RetroZilla/toolkit/components/url-classifier/content/moz/base64.js

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Google Safe Browsing.
*
* The Initial Developer of the Original Code is Google Inc.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Fritz Schneider <fritz@google.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// Base64 en/decoding. Not much to say here except that we work with
// decoded values in arrays of bytes. By "byte" I mean a number in [0,
// 255].
/**
* Base64 en/decoder. Useful in contexts that don't have atob/btoa, or
* when you need a custom encoding function (e.g., websafe base64).
*
* @constructor
*/
function G_Base64() {
this.byteToCharMap_ = {};
this.charToByteMap_ = {};
this.byteToCharMapWebSafe_ = {};
this.charToByteMapWebSafe_ = {};
this.init_();
}
/**
* Our default alphabet. Value 64 (=) is special; it means "nothing."
*/
G_Base64.ENCODED_VALS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" +
"abcdefghijklmnopqrstuvwxyz" +
"0123456789+/=";
/**
* Our websafe alphabet. Value 64 (=) is special; it means "nothing."
*/
G_Base64.ENCODED_VALS_WEBSAFE = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" +
"abcdefghijklmnopqrstuvwxyz" +
"0123456789-_=";
/**
* We want quick mappings back and forth, so we precompute two maps.
*/
G_Base64.prototype.init_ = function() {
for (var i = 0; i < G_Base64.ENCODED_VALS.length; i++) {
this.byteToCharMap_[i] = G_Base64.ENCODED_VALS.charAt(i);
this.charToByteMap_[this.byteToCharMap_[i]] = i;
this.byteToCharMapWebSafe_[i] = G_Base64.ENCODED_VALS_WEBSAFE.charAt(i);
this.charToByteMapWebSafe_[this.byteToCharMapWebSafe_[i]] = i;
}
}
/**
* Base64-encode an array of bytes.
*
* @param input An array of bytes (numbers with value in [0, 255]) to encode
*
* @param opt_webSafe Boolean indicating we should use the alternative alphabet
*
* @returns String containing the base64 encoding
*/
G_Base64.prototype.encodeByteArray = function(input, opt_webSafe) {
if (!(input instanceof Array))
throw new Error("encodeByteArray takes an array as a parameter");
var byteToCharMap = opt_webSafe ?
this.byteToCharMapWebSafe_ :
this.byteToCharMap_;
var output = [];
var i = 0;
while (i < input.length) {
var byte1 = input[i];
var haveByte2 = i + 1 < input.length;
var byte2 = haveByte2 ? input[i + 1] : 0;
var haveByte3 = i + 2 < input.length;
var byte3 = haveByte3 ? input[i + 2] : 0;
var outByte1 = byte1 >> 2;
var outByte2 = ((byte1 & 0x03) << 4) | (byte2 >> 4);
var outByte3 = ((byte2 & 0x0F) << 2) | (byte3 >> 6);
var outByte4 = byte3 & 0x3F;
if (!haveByte3) {
outByte4 = 64;
if (!haveByte2)
outByte3 = 64;
}
output.push(byteToCharMap[outByte1]);
output.push(byteToCharMap[outByte2]);
output.push(byteToCharMap[outByte3]);
output.push(byteToCharMap[outByte4]);
i += 3;
}
return output.join("");
}
/**
* Base64-decode a string.
*
* @param input String to decode
*
* @param opt_webSafe Boolean indicating we should use the alternative alphabet
*
* @returns Array of bytes representing the decoded value.
