mirror of
https://github.com/rn10950/RetroZilla.git
synced 2024-11-14 03:30:17 +01:00
274 lines
10 KiB
C
274 lines
10 KiB
C
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
||
|
*
|
||
|
* ***** BEGIN LICENSE BLOCK *****
|
||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||
|
*
|
||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||
|
* the License. You may obtain a copy of the License at
|
||
|
* http://www.mozilla.org/MPL/
|
||
|
*
|
||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||
|
* for the specific language governing rights and limitations under the
|
||
|
* License.
|
||
|
*
|
||
|
* The Original Code is mozilla.org code.
|
||
|
*
|
||
|
* The Initial Developer of the Original Code is
|
||
|
* Netscape Communications Corporation.
|
||
|
* Portions created by the Initial Developer are Copyright (C) 2001
|
||
|
* the Initial Developer. All Rights Reserved.
|
||
|
*
|
||
|
* Contributor(s):
|
||
|
*
|
||
|
* Alternatively, the contents of this file may be used under the terms of
|
||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||
|
* of those above. If you wish to allow use of your version of this file only
|
||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||
|
* use your version of this file under the terms of the MPL, indicate your
|
||
|
* decision by deleting the provisions above and replace them with the notice
|
||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||
|
* the provisions above, a recipient may use your version of this file under
|
||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||
|
*
|
||
|
* ***** END LICENSE BLOCK ***** */
|
||
|
|
||
|
/** @file
|
||
|
* This file declares the imgContainerGIF class, which
|
||
|
* handles animation of GIF frames.
|
||
|
*
|
||
|
* @author Stuart Parmenter <pavlov@netscape.com>
|
||
|
* @author Chris Saari <saari@netscape.com>
|
||
|
* @author Arron Mogge <paper@animecity.nu>
|
||
|
*/
|
||
|
|
||
|
#ifndef _imgContainerGIF_h_
|
||
|
#define _imgContainerGIF_h_
|
||
|
|
||
|
#include "imgIContainerObserver.h"
|
||
|
#include "imgIContainer.h"
|
||
|
#include "nsCOMArray.h"
|
||
|
#include "nsCOMPtr.h"
|
||
|
#include "nsITimer.h"
|
||
|
#include "imgIDecoderObserver.h"
|
||
|
#include "gfxIImageFrame.h"
|
||
|
#include "nsWeakReference.h"
|
||
|
|
||
|
#define NS_GIFCONTAINER_CID \
|
||
|
{ /* da72e7ee-4821-4452-802d-5eb2d865dd3c */ \
|
||
|
0xda72e7ee, \
|
||
|
0x4821, \
|
||
|
0x4452, \
|
||
|
{0x80, 0x2d, 0x5e, 0xb2, 0xd8, 0x65, 0xdd, 0x3c} \
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Handles animation of GIF frames.
|
||
|
*
|
||
|
*
|
||
|
* @par A Quick Walk Through
|
||
|
* nsGIFDecoder initializes this class and calls AppendFrame() to add a frame.
|
||
|
* Once imgContainerGIF detects more than one frame, it starts the animation
|
||
|
* with StartAnimation().
|
||
|
*
|
||
|
* @par
|
||
|
* StartAnimation() checks if animating is allowed, and creates a timer. The
|
||
|
* timer calls Notify when the specified frame delay time is up.
|
||
|
*
|
||
|
* @par
|
||
|
* Notify() moves on to the next frame, sets up the new timer delay, destroys
|
||
|
* the old frame, and forces a redraw via observer->FrameChanged().
|
||
|
*
|
||
|
* @par
|
||
|
* Each GIF frame can have a different method of removing itself. These are
|
||
|
* listed as an enum prefixed with DISPOSE_. Notify() calls DoComposite() to
|
||
|
* handle any special frame destruction.
|
||
|
*
|
||
|
* @par
|
||
|
* The basic path through DoComposite() is:
|
||
|
* 1) Calculate Area that needs updating, which is at least the area of
|
||
|
* aNextFrame.
|
||
|
* 2) Dispose of previous frame.
|
||
|
* 3) Draw new image onto mCompositingFrame.
|
||
|
* See comments in DoComposite() for more information and optimizations.
|
||
|
*
|
||
|
* @par
|
||
|
* The rest of the imgContainerGIF specific functions are used by DoComposite to
|
||
|
* destroy the old frame and build the new one.
|
||
|
*
|
||
|
* @note
|
||
|
* <li> "Mask", "Alpha", and "Alpha Level" are interchangable phrases in
|
||
|
* respects to imgContainerGIF.
