mirror of
https://github.com/rn10950/RetroZilla.git
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296 lines
8.9 KiB
JavaScript
296 lines
8.9 KiB
JavaScript
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Google Safe Browsing.
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*
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* The Initial Developer of the Original Code is Google Inc.
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* Portions created by the Initial Developer are Copyright (C) 2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Fritz Schneider <fritz@google.com> (original author)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// Base64 en/decoding. Not much to say here except that we work with
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// decoded values in arrays of bytes. By "byte" I mean a number in [0,
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// 255].
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/**
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* Base64 en/decoder. Useful in contexts that don't have atob/btoa, or
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* when you need a custom encoding function (e.g., websafe base64).
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*
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* @constructor
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*/
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function G_Base64() {
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this.byteToCharMap_ = {};
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this.charToByteMap_ = {};
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this.byteToCharMapWebSafe_ = {};
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this.charToByteMapWebSafe_ = {};
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this.init_();
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}
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/**
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* Our default alphabet. Value 64 (=) is special; it means "nothing."
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*/
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G_Base64.ENCODED_VALS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" +
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"abcdefghijklmnopqrstuvwxyz" +
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"0123456789+/=";
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/**
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* Our websafe alphabet. Value 64 (=) is special; it means "nothing."
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*/
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G_Base64.ENCODED_VALS_WEBSAFE = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" +
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"abcdefghijklmnopqrstuvwxyz" +
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"0123456789-_=";
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/**
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* We want quick mappings back and forth, so we precompute two maps.
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*/
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G_Base64.prototype.init_ = function() {
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for (var i = 0; i < G_Base64.ENCODED_VALS.length; i++) {
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this.byteToCharMap_[i] = G_Base64.ENCODED_VALS.charAt(i);
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this.charToByteMap_[this.byteToCharMap_[i]] = i;
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this.byteToCharMapWebSafe_[i] = G_Base64.ENCODED_VALS_WEBSAFE.charAt(i);
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this.charToByteMapWebSafe_[this.byteToCharMapWebSafe_[i]] = i;
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}
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}
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/**
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* Base64-encode an array of bytes.
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*
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* @param input An array of bytes (numbers with value in [0, 255]) to encode
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*
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* @param opt_webSafe Boolean indicating we should use the alternative alphabet
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*
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* @returns String containing the base64 encoding
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*/
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G_Base64.prototype.encodeByteArray = function(input, opt_webSafe) {
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if (!(input instanceof Array))
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throw new Error("encodeByteArray takes an array as a parameter");
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var byteToCharMap = opt_webSafe ?
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this.byteToCharMapWebSafe_ :
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this.byteToCharMap_;
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var output = [];
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var i = 0;
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while (i < input.length) {
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var byte1 = input[i];
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var haveByte2 = i + 1 < input.length;
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var byte2 = haveByte2 ? input[i + 1] : 0;
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var haveByte3 = i + 2 < input.length;
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var byte3 = haveByte3 ? input[i + 2] : 0;
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var outByte1 = byte1 >> 2;
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var outByte2 = ((byte1 & 0x03) << 4) | (byte2 >> 4);
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var outByte3 = ((byte2 & 0x0F) << 2) | (byte3 >> 6);
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var outByte4 = byte3 & 0x3F;
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if (!haveByte3) {
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outByte4 = 64;
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if (!haveByte2)
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outByte3 = 64;
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}
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output.push(byteToCharMap[outByte1]);
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output.push(byteToCharMap[outByte2]);
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output.push(byteToCharMap[outByte3]);
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output.push(byteToCharMap[outByte4]);
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i += 3;
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}
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return output.join("");
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}
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/**
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* Base64-decode a string.
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*
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* @param input String to decode
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*
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* @param opt_webSafe Boolean indicating we should use the alternative alphabet
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*
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* @returns Array of bytes representing the decoded value.
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*/
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G_Base64.prototype.decodeString = function(input, opt_webSafe) {
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if (input.length % 4)
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throw new Error("Length of b64-encoded data must be zero mod four");
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var charToByteMap = opt_webSafe ?
