mirror of
https://github.com/rn10950/RetroZilla.git
synced 2024-11-16 20:40:11 +01:00
238 lines
9.1 KiB
C
238 lines
9.1 KiB
C
|
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
|
// % Project : GUSI - Grand Unified Socket Interface
|
||
|
// % File : GUSIContext.nw - Thread and Process structures
|
||
|
// % Author : Matthias Neeracher
|
||
|
// % Language : C++
|
||
|
// %
|
||
|
// % $Log: GUSIContextQueue.h,v $
|
||
|
// % Revision 1.1 2001/03/11 22:33:41 sgehani%netscape.com
|
||
|
// % First Checked In.
|
||
|
// %
|
||
|
// % Revision 1.9 2001/01/17 08:45:13 neeri
|
||
|
// % Improve memory allocation safety somewhat
|
||
|
// %
|
||
|
// % Revision 1.8 2000/05/23 06:58:03 neeri
|
||
|
// % Improve formatting
|
||
|
// %
|
||
|
// % Revision 1.7 2000/03/15 07:22:06 neeri
|
||
|
// % Enforce alignment choices
|
||
|
// %
|
||
|
// % Revision 1.6 1999/08/26 05:45:00 neeri
|
||
|
// % Fixes for literate edition of source code
|
||
|
// %
|
||
|
// % Revision 1.5 1999/05/30 03:09:29 neeri
|
||
|
// % Added support for MPW compilers
|
||
|
// %
|
||
|
// % Revision 1.4 1999/03/17 09:05:06 neeri
|
||
|
// % Added GUSITimer, expanded docs
|
||
|
// %
|
||
|
// % Revision 1.3 1998/08/02 11:20:07 neeri
|
||
|
// % Fixed some typos
|
||
|
// %
|
||
|
// % Revision 1.2 1998/08/01 21:32:02 neeri
|
||
|
// % About ready for 2.0a1
|
||
|
// %
|
||
|
// % Revision 1.1 1998/01/25 21:02:43 neeri
|
||
|
// % Engine implemented, except for signals & scheduling
|
||
|
// %
|
||
|
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
|
//
|
||
|
// \chapter{Context Queues}
|
||
|
//
|
||
|
// At all times through its existence, a [[GUSIContext]] will exist in various
|
||
|
// queues: A queue of all contexts, queues of contexts waiting on a socket
|
||
|
// event, a mutex, or a condition variable, and so on. Since a context is often
|
||
|
// in several queues simultaneously, it's better to define queues non-intrusively.
|
||
|
//
|
||
|
// <GUSIContextQueue.h>=
|
||
|
#ifndef _GUSIContextQueue_
|
||
|
#define _GUSIContextQueue_
|
||
|
|
||
|
#ifndef GUSI_SOURCE
|
||
|
|
||
|
typedef struct GUSIContextQueue GUSIContextQueue;
|
||
|
#else
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
// \section{Definition of context queues}
|
||
|
//
|
||
|
// We'd like to avoid having to include \texttt{GUSIContext} here, for reasons that
|
||
|
// should be rather obvious.
|
||
|
//
|
||
|
// <Name dropping for file GUSIContextQueue>=
|
||
|
class GUSIContext;
|
||
|
|
||
|
#include <ConditionalMacros.h>
|
||
|
|
||
|
#if PRAGMA_STRUCT_ALIGN
|
||
|
#pragma options align=native
|
||
|
#endif
|
||
|
|
||
|
// The class [[GUSIContextQueue]] tries to present an interface that is a subset of
|
||
|
// what C++ standard library list template classes offer.
|
||
|
//
|
||
|
// <Definition of class [[GUSIContextQueue]]>=
|
||
|
class GUSIContextQueue {
|
||
|
public:
|
||
|
GUSIContextQueue();
|
||
|
~GUSIContextQueue();
|
||
|
|
||
|
bool empty();
|
||
|
GUSIContext * front() const;
|
||
|
GUSIContext * back() const;
|
||
|
void push_front(GUSIContext * context);
|
||
|
void push_back(GUSIContext * context);
|
||
|
void push(GUSIContext * context) { push_back(context); }
|
||
|
void pop_front();
|
||
|
void pop() { pop_front(); }
|
||
|
void remove(GUSIContext * context);
|
||
|
|
||
|
void Wakeup();
|
||
|
|
||
|
// We define a forward iterator, but no reverse iterator.
|
||
|
//
|
||
|
// <Define [[iterator]] for [[GUSIContextQueue]]>=
|
||
|
struct element;
|
||
|
class iterator {
|
||
|
friend class GUSIContextQueue;
|
||
|
public:
|
||
|
iterator & operator++();
|
||
|
iterator operator++(int);
|
||
|
bool operator==(const iterator other) const;
|
||
|
GUSIContext * operator*();
|
||
|
GUSIContext * operator->();
|
||
|
private:
|
||
|
// A [[GUSIContextQueue::iterator]] is just a wrapper for a
|
||
|
// [[GUSIContextQueue::element]].
