mirror of
https://github.com/rn10950/RetroZilla.git
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372 lines
13 KiB
JavaScript
372 lines
13 KiB
JavaScript
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is ChatZilla.
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*
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* The Initial Developer of the Original Code is James Ross.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* James Ross <silver@warwickcompsoc.co.uk>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/* The serialized file format is pretty generic... each line (using any line
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* separator, so we don't mind being moved between platforms) consists of
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* a command name, and some parameters (optionally). The commands 'start'
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* and 'end' mark the chunks of properties for each object - in this case
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* motifs. Every command inside a start/end block is considered a property
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* for the object. There are some rules, but we are generally pretty flexible.
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*
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* Example file:
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* START <Array>
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* START 0
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* "message" "Food%3a%20Mmm...%20food..."
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* END
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* START 1
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* "message" "Busy%3a%20Working."
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* END
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* START 2
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* "message" "Not%20here."
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* END
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* END
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*
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* The whitespace at the start of the inner lines is generated by the
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* serialisation process, but is ignored when parsing - it is only to make
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* the file more readable.
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*
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* The START command may be followed by one or both of a class name (enclosed
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* in angle brackets, as above) and a property name (the first non-<>-enclosed
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* word). Top-level START commands must not have a property name, although a
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* class name is fine. Only the following class names are supported:
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* - Object (the default)
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* - Array
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*
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* For arrays, there are some limitations; saving an array cannot save any
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* properties that are not numerics, due to limitations in JS' for...in
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* enumeration. Thus, for loading, only items with numeric property names are
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* allowed. If an item is STARTed inside an array, and specifies no property
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* name, it will be push()ed into the array instead.
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*/
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function TextSerializer(file)
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{
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this._initialized = false;
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if (typeof file == "string")
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this._file = new nsLocalFile(file);
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else
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this._file = file;
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this._open = false;
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this._buffer = "";
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this._lines = [];
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this.lineEnd = "\n";
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this._initialized = true;
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}
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/* open(direction)
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*
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* Opens the serializer on the file specified when created, in either the read
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* ("<") or write (">") directions. When the file is open, only the appropriate
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* direction of serialization/deserialization may be performed.
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*
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* Note: serialize and deserialize automatically open the file if it is not
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* open.
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*/
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TextSerializer.prototype.open =
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function ts_open(dir)
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{
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if (!ASSERT((dir == ">") || (dir == "<"), "Bad serialization direction!"))
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return false;
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if (this._open)
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return false;
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this._fileStream = new LocalFile(this._file, dir);
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if ((typeof this._fileStream == "object") && this._fileStream)
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this._open = true;
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return this._open;
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}
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/* close()
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*
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* Closes the file stream and ends reading or writing.
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*/
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TextSerializer.prototype.close =
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function ts_close()
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{
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if (this._open)
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{
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this._fileStream.close();
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delete this._fileStream;
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this._open = false;
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}
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return true;
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}
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/* serialize(object)
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*
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* Serializes a single object into the file stream. All properties of the object
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* are stored in the stream, including properties that contain other objects.
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*/
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TextSerializer.prototype.serialize =
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function ts_serialize(obj)
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{
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if (!this._open)
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this.open(">");
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if (!ASSERT(this._open, "Unable to open the file for writing!"))
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return;
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var me = this;
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function writeObjProps(o, indent)
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{
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function writeProp(name, val)
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{
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me._fileStream.write(indent + "\"" + ecmaEscape(name) + "\" " + val +
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me.lineEnd);
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};
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for (var p in o)
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{
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switch (typeof o[p])
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{
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case "string":
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writeProp(p, '"' + ecmaEscape(o[p]) + '"');
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break;
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case "number":
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case "boolean":
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case "null": // (just in case)
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case "undefined":
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// These all serialise to what we want.
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writeProp(p, o[p]);
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break;
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case "function":
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if (o[p] instanceof RegExp)
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writeProp(p, ecmaEscape("" + o[p]));
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// Can't serialize non-RegExp functions (yet).
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break;
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case "object":
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if (o[p] == null)
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{
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// typeof null == "object", just to catch us out.
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writeProp(p, "null");
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}
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else
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{
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var className = "";
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if (o[p] instanceof Array)
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className = "<Array> ";
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me._fileStream.write(indent + "START " + className +
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ecmaEscape(p) + me.lineEnd);
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writeObjProps(o[p], indent + " ");
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me._fileStream.write(indent + "END" + me.lineEnd);
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}
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break;
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default:
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// Can't handle anything else!