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this.charToByteMapWebSafe_ :
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this.charToByteMap_;
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var output = [];
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var i = 0;
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while (i < input.length) {
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var byte1 = charToByteMap[input.charAt(i)];
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var byte2 = charToByteMap[input.charAt(i + 1)];
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var byte3 = charToByteMap[input.charAt(i + 2)];
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var byte4 = charToByteMap[input.charAt(i + 3)];
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if (byte1 === undefined || byte2 === undefined ||
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byte3 === undefined || byte4 === undefined)
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throw new Error("String contains characters not in our alphabet: " +
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input);
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var outByte1 = (byte1 << 2) | (byte2 >> 4);
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output.push(outByte1);
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if (byte3 != 64) {
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var outByte2 = ((byte2 << 4) & 0xF0) | (byte3 >> 2);
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output.push(outByte2);
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if (byte4 != 64) {
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var outByte3 = ((byte3 << 6) & 0xC0) | byte4;
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output.push(outByte3);
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}
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}
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i += 4;
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}
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return output;
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}
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/**
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* Helper function that turns a string into an array of numbers.
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*
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* @param str String to arrify
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*
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* @returns Array holding numbers corresponding to the UCS character codes
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* of each character in str
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*/
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G_Base64.prototype.arrayifyString = function(str) {
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var output = [];
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for (var i = 0; i < str.length; i++)
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output.push(str.charCodeAt(i));
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return output;
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}
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/**
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* Helper function that turns an array of numbers into the string
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* given by the concatenation of the characters to which the numbesr
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* correspond (got that?).
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*
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* @param array Array of numbers representing characters
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*
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* @returns Stringification of the array
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*/
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G_Base64.prototype.stringifyArray = function(array) {
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var output = [];
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for (var i = 0; i < array.length; i++)
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output[i] = String.fromCharCode(array[i]);
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return output.join("");
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}
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#ifdef DEBUG
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/**
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* Lame unittesting function
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*/
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function TEST_G_Base64() {
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if (G_GDEBUG) {
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var z = "base64 UNITTEST";
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G_debugService.enableZone(z);
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G_Debug(z, "Starting");
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var b = new G_Base64();
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// Let's see if it's sane by feeding it some well-known values. Index i
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// has the input and index i+1 has the expected value.
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var tests =
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[ "", "",
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"f", "Zg==",
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"fo", "Zm8=",
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"foo", "Zm9v",
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"foob", "Zm9vYg==",
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"fooba", "Zm9vYmE=",
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"foobar", "Zm9vYmFy"];
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for (var i = 0; i < tests.length; i += 2) {
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var enc = b.encodeByteArray(b.arrayifyString(tests[i]));
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G_Assert(z, enc === tests[i + 1],
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"Error encoding: " + tests[i] + " (got " + enc +
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" but wanted " + tests[i + 1] + ")");
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var dec = b.stringifyArray(b.decodeString(enc));
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G_Assert(z, dec === tests[i],
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"Error deocding " + enc + " (got " + dec +
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" but wanted " + tests[i] + ")");
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}
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// Now run it through its paces
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var numIterations = 100;
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for (var i = 0; i < numIterations; i++) {
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var input = [];
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for (var j = 0; j < i; j++)
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input[j] = j % 256;
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var encoded = b.encodeByteArray(input);
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var decoded = b.decodeString(encoded);
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G_Assert(z, !(encoded.length % 4), "Encoded length not a multiple of 4?");
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G_Assert(z, input.length == decoded.length,
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"Decoded length not equal to input length?");
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for (var j = 0; j < i; j++)
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G_Assert(z, input[j] === decoded[j], "Values differ at position " + j);
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}
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// Test non-websafe / websafe difference
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var test = ">>>???>>>???";
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var enc = b.encodeByteArray(b.arrayifyString(test));
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G_Assert(z, enc == "Pj4+Pz8/Pj4+Pz8/", "Non-websafe broken?");
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enc = b.encodeByteArray(b.arrayifyString(test), true /* websafe */);
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G_Assert(z, enc == "Pj4-Pz8_Pj4-Pz8_", "Websafe encoding broken");
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var dec = b.stringifyArray(b.decodeString(enc, true /* websafe */));
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G_Assert(z, dec === test, "Websafe dencoding broken");
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// Test parsing malformed characters
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var caught = false;
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try {
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b.decodeString("foooooo+oooo", true /*websafe*/);
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} catch(e) {
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caught = true;
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}
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G_Assert(z, caught, "Didn't throw on malformed input");
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G_Debug(z, "PASSED");
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}
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}
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#endif
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