RetroZilla/xpinstall/wizard/libxpnet/GUSI/include/GUSIBuffer.h

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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// % Project : GUSI - Grand Unified Socket Interface
// % File : GUSIBuffer.nw - Buffering for GUSI
// % Author : Matthias Neeracher
// % Language : C++
// %
// % $Log: GUSIBuffer.h,v $
// % Revision 1.1 2001/03/11 22:33:31 sgehani%netscape.com
// % First Checked In.
// %
// % Revision 1.20 2001/01/17 08:33:14 neeri
// % Need to set fOldBuffer to nil after deleting
// %
// % Revision 1.19 2000/10/16 04:34:22 neeri
// % Releasing 2.1.2
// %
// % Revision 1.18 2000/05/23 06:53:14 neeri
// % Improve formatting
// %
// % Revision 1.17 2000/03/15 07:22:06 neeri
// % Enforce alignment choices
// %
// % Revision 1.16 1999/09/09 07:19:18 neeri
// % Fix read-ahead switch-off
// %
// % Revision 1.15 1999/08/26 05:44:59 neeri
// % Fixes for literate edition of source code
// %
// % Revision 1.14 1999/06/30 07:42:05 neeri
// % Getting ready to release 2.0b3
// %
// % Revision 1.13 1999/05/30 03:09:29 neeri
// % Added support for MPW compilers
// %
// % Revision 1.12 1999/03/17 09:05:05 neeri
// % Added GUSITimer, expanded docs
// %
// % Revision 1.11 1998/11/22 23:06:50 neeri
// % Releasing 2.0a4 in a hurry
// %
// % Revision 1.10 1998/10/25 11:28:43 neeri
// % Added MSG_PEEK support, recursive locks.
// %
// % Revision 1.9 1998/08/02 12:31:36 neeri
// % Another typo
// %
// % Revision 1.8 1998/08/02 11:20:06 neeri
// % Fixed some typos
// %
// % Revision 1.7 1998/01/25 20:53:51 neeri
// % Engine implemented, except for signals & scheduling
// %
// % Revision 1.6 1997/11/13 21:12:08 neeri
// % Fall 1997
// %
// % Revision 1.5 1996/12/22 19:57:55 neeri
// % TCP streams work
// %
// % Revision 1.4 1996/12/16 02:16:02 neeri
// % Add Size(), make inlines inline, use BlockMoveData
// %
// % Revision 1.3 1996/11/24 13:00:26 neeri
// % Fix comment leaders
// %
// % Revision 1.2 1996/11/24 12:52:05 neeri
// % Added GUSIPipeSockets
// %
// % Revision 1.1.1.1 1996/11/03 02:43:32 neeri
// % Imported into CVS
// %
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// \chapter{Buffering for GUSI}
//
// This section defines four classes that handle buffering for GUSI:
// [[GUSIScatterer]], [[GUSIGatherer]], and their common ancestor
// [[GUSIScattGath]] convert between [[iovecs]] and simple buffers in the
// absence of specialized communications routines. A [[GUSIRingBuffer]]
// mediates between a producer and a consumer, one of which is typically
// normal code and the other interrupt level code.
//
//
// <GUSIBuffer.h>=
#ifndef _GUSIBuffer_
#define _GUSIBuffer_
#ifdef GUSI_SOURCE
#include <sys/types.h>
#include <sys/uio.h>
#include <MacTypes.h>
#include "GUSIDiag.h"
#include "GUSIBasics.h"
#include <ConditionalMacros.h>
#if PRAGMA_STRUCT_ALIGN
#pragma options align=native
#endif
// \section{Definition of scattering/gathering}
//
// A [[GUSIScattGath]] translates between an array of [[iovecs]] and a simple buffer,
// allocating scratch space if necessary.
//
// <Definition of class [[GUSIScattGath]]>=
class GUSIScattGath {
protected:
// On constructing a [[GUSIScattGath]], we pass an array of [[iovecs]]. For the
// simpler functions, a variant with a single [[buffer]] and [[length]] is also
// available.
