RetroZilla/editor/ui/dialogs/content/EdAdvancedEdit.js

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2015-10-21 05:03:22 +02:00
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998-1999
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Ben "Count XULula" Goodger
* Charles Manske (cmanske@netscape.com)
* Neil Rashbrook (neil@parkwaycc.co.uk)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/************** GLOBALS **************/
var gElement = null; // handle to actual element edited
var HTMLAttrs = []; // html attributes
var CSSAttrs = []; // css attributes
var JSEAttrs = []; // js events
var HTMLRAttrs = []; // removed html attributes
var JSERAttrs = []; // removed js events
/* Set false to allow changing selection in tree
without doing "onselect" handler actions
*/
var gDoOnSelectTree = true;
var gUpdateTreeValue = true;
/************** INITIALISATION && SETUP **************/
/**
* function : void Startup();
* parameters : none
* returns : none
* desc. : startup and initialisation, prepares dialog.
**/
function Startup()
{
var editor = GetCurrentEditor();
// Element to edit is passed in
if (!editor || !window.arguments[1])
{
dump("Advanced Edit: No editor or element to edit not supplied\n");
window.close();
return;
}
// This is the return value for the parent,
// who only needs to know if OK was clicked
window.opener.AdvancedEditOK = false;
// The actual element edited (not a copy!)
gElement = window.arguments[1];
// place the tag name in the header
var tagLabel = document.getElementById("tagLabel");
tagLabel.setAttribute("value", ("<" + gElement.localName + ">"));
// Create dialog object to store controls for easy access
gDialog.AddHTMLAttributeNameInput = document.getElementById("AddHTMLAttributeNameInput");
// We use a <deck> to switch between editable menulist and textbox
gDialog.AddHTMLAttributeValueDeck = document.getElementById("AddHTMLAttributeValueDeck");
gDialog.AddHTMLAttributeValueMenulist = document.getElementById("AddHTMLAttributeValueMenulist");
gDialog.AddHTMLAttributeValueTextbox = document.getElementById("AddHTMLAttributeValueTextbox");
gDialog.AddHTMLAttributeValueInput = gDialog.AddHTMLAttributeValueTextbox;
gDialog.AddHTMLAttributeTree = document.getElementById("HTMLATree");
gDialog.AddCSSAttributeNameInput = document.getElementById("AddCSSAttributeNameInput");
gDialog.AddCSSAttributeValueInput = document.getElementById("AddCSSAttributeValueInput");
gDialog.AddCSSAttributeTree = document.getElementById("CSSATree");
gDialog.AddJSEAttributeNameList = document.getElementById("AddJSEAttributeNameList");
gDialog.AddJSEAttributeValueInput = document.getElementById("AddJSEAttributeValueInput");
gDialog.AddJSEAttributeTree = document.getElementById("JSEATree");
gDialog.okButton = document.documentElement.getButton("accept");
// build the attribute trees
BuildHTMLAttributeTable();
BuildCSSAttributeTable();
BuildJSEAttributeTable();
// Build attribute name arrays for menulists
BuildJSEAttributeNameList();
BuildHTMLAttributeNameList();
// No menulists for CSS panel (yet)
// Set focus to Name editable menulist in HTML panel
SetTextboxFocus(gDialog.AddHTMLAttributeNameInput);
// size the dialog properly
window.sizeToContent();
SetWindowLocation();
}
/**
* function : bool onAccept ( void );
* parameters : none
* returns : boolean true to close the window
* desc. : event handler for ok button
**/
function onAccept()
{
var editor = GetCurrentEditor();
editor.beginTransaction();
try {
// Update our gElement attributes
UpdateHTMLAttributes();
UpdateCSSAttributes();
UpdateJSEAttributes();
} catch(ex) {
dump(ex);
}
editor.endTransaction();
window.opener.AdvancedEditOK = true;
SaveWindowLocation();
return true; // do close the window
}
// Helpers for removing and setting attributes
// Use editor transactions if modifying the element already in the document
// (Temporary element from a property dialog won't have a parent node)
function doRemoveAttribute(attrib)
{
try {
var editor = GetCurrentEditor();
if (gElement.parentNode)
editor.removeAttribute(gElement, attrib);
else
gElement.removeAttribute(attrib);
} catch(ex) {}
}
function doSetAttribute(attrib, value)
{
try {
var editor = GetCurrentEditor();
if (gElement.parentNode)
editor.setAttribute(gElement, attrib, value);
else
gElement.setAttribute(attrib, value);
} catch(ex) {}
}
/**
* function : bool CheckAttributeNameSimilarity ( string attName, array attArray );
* parameters : attribute to look for, array of current attributes
* returns : true if attribute already exists, false if it does not
* desc. : checks to see if any other attributes by the same name as the arg supplied
* already exist.