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}
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}
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};
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if (obj instanceof Array)
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this._fileStream.write("START <Array>" + this.lineEnd);
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else
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this._fileStream.write("START" + this.lineEnd);
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writeObjProps(obj, " ");
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this._fileStream.write("END" + this.lineEnd);
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}
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/* deserialize()
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*
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* Reads in enough of the file to deserialize (realize) a single object. The
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* object deserialized is returned; all sub-properties of the object are
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* deserialized with it.
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*/
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TextSerializer.prototype.deserialize =
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function ts_deserialize()
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{
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if (!this._open)
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this.open("<");
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if (!ASSERT(this._open, "Unable to open the file for reading!"))
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return false;
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var obj = null;
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var rv = null;
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var objs = new Array();
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while (true)
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{
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if (this._lines.length == 0)
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{
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this._buffer += this._fileStream.read();
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// Got more data in the buffer, so split into lines.
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// The last one doesn't count - the rest get added to the full list.
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var lines = this._buffer.split(/[\r\n]+/);
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this._buffer = lines.pop();
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this._lines = this._lines.concat(lines);
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if (this._lines.length == 0)
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break;
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}
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// Split each line into "command params...".
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var parts = this._lines[0].match(/^\s*(\S+)(?:\s+(.*))?$/);
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var command = parts[1];
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var params = parts[2];
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// 'start' and 'end' commands are special.
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switch (command.toLowerCase())
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{
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case "start":
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var paramList = new Array();
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if (params)
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paramList = params.split(/\s+/g);
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var className = "";
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if ((paramList.length > 0) && /^<\w+>$/i.test(paramList[0]))
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{
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className = paramList[0].substr(1, paramList[0].length - 2);
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paramList.shift();
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}
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if (!rv)
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{
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/* The top-level objects are not allowed a property name
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* in their START command (it is meaningless).
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*/
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ASSERT(paramList.length == 0, "Base object with name!");
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// Construct the top-level object.
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if (className)
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rv = obj = new window[className]();
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else
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rv = obj = new Object();
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}
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else
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{
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var n;
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if (paramList.length == 0)
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{
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/* Create a new object level, but with no name. This is
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* only valid if the parent level is an array.
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*/
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if (!ASSERT(obj instanceof Array, "Parent not Array!"))
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return null;
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if (className)
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n = new window[className]();
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else
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n = new Object();
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objs.push(obj);
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obj.push(n);
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obj = n;
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}
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else
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{
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/* Create a new object level, store the reference on the
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* parent, and set the new object as the current.
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*/
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if (className)
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n = new window[className]();
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else
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n = new Object();
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objs.push(obj);
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obj[ecmaUnescape(paramList[0])] = n;
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obj = n;
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}
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}
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this._lines.shift();
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break;
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case "end":
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this._lines.shift();
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if (rv && (objs.length == 0))
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{
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// We're done for the day.
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return rv;
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}
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// Return to the previous object level.
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obj = objs.pop();
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if (!ASSERT(obj, "Waaa! no object level to return to!"))
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return rv;
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break;
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default:
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this._lines.shift();
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// The property name may be enclosed in quotes.
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if (command[0] == '"')
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command = command.substr(1, command.length - 2);
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// But it is always escaped.
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command = ecmaUnescape(command);
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if (!obj)
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{
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/* If we find a line that is NOT starting a new object, and
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* we don't have a current object, we just assume the START
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* command was missed.
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*/
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rv = obj = new Object();
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}
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if (params[0] == '"') // String
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{
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// Remove quotes, then unescape.
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params = params.substr(1, params.length - 2);
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obj[command] = ecmaUnescape(params);
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}
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else if (params[0] == "/") // RegExp
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{
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var p = params.match(/^\/(.*)\/(\w*)$/);
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if (ASSERT(p, "RepExp entry malformed, ignored!"))
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{
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var re = new RegExp(ecmaUnescape(p[1]), p[2]);
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obj[command] = re;
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}
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}
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else if (params == "null") // null
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{
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obj[command] = null;
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}
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else if (params == "undefined") // undefined
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{
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obj[command] = undefined;
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}
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else if ((params == "true") || (params == "false")) // boolean
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{
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obj[command] = (params == "true");
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}
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else // Number
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{
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obj[command] = Number(params);
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}
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break;
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}
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}
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return null;
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}
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