|
||
|
//
|
||
|
// <Privatissima of [[GUSIContextQueue::iterator]]>=
|
||
|
element * fCurrent;
|
||
|
|
||
|
iterator(element * elt) : fCurrent(elt) {}
|
||
|
iterator() : fCurrent(0) {}
|
||
|
};
|
||
|
|
||
|
iterator begin();
|
||
|
iterator end();
|
||
|
private:
|
||
|
// \section{Implementation of context queues}
|
||
|
//
|
||
|
// Efficiency of context queues is quite important, so we provide a custom
|
||
|
// allocator for queue elements.
|
||
|
//
|
||
|
// <Privatissima of [[GUSIContextQueue]]>=
|
||
|
struct element {
|
||
|
GUSIContext * fContext;
|
||
|
element * fNext;
|
||
|
|
||
|
element(GUSIContext * context, element * next = 0)
|
||
|
: fContext(context), fNext(next) {}
|
||
|
void * operator new(size_t);
|
||
|
void operator delete(void *, size_t);
|
||
|
private:
|
||
|
// Elements are allocated in blocks of increasing size.
|
||
|
//
|
||
|
// <Privatissima of [[GUSIContextQueue::element]]>=
|
||
|
struct header {
|
||
|
short fFree;
|
||
|
short fMax;
|
||
|
header *fNext;
|
||
|
};
|
||
|
static header * sBlocks;
|
||
|
};
|
||
|
// A [[GUSIContextQueue]] is a single linked list with a separate back pointer.
|
||
|
//
|
||
|
// <Privatissima of [[GUSIContextQueue]]>=
|
||
|
element * fFirst;
|
||
|
element * fLast;
|
||
|
};
|
||
|
|
||
|
#if PRAGMA_STRUCT_ALIGN
|
||
|
#pragma options align=reset
|
||
|
#endif
|
||
|
|
||
|
// <Inline member functions for class [[GUSIContextQueue]]>=
|
||
|
inline GUSIContextQueue::GUSIContextQueue()
|
||
|
: fFirst(0), fLast(0)
|
||
|
{
|
||
|
}
|
||
|
// None of the member functions are very large, so we'll inline them.
|
||
|
//
|
||
|
// <Inline member functions for class [[GUSIContextQueue]]>=
|
||
|
inline bool GUSIContextQueue::empty()
|
||
|
{
|
||
|
return !fFirst;
|
||
|
}
|
||
|
|
||
|
inline GUSIContext * GUSIContextQueue::front() const
|
||
|
{
|
||
|
return fFirst ? fFirst->fContext : reinterpret_cast<GUSIContext *>(0);
|
||
|
}
|
||
|
|
||
|
inline GUSIContext * GUSIContextQueue::back() const
|
||
|
{
|
||
|
return fLast ? fLast->fContext : reinterpret_cast<GUSIContext *>(0);
|
||
|
}
|
||
|
|
||
|
inline void GUSIContextQueue::push_front(GUSIContext * context)
|
||
|
{
|
||
|
fFirst = new element(context, fFirst);
|
||
|
if (!fLast)
|
||
|
fLast = fFirst;
|
||
|
}
|
||
|
|
||
|
inline void GUSIContextQueue::pop_front()
|
||
|
{
|
||
|
if (element * e = fFirst) {
|
||
|
if (!(fFirst = fFirst->fNext))
|
||
|
fLast = 0;
|
||
|
delete e;
|
||
|
}
|
||
|
}
|
||
|
// The constructors are not public, so only [[begin]] and [[end]] call them.
|
||
|
//
|
||
|
// <Inline member functions for class [[GUSIContextQueue]]>=
|
||
|
inline GUSIContextQueue::iterator GUSIContextQueue::begin()
|
||
|
{
|
||
|
return iterator(fFirst);
|
||
|
}
|
||
|
|
||
|
inline GUSIContextQueue::iterator GUSIContextQueue::end()
|
||
|
{
|
||
|
return iterator();
|
||
|
}
|
||
|
// <Inline member functions for class [[GUSIContextQueue]]>=
|
||
|
inline GUSIContextQueue::iterator & GUSIContextQueue::iterator::operator++()
|
||
|
{
|
||
|
fCurrent = fCurrent->fNext;
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
inline GUSIContextQueue::iterator GUSIContextQueue::iterator::operator++(int)
|
||
|
{
|
||
|
GUSIContextQueue::iterator it(*this);
|
||
|
fCurrent = fCurrent->fNext;
|
||
|
|
||
|
return it;
|
||
|
}
|
||
|
|
||
|
inline bool GUSIContextQueue::iterator::operator==(const iterator other) const
|
||
|
{
|
||
|
return fCurrent == other.fCurrent;
|
||
|
}
|
||
|
|
||
|
inline GUSIContext * GUSIContextQueue::iterator::operator*()
|
||
|
{
|
||
|
return fCurrent->fContext;
|
||
|
}
|
||
|
|
||
|
inline GUSIContext * GUSIContextQueue::iterator::operator->()
|
||
|
{
|
||
|
return fCurrent->fContext;
|
||
|
}
|
||
|
#endif /* GUSI_SOURCE */
|
||
|
|
||
|
#endif /* _GUSIContextQueue_ */
|