**/
function CheckAttributeNameSimilarity(attName, attArray)
{
for (var i = 0; i < attArray.length; i++)
{
if (attName.toLowerCase() == attArray[i].toLowerCase())
return true;
}
return false;
}
/**
* function : bool UpdateExistingAttribute ( string attName, string attValue, string treeChildrenId );
* parameters : attribute to look for, new value, ID of <treeChildren> node in XUL tree
* returns : true if attribute already exists in tree, false if it does not
* desc. : checks to see if any other attributes by the same name as the arg supplied
* already exist while setting the associated value if different from current value
**/
function UpdateExistingAttribute( attName, attValue, treeChildrenId )
{
var treeChildren = document.getElementById(treeChildrenId);
if (!treeChildren)
return false;
var name;
var i;
attName = TrimString(attName).toLowerCase();
attValue = TrimString(attValue);
for (i = 0; i < treeChildren.childNodes.length; i++)
{
var item = treeChildren.childNodes[i];
name = GetTreeItemAttributeStr(item);
if (name.toLowerCase() == attName)
{
// Set the text in the "value' column treecell
SetTreeItemValueStr(item, attValue);
// Select item just changed,
// but don't trigger the tree's onSelect handler
gDoOnSelectTree = false;
try {
selectTreeItem(treeChildren, item);
} catch (e) {}
gDoOnSelectTree = true;
return true;
}
}
return false;
}
/**
* function : string GetAndSelectExistingAttributeValue ( string attName, string treeChildrenId );
* parameters : attribute to look for, ID of <treeChildren> node in XUL tree
* returns : value in from the tree or empty string if name not found
**/
function GetAndSelectExistingAttributeValue( attName, treeChildrenId )
{
if (!attName)
return "";
var treeChildren = document.getElementById(treeChildrenId);
var name;
var i;
for (i = 0; i < treeChildren.childNodes.length; i++)
{
var item = treeChildren.childNodes[i];
name = GetTreeItemAttributeStr(item);
if (name.toLowerCase() == attName.toLowerCase())
{
// Select item in the tree
// but don't trigger the tree's onSelect handler
gDoOnSelectTree = false;
try {
selectTreeItem(treeChildren, item);
} catch (e) {}
gDoOnSelectTree = true;
// Get the text in the "value' column treecell
return GetTreeItemValueStr(item);
}
}
// Attribute doesn't exist in tree, so remove selection
gDoOnSelectTree = false;
try {
treeChildren.parentNode.view.selection.clearSelection();
} catch (e) {}
gDoOnSelectTree = true;
return "";
}
/* Tree structure:
<treeItem>
<treeRow>
<treeCell> // Name Cell
<treeCell // Value Cell
*/
function GetTreeItemAttributeStr(treeItem)
{
if (treeItem)
return TrimString(treeItem.firstChild.firstChild.getAttribute("label"));
return "";
}
function GetTreeItemValueStr(treeItem)
{
if (treeItem)
return TrimString(treeItem.firstChild.lastChild.getAttribute("label"));
return "";
}
function SetTreeItemValueStr(treeItem, value)
{
if (treeItem && GetTreeItemValueStr(treeItem) != value)
treeItem.firstChild.lastChild.setAttribute("label", value);
}
function IsNotTreeHeader(treeCell)
{
if (treeCell)
return (treeCell.parentNode.parentNode.nodeName != "treehead");
return false;
}
function RemoveNameFromAttArray(attName, attArray)
{
for (var i=0; i < attArray.length; i++)
{
if (attName.toLowerCase() == attArray[i].toLowerCase())
{
// Remove 1 array item
attArray.splice(i,1);
break;
}
}
}
// adds a generalised treeitem.
function AddTreeItem ( name, value, treeChildrenId, attArray )
{
attArray[attArray.length] = name;
var treeChildren = document.getElementById ( treeChildrenId );
var treeitem = document.createElementNS ( XUL_NS, "treeitem" );
var treerow = document.createElementNS ( XUL_NS, "treerow" );
var attrCell = document.createElementNS ( XUL_NS, "treecell" );
attrCell.setAttribute( "class", "propertylist" );
attrCell.setAttribute( "label", name );
var valueCell = document.createElementNS ( XUL_NS, "treecell" );
valueCell.setAttribute( "class", "propertylist" );
valueCell.setAttribute( "label", value );
treerow.appendChild ( attrCell );
treerow.appendChild ( valueCell );
treeitem.appendChild ( treerow );
treeChildren.appendChild ( treeitem );
// Select item just added,
// but suppress calling the onSelect handler
gDoOnSelectTree = false;
try {
selectTreeItem(treeChildren, treeitem);
} catch (e) {}
gDoOnSelectTree = true;
return treeitem;
}
function doHelpButton()
{
openHelp("advanced_property_editor");
return true;
}
function selectTreeItem(treeChildren, item)
{
var index = treeChildren.parentNode.contentView.getIndexOfItem(item);
treeChildren.parentNode.view.selection.select(index);
}
function getSelectedItem(tree)
{
if (tree.view.selection.count == 1)
return tree.contentView.getItemAtIndex(tree.currentIndex);
else
return null;
}