*/
G_Base64.prototype.decodeString = function(input, opt_webSafe) {
if (input.length % 4)
throw new Error("Length of b64-encoded data must be zero mod four");
var charToByteMap = opt_webSafe ?
this.charToByteMapWebSafe_ :
this.charToByteMap_;
var output = [];
var i = 0;
while (i < input.length) {
var byte1 = charToByteMap[input.charAt(i)];
var byte2 = charToByteMap[input.charAt(i + 1)];
var byte3 = charToByteMap[input.charAt(i + 2)];
var byte4 = charToByteMap[input.charAt(i + 3)];
if (byte1 === undefined || byte2 === undefined ||
byte3 === undefined || byte4 === undefined)
throw new Error("String contains characters not in our alphabet: " +
input);
var outByte1 = (byte1 << 2) | (byte2 >> 4);
output.push(outByte1);
if (byte3 != 64) {
var outByte2 = ((byte2 << 4) & 0xF0) | (byte3 >> 2);
output.push(outByte2);
if (byte4 != 64) {
var outByte3 = ((byte3 << 6) & 0xC0) | byte4;
output.push(outByte3);
}
}
i += 4;
}
return output;
}
/**
* Helper function that turns a string into an array of numbers.
*
* @param str String to arrify
*
* @returns Array holding numbers corresponding to the UCS character codes
* of each character in str
*/
G_Base64.prototype.arrayifyString = function(str) {
var output = [];
for (var i = 0; i < str.length; i++)
output.push(str.charCodeAt(i));
return output;
}
/**
* Helper function that turns an array of numbers into the string
* given by the concatenation of the characters to which the numbesr
* correspond (got that?).
*
* @param array Array of numbers representing characters
*
* @returns Stringification of the array
*/
G_Base64.prototype.stringifyArray = function(array) {
var output = [];
for (var i = 0; i < array.length; i++)
output[i] = String.fromCharCode(array[i]);
return output.join("");
}
#ifdef DEBUG
/**
* Lame unittesting function
*/
function TEST_G_Base64() {
if (G_GDEBUG) {
var z = "base64 UNITTEST";
G_debugService.enableZone(z);
G_Debug(z, "Starting");
var b = new G_Base64();
// Let's see if it's sane by feeding it some well-known values. Index i
// has the input and index i+1 has the expected value.
var tests =
[ "", "",
"f", "Zg==",
"fo", "Zm8=",
"foo", "Zm9v",
"foob", "Zm9vYg==",
"fooba", "Zm9vYmE=",
"foobar", "Zm9vYmFy"];
for (var i = 0; i < tests.length; i += 2) {
var enc = b.encodeByteArray(b.arrayifyString(tests[i]));
G_Assert(z, enc === tests[i + 1],
"Error encoding: " + tests[i] + " (got " + enc +
" but wanted " + tests[i + 1] + ")");
var dec = b.stringifyArray(b.decodeString(enc));
G_Assert(z, dec === tests[i],
"Error deocding " + enc + " (got " + dec +
" but wanted " + tests[i] + ")");
}
// Now run it through its paces
var numIterations = 100;
for (var i = 0; i < numIterations; i++) {
var input = [];
for (var j = 0; j < i; j++)
input[j] = j % 256;
var encoded = b.encodeByteArray(input);
var decoded = b.decodeString(encoded);
G_Assert(z, !(encoded.length % 4), "Encoded length not a multiple of 4?");
G_Assert(z, input.length == decoded.length,
"Decoded length not equal to input length?");
for (var j = 0; j < i; j++)
G_Assert(z, input[j] === decoded[j], "Values differ at position " + j);
}
// Test non-websafe / websafe difference
var test = ">>>???>>>???";
var enc = b.encodeByteArray(b.arrayifyString(test));
G_Assert(z, enc == "Pj4+Pz8/Pj4+Pz8/", "Non-websafe broken?");
enc = b.encodeByteArray(b.arrayifyString(test), true /* websafe */);
G_Assert(z, enc == "Pj4-Pz8_Pj4-Pz8_", "Websafe encoding broken");
var dec = b.stringifyArray(b.decodeString(enc, true /* websafe */));
G_Assert(z, dec === test, "Websafe dencoding broken");
// Test parsing malformed characters
var caught = false;
try {
b.decodeString("foooooo+oooo", true /*websafe*/);
} catch(e) {
caught = true;
}
G_Assert(z, caught, "Didn't throw on malformed input");
G_Debug(z, "PASSED");
}
}
#endif