mirror of
https://github.com/rn10950/RetroZilla.git
synced 2024-11-09 09:20:15 +01:00
243 lines
7.1 KiB
C
243 lines
7.1 KiB
C
|
/*
|
||
|
* mknewpc2.c
|
||
|
*
|
||
|
* Generate PC-2 tables for DES-150 library
|
||
|
*
|
||
|
* ***** BEGIN LICENSE BLOCK *****
|
||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||
|
*
|
||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||
|
* the License. You may obtain a copy of the License at
|
||
|
* http://www.mozilla.org/MPL/
|
||
|
*
|
||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||
|
* for the specific language governing rights and limitations under the
|
||
|
* License.
|
||
|
*
|
||
|
* The Original Code is the DES-150 library.
|
||
|
*
|
||
|
* The Initial Developer of the Original Code is
|
||
|
* Nelson B. Bolyard, nelsonb@iname.com.
|
||
|
* Portions created by the Initial Developer are Copyright (C) 1990
|
||
|
* the Initial Developer. All Rights Reserved.
|
||
|
*
|
||
|
* Contributor(s):
|
||
|
*
|
||
|
* Alternatively, the contents of this file may be used under the terms of
|
||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||
|
* of those above. If you wish to allow use of your version of this file only
|
||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||
|
* use your version of this file under the terms of the MPL, indicate your
|
||
|
* decision by deleting the provisions above and replace them with the notice
|
||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||
|
* the provisions above, a recipient may use your version of this file under
|
||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||
|
*
|
||
|
* ***** END LICENSE BLOCK ***** */
|
||
|
|
||
|
typedef unsigned char BYTE;
|
||
|
typedef unsigned int HALF;
|
||
|
|
||
|
#define DES_ENCRYPT 0
|
||
|
#define DES_DECRYPT 1
|
||
|
|
||
|
/* two 28-bit registers defined in key schedule production process */
|
||
|
static HALF C0, D0;
|
||
|
|
||
|
static HALF L0, R0;
|
||
|
|
||
|
/* key schedule, 16 internal keys, each with 8 6-bit parts */
|
||
|
static BYTE KS [8] [16];
|
||
|
|
||
|
|
||
|
/*
|
||
|
* This table takes the 56 bits in C0 and D0 and shows show they are
|
||
|
* permuted into the 8 6-bit parts of the key in the key schedule.
|
||
|
* The bits of C0 are numbered left to right, 1-28.
|
||
|
* The bits of D0 are numbered left to right, 29-56.
|
||
|
* Zeros in this table represent bits that are always zero.
|
||
|
* Note that all the bits in the first 4 rows come from C0,
|
||
|
* and all the bits in the second 4 rows come from D0.
|
||
|
*/
|
||
|
static const BYTE PC2[64] = {
|
||
|
14, 17, 11, 24, 1, 5, 0, 0, /* S1 */
|
||
|
3, 28, 15, 6, 21, 10, 0, 0, /* S2 */
|
||
|
23, 19, 12, 4, 26, 8, 0, 0, /* S3 */
|
||
|
16, 7, 27, 20, 13, 2, 0, 0, /* S4 */
|
||
|
|
||
|
41, 52, 31, 37, 47, 55, 0, 0, /* S5 */
|
||
|
30, 40, 51, 45, 33, 48, 0, 0, /* S6 */
|
||
|
44, 49, 39, 56, 34, 53, 0, 0, /* S7 */
|
||
|
46, 42, 50, 36, 29, 32, 0, 0 /* S8 */
|
||
|
};
|
||
|
|
||
|
/* This table represents the same info as PC2, except that
|
||
|
* The bits of C0 and D0 are each numbered right to left, 0-27.
|
||
|
* -1 values indicate bits that are always zero.
|
||
|
* As before all the bits in the first 4 rows come from C0,
|
||
|
* and all the bits in the second 4 rows come from D0.
