RetroZilla/modules/plugin/samples/npthread/windows/thread.cpp

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2015-10-21 05:03:22 +02:00
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include <windows.h>
#include <windowsx.h>
#include <process.h>
#include "thread.h"
#include "dbg.h"
static DWORD WINAPI ThreadFunction(void * lp)
{
if (lp == NULL)
return 0L;
CThread * thread = (CThread *)lp;
BOOL res = thread->init();
thread->setInitEvent();
if(res)
thread->run();
thread->shut();
DWORD ret;
GetExitCodeThread(thread->getHandle(), &ret);
thread->setShutEvent();
return ret;
}
CThread::CThread(DWORD aInitTimeOut, DWORD aShutTimeOut) :
mThread(NULL),
mID(0),
mState(ts_dead),
mEventThreadInitializationFinished(NULL),
mEventThreadShutdownFinished(NULL),
mInitTimeOut(aInitTimeOut),
mShutTimeOut(aShutTimeOut),
mEventDo(NULL),
mAction(0)
{
dbgOut1("CThread::CThread");
}
CThread::~CThread()
{
dbgOut1("CThread::~CThread");
}
BOOL CThread::open(CThread * aThread)
{
dbgOut1("CThread::open");
mEventThreadInitializationFinished = CreateEvent(NULL, TRUE, FALSE, NULL);
mEventThreadShutdownFinished = CreateEvent(NULL, TRUE, FALSE, NULL);
mEventDo = CreateEvent(NULL, TRUE, FALSE, NULL);
mThread = (HANDLE)::_beginthreadex(0, 1024, (UINT (__stdcall *)(void *))ThreadFunction, aThread, 0L, (UINT *)&mID);
if(mThread == NULL)
return FALSE;
SetThreadPriority(mThread, THREAD_PRIORITY_NORMAL);
if(mEventThreadInitializationFinished != NULL)
WaitForSingleObject(mEventThreadInitializationFinished, mInitTimeOut);
return TRUE;
}
void CThread::close(CThread * aThread)
{
switch (mState) {
case ts_dead:
break;
case ts_ready:
mState = ts_dead;
SetEvent(mEventDo);
if(mEventThreadShutdownFinished != NULL)
WaitForSingleObject(mEventThreadShutdownFinished, mShutTimeOut);
break;
case ts_busy:
{
aThread->shut();
DWORD ret;
GetExitCodeThread(aThread->getHandle(), &ret);
TerminateThread(mThread, ret);
mState = ts_dead;
break;
}
default:
break;
}
mThread = NULL;
CloseHandle(mEventThreadInitializationFinished);
CloseHandle(mEventThreadShutdownFinished);
CloseHandle(mEventDo);
dbgOut1("CThread::close");
}
BOOL CThread::setInitEvent()
{
return SetEvent(mEventThreadInitializationFinished);
}
BOOL CThread::setShutEvent()
{
return SetEvent(mEventThreadShutdownFinished);
}
BOOL CThread::isAlive()
{
return (mThread != NULL);
}
BOOL CThread::isBusy()
{
return (mState == ts_busy);
}
HANDLE CThread::getHandle()
{
return mThread;
}
void CThread::run()
{
mState = ts_ready;
while(mState != ts_dead) {
WaitForSingleObject(mEventDo, INFINITE);
//dbgOut2("CThread::run(): Do event signalled, %u", mState);
ResetEvent(mEventDo);
if(mState == ts_dead)
return;
mState = ts_busy;
dispatch();
mState = ts_ready;
}
mState = ts_dead;
}
BOOL CThread::tryAction(int aAction)
{
if(mState != ts_ready)
return FALSE;
mAction = aAction;
SetEvent(mEventDo);
return TRUE;
}
BOOL CThread::doAction(int aAction)
{
while(mState != ts_ready) {
//dbgOut2("CThread::doAction %i -- waiting...", aAction);
if(mState == ts_dead)
return FALSE;
Sleep(0);
}
mState = ts_busy;
mAction = aAction;
//dbgOut2("CThread::doAction -- about to signal %i", aAction);
SetEvent(mEventDo);
return TRUE;
}