mirror of
https://github.com/rn10950/RetroZilla.git
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204 lines
4.9 KiB
C++
204 lines
4.9 KiB
C++
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <windows.h>
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#include <windowsx.h>
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#include <process.h>
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#include "thread.h"
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#include "dbg.h"
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static DWORD WINAPI ThreadFunction(void * lp)
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{
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if (lp == NULL)
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return 0L;
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CThread * thread = (CThread *)lp;
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BOOL res = thread->init();
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thread->setInitEvent();
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if(res)
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thread->run();
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thread->shut();
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DWORD ret;
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GetExitCodeThread(thread->getHandle(), &ret);
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thread->setShutEvent();
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return ret;
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}
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CThread::CThread(DWORD aInitTimeOut, DWORD aShutTimeOut) :
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mThread(NULL),
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mID(0),
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mState(ts_dead),
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mEventThreadInitializationFinished(NULL),
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mEventThreadShutdownFinished(NULL),
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mInitTimeOut(aInitTimeOut),
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mShutTimeOut(aShutTimeOut),
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mEventDo(NULL),
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mAction(0)
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{
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dbgOut1("CThread::CThread");
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}
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CThread::~CThread()
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{
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dbgOut1("CThread::~CThread");
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}
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BOOL CThread::open(CThread * aThread)
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{
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dbgOut1("CThread::open");
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mEventThreadInitializationFinished = CreateEvent(NULL, TRUE, FALSE, NULL);
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mEventThreadShutdownFinished = CreateEvent(NULL, TRUE, FALSE, NULL);
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mEventDo = CreateEvent(NULL, TRUE, FALSE, NULL);
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mThread = (HANDLE)::_beginthreadex(0, 1024, (UINT (__stdcall *)(void *))ThreadFunction, aThread, 0L, (UINT *)&mID);
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if(mThread == NULL)
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return FALSE;
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SetThreadPriority(mThread, THREAD_PRIORITY_NORMAL);
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if(mEventThreadInitializationFinished != NULL)
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WaitForSingleObject(mEventThreadInitializationFinished, mInitTimeOut);
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return TRUE;
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}
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void CThread::close(CThread * aThread)
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{
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switch (mState) {
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case ts_dead:
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break;
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case ts_ready:
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mState = ts_dead;
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SetEvent(mEventDo);
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if(mEventThreadShutdownFinished != NULL)
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WaitForSingleObject(mEventThreadShutdownFinished, mShutTimeOut);
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break;
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case ts_busy:
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{
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aThread->shut();
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DWORD ret;
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GetExitCodeThread(aThread->getHandle(), &ret);
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TerminateThread(mThread, ret);
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mState = ts_dead;
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break;
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}
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default:
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break;
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}
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mThread = NULL;
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CloseHandle(mEventThreadInitializationFinished);
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CloseHandle(mEventThreadShutdownFinished);
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CloseHandle(mEventDo);
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dbgOut1("CThread::close");
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}
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BOOL CThread::setInitEvent()
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{
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return SetEvent(mEventThreadInitializationFinished);
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}
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BOOL CThread::setShutEvent()
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{
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return SetEvent(mEventThreadShutdownFinished);
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}
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BOOL CThread::isAlive()
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{
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return (mThread != NULL);
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}
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BOOL CThread::isBusy()
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{
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return (mState == ts_busy);
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}
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HANDLE CThread::getHandle()
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{
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return mThread;
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}
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void CThread::run()
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{
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mState = ts_ready;
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while(mState != ts_dead) {
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WaitForSingleObject(mEventDo, INFINITE);
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//dbgOut2("CThread::run(): Do event signalled, %u", mState);
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ResetEvent(mEventDo);
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if(mState == ts_dead)
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return;
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mState = ts_busy;
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dispatch();
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mState = ts_ready;
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}
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mState = ts_dead;
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}
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BOOL CThread::tryAction(int aAction)
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{
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if(mState != ts_ready)
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return FALSE;
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mAction = aAction;
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SetEvent(mEventDo);
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return TRUE;
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}
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BOOL CThread::doAction(int aAction)
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{
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while(mState != ts_ready) {
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//dbgOut2("CThread::doAction %i -- waiting...", aAction);
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if(mState == ts_dead)
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return FALSE;
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Sleep(0);
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}
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mState = ts_busy;
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mAction = aAction;
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//dbgOut2("CThread::doAction -- about to signal %i", aAction);
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SetEvent(mEventDo);
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return TRUE;
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}
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