//
// <Constructor and destructor for [[GUSIScattGath]]>=
GUSIScattGath(const iovec *iov, int count, bool gather);
GUSIScattGath(void * buffer, size_t length, bool gather);
virtual ~GUSIScattGath();
public:
// The [[iovec]], the buffer and its length are then available for public scrutinity.
// Copy constructor and assignment both are a bit nontrivial.
//
// <Public interface to [[GUSIScattGath]]>=
const iovec * IOVec() const;
int Count() const;
void * Buffer() const;
operator void *() const;
int Length() const;
int SetLength(int len) const;
void operator=(const GUSIScattGath & other);
GUSIScattGath(const GUSIScattGath & other);
private:
// \section{Implementation of scattering/gathering}
//
// A [[GUSIScattGath]] always consists of [[fIo]], an array of [[iovecs]], [[fCount]],
// the number of sections in the array, and [[fLen]], the total size of the data area.
// If [[fCount]] is 1, [[fBuf]] will be a copy of the pointer to the single section. If
// [[fCount]] is greater than 1, [[fScratch]] will contain a [[Handle]] to a scratch
// area of size [[len]] and [[fBuf]] will contain [[*scratch]]. If the object was
// constructed without providing an [[iovec]] array, [[fTrivialIo]] will be set up
// to hold one.
//
// <Privatissima of [[GUSIScattGath]]>=
const iovec * fIo;
iovec fTrivialIo;
mutable int fCount;
mutable Handle fScratch;
mutable void * fBuf;
mutable int fLen;
bool fGather;
};
// A [[GUSIScatterer]] distributes the contents of a buffer over an array of
// [[iovecs]].
//
// <Definition of class [[GUSIScatterer]]>=
class GUSIScatterer : public GUSIScattGath {
public:
GUSIScatterer(const iovec *iov, int count)
: GUSIScattGath(iov, count, false) {}
GUSIScatterer(void * buffer, size_t length)
: GUSIScattGath(buffer, length, false) {}
GUSIScatterer & operator=(const GUSIScatterer & other)
{ *static_cast<GUSIScattGath *>(this) = other; return *this; }
};
// A [[GUSIGatherer]] collects the contents of an array of [[iovecs]] into a single
// buffer.
//
// <Definition of class [[GUSIGatherer]]>=
class GUSIGatherer : public GUSIScattGath {
public:
GUSIGatherer(const struct iovec *iov, int count)
: GUSIScattGath(iov, count, true) {}
GUSIGatherer(const void * buffer, size_t length)
: GUSIScattGath(const_cast<void *>(buffer), length, true) {}
GUSIGatherer & operator=(const GUSIGatherer & other)
{ *static_cast<GUSIScattGath *>(this) = other; return *this; }
};
// \section{Definition of ring buffering}
//
// A [[GUSIRingBuffer]] typically has on one side a non-preeemptive piece of code
// and on the other side a piece of interrupt code. To transfer data from and to
// the buffer, two interfaces are available: A direct interface that transfers
// memory, and an indirect interface that allocates memory regions and then
// has OS routines transfer data from or to them
//
// <Definition of class [[GUSIRingBuffer]]>=
class GUSIRingBuffer {
public:
// On construction of a [[GUSIRingBuffer]], a buffer of the specified size is
// allocated and not released until destruction. [[operator void*]] may be used
// to determine whether construction was successful.
//
// <Constructor and destructor for [[GUSIRingBuffer]]>=
GUSIRingBuffer(size_t bufsiz);
~GUSIRingBuffer();
operator void*();
// The direct interface to [[GUSIRingBuffer]] is straightforward: [[Produce]] copies
// memory into the buffer, [[Consume]] copies memory from the buffer, [[Free]]
// determines how much space there is for [[Produce]] and [[Valid]] determines
// how much space there is for [[Consume]].
