mirror of
https://github.com/rn10950/RetroZilla.git
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107 lines
3.2 KiB
JavaScript
107 lines
3.2 KiB
JavaScript
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/* -*- Mode: js; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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function findBody(node)
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{
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if (node.nodeType != Node.ELEMENT_NODE) {
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return null;
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}
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var children = node.childNodes;
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if (children == null) {
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return null;
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}
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var length = children.length;
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var child = null;
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var count = 0;
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while (count < length) {
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child = children[count];
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if (child.tagName == "BODY") {
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dump("BODY found");
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return child;
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}
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var body = findBody(child);
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if (null != body) {
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return body;
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}
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count++;
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}
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return null;
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}
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// Given the body element, find the first table element
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function findTable(body)
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{
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// XXX A better way to do this would be to use getElementsByTagName(), but
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// it isn't implemented yet...
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var children = body.childNodes
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if (children == null) {
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return null;
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}
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var length = children.length;
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var child = null;
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var count = 0;
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while (count < length) {
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child = children[count];
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if (child.nodeType == Node.ELEMENT_NODE) {
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if (child.tagName == "TABLE") {
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dump("TABLE found");
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break;
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}
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}
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count++;
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}
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return child;
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}
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// Change the table's caption
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function changeCaption(table)
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{
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// Get the first element. This is the caption (maybe). We really should
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// check...
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var caption = table.firstChild
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// Get the caption text
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var text = caption.firstChild
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// Append some text
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text.append(" NEW TEXT")
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}
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changeCaption(findTable(findBody(document.documentElement)))
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