||
|
CThread::~CThread()
|
||
|
{
|
||
|
dbgOut1("CThread::~CThread");
|
||
|
}
|
||
|
|
||
|
BOOL CThread::open(CThread * aThread)
|
||
|
{
|
||
|
dbgOut1("CThread::open");
|
||
|
|
||
|
mEventThreadInitializationFinished = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||
|
mEventThreadShutdownFinished = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||
|
mEventDo = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||
|
|
||
|
mThread = (HANDLE)::_beginthreadex(0, 1024, (UINT (__stdcall *)(void *))ThreadFunction, aThread, 0L, (UINT *)&mID);
|
||
|
|
||
|
if(mThread == NULL)
|
||
|
return FALSE;
|
||
|
|
||
|
SetThreadPriority(mThread, THREAD_PRIORITY_NORMAL);
|
||
|
|
||
|
if(mEventThreadInitializationFinished != NULL)
|
||
|
WaitForSingleObject(mEventThreadInitializationFinished, mInitTimeOut);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void CThread::close(CThread * aThread)
|
||
|
{
|
||
|
switch (mState) {
|
||
|
case ts_dead:
|
||
|
break;
|
||
|
case ts_ready:
|
||
|
mState = ts_dead;
|
||
|
SetEvent(mEventDo);
|
||
|
if(mEventThreadShutdownFinished != NULL)
|
||
|
WaitForSingleObject(mEventThreadShutdownFinished, mShutTimeOut);
|
||
|
break;
|
||
|
case ts_busy:
|
||
|
{
|
||
|
aThread->shut();
|
||
|
DWORD ret;
|
||
|
GetExitCodeThread(aThread->getHandle(), &ret);
|
||
|
TerminateThread(mThread, ret);
|
||
|
mState = ts_dead;
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
mThread = NULL;
|
||
|
CloseHandle(mEventThreadInitializationFinished);
|
||
|
CloseHandle(mEventThreadShutdownFinished);
|
||
|
CloseHandle(mEventDo);
|
||
|
dbgOut1("CThread::close");
|
||
|
}
|
||
|
|
||
|
BOOL CThread::setInitEvent()
|
||
|
{
|
||
|
return SetEvent(mEventThreadInitializationFinished);
|
||
|
}
|
||
|
|
||
|
BOOL CThread::setShutEvent()
|
||
|
{
|
||
|
return SetEvent(mEventThreadShutdownFinished);
|
||
|
}
|
||
|
|
||
|
BOOL CThread::isAlive()
|
||
|
{
|
||
|
return (mThread != NULL);
|
||
|
}
|
||
|
|
||
|
BOOL CThread::isBusy()
|
||
|
{
|
||
|
return (mState == ts_busy);
|
||
|
}
|
||
|
|
||
|
HANDLE CThread::getHandle()
|
||
|
{
|
||
|
return mThread;
|
||
|
}
|
||
|
|
||
|
void CThread::run()
|
||
|
{
|
||
|
mState = ts_ready;
|
||
|
|
||
|
while(mState != ts_dead) {
|
||
|
WaitForSingleObject(mEventDo, INFINITE);
|
||
|
//dbgOut2("CThread::run(): Do event signalled, %u", mState);
|
||
|
ResetEvent(mEventDo);
|
||
|
if(mState == ts_dead)
|
||
|
return;
|
||
|
mState = ts_busy;
|
||
|
dispatch();
|
||
|
mState = ts_ready;
|
||
|
}
|
||
|
mState = ts_dead;
|
||
|
}
|
||
|
|
||
|
BOOL CThread::tryAction(int aAction)
|
||
|
{
|
||
|
if(mState != ts_ready)
|
||
|
return FALSE;
|
||
|
|
||
|
mAction = aAction;
|
||
|
SetEvent(mEventDo);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
BOOL CThread::doAction(int aAction)
|
||
|
{
|
||
|
while(mState != ts_ready) {
|
||
|
//dbgOut2("CThread::doAction %i -- waiting...", aAction);
|
||
|
if(mState == ts_dead)
|
||
|
return FALSE;
|
||
|
Sleep(0);
|
||
|
}
|
||
|
|
||
|
mState = ts_busy;
|
||
|
mAction = aAction;
|
||
|
//dbgOut2("CThread::doAction -- about to signal %i", aAction);
|
||
|
SetEvent(mEventDo);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|