//
// <Direct interface for [[GUSIRingBuffer]]>=
void Produce(void * from, size_t & len);
void Produce(const GUSIGatherer & gather, size_t & len, size_t & offset);
void Produce(const GUSIGatherer & gather, size_t & len);
void Consume(void * to, size_t & len);
void Consume(const GUSIScatterer & scatter, size_t & len, size_t & offset);
void Consume(const GUSIScatterer & scatter, size_t & len);
size_t Free();
size_t Valid();
// [[ProduceBuffer]] tries to find in the ring buffer a contiguous free block of
// memory of the specified size [[len]] or otherwise the biggest available free
// block, returns a pointer to it and sets [[len]] to its length. [[ValidBuffer]]
// specifies that the next [[len]] bytes of the ring buffer now contain valid data.
//
// [[ConsumeBuffer]] returns a pointer to the next valid byte and sets [[len]] to
// the minimum of the number of contiguous valid bytes and the value of len on
// entry. [[FreeBuffer]] specifies that the next [[len]] bytes of the ring
// buffer were consumed and are no longer needed.
//
// <Indirect interface for [[GUSIRingBuffer]]>=
void * ProduceBuffer(size_t & len);
void * ConsumeBuffer(size_t & len);
void ValidBuffer(void * buffer, size_t len);
void FreeBuffer(void * buffer, size_t len);
// Before the nonpreemptive partner changes any of the buffer's data structures,
// the [[GUSIRingBuffer]] member functions call [[Lock]], and after the change is
// complete, they call [[Release]]. An interrupt level piece of code before
// changing any data structures has to determine whether the buffer is locked by
// calling [[Locked]]. If the buffer is locked or otherwise in an unsuitable state,
// the code can specify a procedure to be called during the next [[Release]] by
// calling [[Defer]]. A deferred procedure should call [[ClearDefer]] to avoid
// getting activated again at the next opportunity.
//
// <Synchronization support for [[GUSIRingBuffer]]>=
void Lock();
void Release();
bool Locked();
typedef void (*Deferred)(void *);
void Defer(Deferred def, void * ar);
void ClearDefer();
// It is possible to switch buffer sizes during the existence of a buffer, but we
// have to be somewhat careful, since some asynchronous call may still be writing
// into the old buffer. [[PurgeBuffers]], called at safe times, cleans up old
// buffers.
//
// <Buffer switching for [[GUSIRingBuffer]]>=
void SwitchBuffer(size_t bufsiz);
size_t Size();
void PurgeBuffers();
// Sometimes, it's necessary to do nondestructive reads, a task complex enough to
// warrant its own class.
//
// <Definition of class [[GUSIRingBuffer::Peeker]]>=
class Peeker {
public:
Peeker(GUSIRingBuffer & buffer);
~Peeker();
void Peek(void * to, size_t & len);
void Peek(const GUSIScatterer & scatter, size_t & len);
private:
// A [[GUSIRingBuffer::Peeker]] has to keep its associated [[GUSIRingBuffer]] locked during
// its entire existence.
//
// <Privatissima of [[GUSIRingBuffer::Peeker]]>=
GUSIRingBuffer & fTopBuffer;
GUSIRingBuffer * fCurBuffer;
Ptr fPeek;
// The core routine for reading is [[PeekBuffer]] which automatically advances the
// peeker as well.
//
// <Privatissima of [[GUSIRingBuffer::Peeker]]>=
void * PeekBuffer(size_t & len);
};
friend class Peeker;
void Peek(void * to, size_t & len);
void Peek(const GUSIScatterer & scatter, size_t & len);
private:
// \section{Implementation of ring buffering}
//
// The buffer area of a ring buffer extends between [[fBuffer]] and [[fEnd]]. [[fValid]]
// contains the number of valid bytes, while [[fFree]] and [[fSpare]] (Whose purpose
// will be explained later) sum up to the number of free bytes. [[fProduce]] points at the
// next free byte, while [[fConsume]] points at the next valid byte. [[fInUse]]
// indicates that an asynchronous call might be writing into the buffer.
//
// <Privatissima of [[GUSIRingBuffer]]>=
Ptr fBuffer;
Ptr fEnd;
Ptr fConsume;
Ptr fProduce;
size_t fFree;
size_t fValid;
size_t fSpare;
bool fInUse;
// The relationships between the various pointers are captured by [[Invariant]] which
// uses the auxiliary function [[Distance]] to determine the distance between two
// pointers in the presence of wrap around areas.
