mirror of
https://github.com/rn10950/RetroZilla.git
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119 lines
4.6 KiB
DTD
119 lines
4.6 KiB
DTD
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<!--
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-
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- ***** BEGIN LICENSE BLOCK *****
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- Version: MPL 1.1/GPL 2.0/LGPL 2.1
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-
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- The contents of this file are subject to the Mozilla Public License Version
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- 1.1 (the "License"); you may not use this file except in compliance with
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- the License. You may obtain a copy of the License at
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- http://www.mozilla.org/MPL/
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-
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- Software distributed under the License is distributed on an "AS IS" basis,
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- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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- for the specific language governing rights and limitations under the
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- License.
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-
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- The Original Code is The JavaScript Debugger.
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-
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- The Initial Developer of the Original Code is
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- Netscape Communications Corporation.
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- Portions created by the Initial Developer are Copyright (C) 1998
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- the Initial Developer. All Rights Reserved.
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-
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- Contributor(s):
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- Robert Ginda, <rginda@netscape.com>, original author
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-
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- Alternatively, the contents of this file may be used under the terms of
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- either the GNU General Public License Version 2 or later (the "GPL"), or
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- the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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- in which case the provisions of the GPL or the LGPL are applicable instead
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- of those above. If you wish to allow use of your version of this file only
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- under the terms of either the GPL or the LGPL, and not to allow others to
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- use your version of this file under the terms of the MPL, indicate your
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- decision by deleting the provisions above and replace them with the notice
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- and other provisions required by the GPL or the LGPL. If you do not delete
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- the provisions above, a recipient may use your version of this file under
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- the terms of any one of the MPL, the GPL or the LGPL.
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-
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- ***** END LICENSE BLOCK ***** -->
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<!ENTITY MainWindow.title "JavaScript Debugger">
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<!-- floating views -->
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<!ENTITY ViewFloat.tooltip "Click here to float/unfloat this view">
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<!ENTITY ViewGrippy.tooltip "Drag titlebar to move this view">
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<!ENTITY ViewClose.tooltip "Click here to close this view">
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<!-- help menu -->
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<!ENTITY Help.commands "Command Reference">
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<!ENTITY Help.about "About Venkman">
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<!-- toolips -->
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<!ENTITY DebugBar.tooltip "Debugging Toolbar">
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<!ENTITY MenuBar.tooltip "Menu Bar">
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<!-- breakpoint view -->
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<!ENTITY Break.label "Breakpoints">
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<!ENTITY BreakCol0.label "Name">
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<!ENTITY BreakCol1.label "Line/PC">
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<!-- locals view -->
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<!ENTITY Locals.label "Local Variables">
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<!ENTITY LocalsCol0.header "Name">
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<!ENTITY LocalsCol1.header "Type">
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<!ENTITY LocalsCol2.header "Value">
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<!ENTITY LocalsCol3.header "Flags">
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<!-- session view -->
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<!ENTITY Session.label "Interactive Session">
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<!-- script view -->
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<!ENTITY Scripts.label "Loaded Scripts">
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<!ENTITY ScriptsSearch.label "Search">
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<!ENTITY ScriptsSearch.tooltip "Click here to clear the search field">
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<!ENTITY ScriptsCol0.header "Name">
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<!ENTITY ScriptsCol1.header "Line">
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<!ENTITY ScriptsCol2.header "Length">
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<!-- source view -->
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<!ENTITY Source.label "Source Code">
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<!ENTITY SourceHeader.tip "Source Toolbar">
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<!ENTITY SourceCol0.display "Margin">
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<!ENTITY SourceCol1.display "Line Number">
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<!-- stack view -->
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<!ENTITY Stack.label "Call Stack">
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<!ENTITY StackCol0.header "Name">
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<!ENTITY StackCol1.header "Location">
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<!-- watch view -->
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<!ENTITY Watch.label "Watches">
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<!ENTITY WatchCol0.header "Name">
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<!ENTITY WatchCol1.header "Type">
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<!ENTITY WatchCol2.header "Value">
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<!ENTITY WatchCol3.header "Flags">
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<!-- window view -->
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<!ENTITY Windows.label "Open Windows">
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<!ENTITY WindowsCol0.label "File">
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<!-- breakpoint properties window -->
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<!ENTITY BPProps.URL.label "URL">
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<!ENTITY BPProps.Line.label "Line">
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<!ENTITY BPProps.PC.label "PC">
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<!ENTITY BPProps.FunctionName.label "Function">
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<!ENTITY BPProps.TriggerCount.label "Trigger count">
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<!ENTITY BPProps.OneTime.label "Clear breakpoint after first trigger">
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<!ENTITY BPProps.Then.label "Then ...">
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<!ENTITY BPProps.ConditionalCheck.label "When triggered, execute...">
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<!ENTITY BPProps.NeverStopRadio.label "Continue regardless of result">
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<!ENTITY BPProps.AlwaysStopRadio.label "Stop regardless of result">
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<!ENTITY BPProps.ConditionalBreakRadio.label "Stop if result is true">
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<!ENTITY BPProps.EarlyReturnRadio.label "Early return from caller with result">
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<!ENTITY BPProps.PassExceptionsCheck.label "Pass exceptions to caller">
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<!ENTITY BPProps.LogResultCheck.label "Log result">
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<!ENTITY BPProps.Apply.label "Apply">
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<!ENTITY BPProps.Revert.label "Revert">
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<!ENTITY BPProps.Close.label "Close">
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