|
||
|
*
|
||
|
* @par
|
||
|
* <li> GIFs never have more than a 1 bit alpha.
|
||
|
*
|
||
|
* @par
|
||
|
* <li> GIFs are stored in a 24bit buffer. Although one GIF frame can never
|
||
|
* have more than 256 colors, due to frame disposal methods, one composited
|
||
|
* frame could end up with far more than 256 colors. (In the future each
|
||
|
* frame in mFrames[..] may be 8bit, and the compositing frames 24)
|
||
|
*
|
||
|
* @par
|
||
|
* <li> Background color specified in GIF is ignored by web browsers.
|
||
|
*
|
||
|
* @par
|
||
|
* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
|
||
|
* restore the composition up to and including Frame 2, as well as Frame 2s
|
||
|
* disposal. So, in the middle of DoComposite when composing Frame 3, right
|
||
|
* after destroying Frame 2's area, we copy mCompositingFrame to
|
||
|
* mPrevCompositingFrame. When DoComposite get's called to do Frame 4, we
|
||
|
* copy mPrevCompositingFrame back, and then draw Frame 4 on top.
|
||
|
*/
|
||
|
class imgContainerGIF : public imgIContainer,
|
||
|
public nsITimerCallback
|
||
|
{
|
||
|
public:
|
||
|
NS_DECL_ISUPPORTS
|
||
|
NS_DECL_IMGICONTAINER
|
||
|
NS_DECL_NSITIMERCALLBACK
|
||
|
|
||
|
imgContainerGIF();
|
||
|
virtual ~imgContainerGIF();
|
||
|
|
||
|
private:
|
||
|
/** "Disposal" method indicates how the image should be handled before the
|
||
|
* subsequent image is displayed.
|
||
|
*/
|
||
|
enum {
|
||
|
DISPOSE_CLEAR_ALL = -1, //!< Clear the whole image, revealing
|
||
|
//! what was there before the gif displayed
|
||
|
DISPOSE_NOT_SPECIFIED = 0, //!< Leave frame, let new frame draw on top
|
||
|
DISPOSE_KEEP = 1, //!< Leave frame, let new frame draw on top
|
||
|
DISPOSE_CLEAR = 2, //!< Clear the frame's area, revealing bg
|
||
|
DISPOSE_RESTORE_PREVIOUS = 3 //!< Restore the previous (composited) frame
|
||
|
};
|
||
|
|
||
|
inline gfxIImageFrame* inlinedGetCurrentFrame() {
|
||
|
if (mLastCompositedFrameIndex == mCurrentAnimationFrameIndex)
|
||
|
return mCompositingFrame;
|
||
|
|
||
|
return mFrames.SafeObjectAt(mCurrentAnimationFrameIndex);
|
||
|
}
|
||
|
|
||
|
/** Function for doing the frame compositing of animations
|
||
|
*
|
||
|
* @param aFrameToUse Set by DoComposite
|
||
|
* (aNextFrame, mCompositingFrame, or mCompositingPrevFrame)
|
||
|
* @param aDirtyRect Area that the display will need to update
|
||
|
* @param aPrevFrame Last Frame seen/processed
|
||
|
* @param aNextFrame Frame we need to incorperate/display
|
||
|
* @param aNextFrameIndex Position of aNextFrame in mFrames list
|
||
|
*/
|
||
|
nsresult DoComposite(gfxIImageFrame** aFrameToUse, nsIntRect* aDirtyRect,
|
||
|
gfxIImageFrame* aPrevFrame,
|
||
|
gfxIImageFrame* aNextFrame,
|
||
|
PRInt32 aNextFrameIndex);
|
||
|
|
||
|
/**
|
||
|
* Combine aOverlayFrame's mask into aCompositingFrame's mask.
|
||
|
*
|
||
|
* This takes the mask information from the passed in aOverlayFrame and
|
||
|
* inserts that information into the aCompositingFrame's mask at the proper
|
||
|
* offsets. It does *not* rebuild the entire mask.
|
||
|
*
|
||
|
* @param aCompositingFrame Target frame
|
||
|
* @param aOverlayFrame This frame's mask is being copied
|
||
|
*/
|
||
|
void BuildCompositeMask(gfxIImageFrame* aCompositingFrame,
|
||
|
gfxIImageFrame* aOverlayFrame);
|
||
|
|
||
|
/** Sets an area of the frame's mask.