//
// <Privatissima of [[GUSIRingBuffer]]>=
bool Invariant();
size_t Distance(Ptr from, Ptr to);
// The lock mechanism relies on [[fLocked]], and the deferred procedure and its argument
// are stored in [[fDeferred]] and [[fDeferredArg]].
//
// <Privatissima of [[GUSIRingBuffer]]>=
int fLocked;
Deferred fDeferred;
void * fDeferredArg;
// We only switch the next time the buffer is empty, so we are prepared to create
// the new buffer dynamically and forward requests to it for a while.
//
// <Privatissima of [[GUSIRingBuffer]]>=
GUSIRingBuffer * fNewBuffer;
GUSIRingBuffer * fOldBuffer;
void ObsoleteBuffer();
// The scatter/gather variants of [[Produce]] and [[Consume]] rely on a common
// strategy.
//
// <Privatissima of [[GUSIRingBuffer]]>=
void IterateIOVec(const GUSIScattGath & sg, size_t & len, size_t & offset, bool produce);
};
#if PRAGMA_STRUCT_ALIGN
#pragma options align=reset
#endif
// Clients need readonly access to the buffer address and read/write access to the length.
// [[operator void*]] server to check whether the [[GUSIScattGath]] was constructed
// successfully.
//
// <Inline member functions for class [[GUSIScattGath]]>=
inline const iovec * GUSIScattGath::IOVec() const
{ return fIo; }
inline int GUSIScattGath::Count() const
{ return fCount; }
inline GUSIScattGath::operator void *() const
{ return Buffer(); }
inline int GUSIScattGath::Length() const
{ return fLen; }
inline int GUSIScattGath::SetLength(int len) const
{ return GUSI_MUTABLE(GUSIScattGath, fLen) = len; }
// <Inline member functions for class [[GUSIRingBuffer]]>=
inline void GUSIRingBuffer::Produce(const GUSIGatherer & gather, size_t & len, size_t & offset)
{
IterateIOVec(gather, len, offset, true);
}
inline void GUSIRingBuffer::Consume(const GUSIScatterer & scatter, size_t & len, size_t & offset)
{
IterateIOVec(scatter, len, offset, false);
}
inline void GUSIRingBuffer::Produce(const GUSIGatherer & gather, size_t & len)
{
size_t offset = 0;
IterateIOVec(gather, len, offset, true);
}
inline void GUSIRingBuffer::Consume(const GUSIScatterer & scatter, size_t & len)
{
size_t offset = 0;
IterateIOVec(scatter, len, offset, false);
}
// The lock support is rather straightforward.
//
// <Inline member functions for class [[GUSIRingBuffer]]>=
inline void GUSIRingBuffer::Lock() { ++fLocked; }
inline bool GUSIRingBuffer::Locked() { return (fLocked!=0); }
inline void GUSIRingBuffer::ClearDefer() { fDeferred = nil; }
inline void GUSIRingBuffer::Release()
{
GUSI_CASSERT_INTERNAL(fLocked > 0);
if (--fLocked <= 0 && fDeferred)
fDeferred(fDeferredArg);
}
inline void GUSIRingBuffer::Defer(Deferred def, void * ar)
{
fDeferred = def;
fDeferredArg = ar;
}
// The size is stored only implicitely.
//
// <Inline member functions for class [[GUSIRingBuffer]]>=
inline size_t GUSIRingBuffer::Size() { return fEnd - fBuffer; }
// <Inline member functions for class [[GUSIRingBuffer]]>=
inline void GUSIRingBuffer::Peek(void * to, size_t & len)
{
Peeker peeker(*this);
peeker.Peek(to, len);
}
inline void GUSIRingBuffer::Peek(const GUSIScatterer & scatter, size_t & len)
{
Peeker peeker(*this);
peeker.Peek(scatter, len);
}
#endif /* GUSI_SOURCE */
#endif /* _GUSIBuffer_ */