|
||
|
*
|
||
|
* @param aFrame Target Frame
|
||
|
* @param aVisible Turn on (PR_TRUE) or off (PR_FALSE) visibility
|
||
|
*
|
||
|
* @note Invisible area of frame's image will need to be set to 0
|
||
|
*/
|
||
|
void SetMaskVisibility(gfxIImageFrame *aFrame, PRBool aVisible);
|
||
|
//! @overload
|
||
|
void SetMaskVisibility(gfxIImageFrame *aFrame,
|
||
|
PRInt32 aX, PRInt32 aY,
|
||
|
PRInt32 aWidth, PRInt32 aHeight,
|
||
|
PRBool aVisible);
|
||
|
//! @overload
|
||
|
void SetMaskVisibility(gfxIImageFrame *aFrame,
|
||
|
nsIntRect &aRect, PRBool aVisible) {
|
||
|
SetMaskVisibility(aFrame, aRect.x, aRect.y,
|
||
|
aRect.width, aRect.height, aVisible);
|
||
|
}
|
||
|
|
||
|
/** Fills an area of <aFrame> with black.
|
||
|
*
|
||
|
* @param aFrame Target Frame
|
||
|
*
|
||
|
* @note Does not set the mask
|
||
|
*/
|
||
|
void BlackenFrame(gfxIImageFrame* aFrame);
|
||
|
//! @overload
|
||
|
void BlackenFrame(gfxIImageFrame* aFrame,
|
||
|
PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight);
|
||
|
//! @overload
|
||
|
inline void BlackenFrame(gfxIImageFrame* aFrame, nsIntRect &aRect) {
|
||
|
BlackenFrame(aFrame, aRect.x, aRect.y, aRect.width, aRect.height);
|
||
|
}
|
||
|
|
||
|
//! Copy one gfxIImageFrame's image and mask into another
|
||
|
static PRBool CopyFrameImage(gfxIImageFrame *aSrcFrame,
|
||
|
gfxIImageFrame *aDstFrame);
|
||
|
|
||
|
|
||
|
//! imgIContainerObserver; used for telling observers that the frame changed
|
||
|
nsWeakPtr mObserver;
|
||
|
//! All the <gfxIImageFrame>s of the GIF
|
||
|
nsCOMArray<gfxIImageFrame> mFrames;
|
||
|
|
||
|
//! Size of GIF (not necessarily the frame)
|
||
|
nsIntSize mSize;
|
||
|
//! Area of the first frame that needs to be redrawn on subsequent loops
|
||
|
nsIntRect mFirstFrameRefreshArea;
|
||
|
|
||
|
PRInt32 mCurrentDecodingFrameIndex; // 0 to numFrames-1
|
||
|
PRInt32 mCurrentAnimationFrameIndex; // 0 to numFrames-1
|
||
|
//! Track the last composited frame for Optimizations (See DoComposite code)
|
||
|
PRInt32 mLastCompositedFrameIndex;
|
||
|
//! Whether we can assume there will be no more frames
|
||
|
//! (and thus loop the animation)
|
||
|
PRBool mDoneDecoding;
|
||
|
|
||
|
|
||
|
//! Are we currently animating the GIF?
|
||
|
PRBool mAnimating;
|
||
|
//! See imgIContainer for mode constants
|
||
|
PRUint16 mAnimationMode;
|
||
|
//! # loops remaining before animation stops (-1 no stop)
|
||
|
PRInt32 mLoopCount;
|
||
|
|
||
|
//! Timer to animate multiframed images
|
||
|
nsCOMPtr<nsITimer> mTimer;
|
||
|
|
||
|
/** For managing blending of frames
|
||
|
*
|
||
|
* Some GIF animations will use the mCompositingFrame to composite images
|
||
|
* and just hand this back to the caller when it is time to draw the frame.
|
||
|
* NOTE: When clearing mCompositingFrame, remember to set
|
||
|
* mLastCompositedFrameIndex to -1. Code assume that if
|
||
|
* mLastCompositedFrameIndex >= 0 then mCompositingFrame exists.
|
||
|
*/
|
||
|
nsCOMPtr<gfxIImageFrame> mCompositingFrame;
|
||
|
|
||
|
/** the previous composited frame, for DISPOSE_RESTORE_PREVIOUS
|
||
|
*
|
||
|
* The Previous Frame (all frames composited up to the current) needs to be
|
||
|
* stored in cases where the GIF specifies it wants the last frame back
|
||
|
* when it's done with the current frame.
|
||
|
*/
|
||
|
nsCOMPtr<gfxIImageFrame> mCompositingPrevFrame;
|
||
|
};
|
||
|
|
||
|
#endif /* __imgContainerGIF_h__ */
|