|
||
|
*/
|
||
|
static signed char PC2a[64] = {
|
||
|
/* bits of C0 */
|
||
|
14, 11, 17, 4, 27, 23, -1, -1, /* S1 */
|
||
|
25, 0, 13, 22, 7, 18, -1, -1, /* S2 */
|
||
|
5, 9, 16, 24, 2, 20, -1, -1, /* S3 */
|
||
|
12, 21, 1, 8, 15, 26, -1, -1, /* S4 */
|
||
|
/* bits of D0 */
|
||
|
15, 4, 25, 19, 9, 1, -1, -1, /* S5 */
|
||
|
26, 16, 5, 11, 23, 8, -1, -1, /* S6 */
|
||
|
12, 7, 17, 0, 22, 3, -1, -1, /* S7 */
|
||
|
10, 14, 6, 20, 27, 24, -1, -1 /* S8 */
|
||
|
};
|
||
|
|
||
|
/* This table represents the same info as PC2a, except that
|
||
|
* The order of of the rows has been changed to increase the efficiency
|
||
|
* with which the key sechedule is created.
|
||
|
* Fewer shifts and ANDs are required to make the KS from these.
|
||
|
*/
|
||
|
static const signed char PC2b[64] = {
|
||
|
/* bits of C0 */
|
||
|
14, 11, 17, 4, 27, 23, -1, -1, /* S1 */
|
||
|
5, 9, 16, 24, 2, 20, -1, -1, /* S3 */
|
||
|
25, 0, 13, 22, 7, 18, -1, -1, /* S2 */
|
||
|
12, 21, 1, 8, 15, 26, -1, -1, /* S4 */
|
||
|
/* bits of D0 */
|
||
|
26, 16, 5, 11, 23, 8, -1, -1, /* S6 */
|
||
|
10, 14, 6, 20, 27, 24, -1, -1, /* S8 */
|
||
|
15, 4, 25, 19, 9, 1, -1, -1, /* S5 */
|
||
|
12, 7, 17, 0, 22, 3, -1, -1 /* S7 */
|
||
|
};
|
||
|
|
||
|
/* Only 24 of the 28 bits in C0 and D0 are used in PC2.
|
||
|
* The used bits of C0 and D0 are grouped into 4 groups of 6,
|
||
|
* so that the PC2 permutation can be accomplished with 4 lookups
|
||
|
* in tables of 64 entries.
|
||
|
* The following table shows how the bits of C0 and D0 are grouped
|
||
|
* into indexes for the respective table lookups.
|
||
|
* Bits are numbered right-to-left, 0-27, as in PC2b.
|
||
|
*/
|
||
|
static BYTE NDX[48] = {
|
||
|
/* Bits of C0 */
|
||
|
27, 26, 25, 24, 23, 22, /* C0 table 0 */
|
||
|
18, 17, 16, 15, 14, 13, /* C0 table 1 */
|
||
|
9, 8, 7, 2, 1, 0, /* C0 table 2 */
|
||
|
5, 4, 21, 20, 12, 11, /* C0 table 3 */
|
||
|
/* bits of D0 */
|
||
|
27, 26, 25, 24, 23, 22, /* D0 table 0 */
|
||
|
20, 19, 17, 16, 15, 14, /* D0 table 1 */
|
||
|
12, 11, 10, 9, 8, 7, /* D0 table 2 */
|
||
|
6, 5, 4, 3, 1, 0 /* D0 table 3 */
|
||
|
};
|
||
|
|
||
|
/* Here's the code that does that grouping.
|
||
|
left = PC2LOOKUP(0, 0, ((c0 >> 22) & 0x3F) );
|
||
|
left |= PC2LOOKUP(0, 1, ((c0 >> 13) & 0x3F) );
|
||
|
left |= PC2LOOKUP(0, 2, ((c0 >> 4) & 0x38) | (c0 & 0x7) );
|
||
|
left |= PC2LOOKUP(0, 3, ((c0>>18)&0xC) | ((c0>>11)&0x3) | (c0&0x30));
|
||
|
|
||
|
right = PC2LOOKUP(1, 0, ((d0 >> 22) & 0x3F) );
|
||
|
right |= PC2LOOKUP(1, 1, ((d0 >> 15) & 0x30) | ((d0 >> 14) & 0xf) );
|
||
|
right |= PC2LOOKUP(1, 2, ((d0 >> 7) & 0x3F) );
|
||
|
right |= PC2LOOKUP(1, 3, ((d0 >> 1) & 0x3C) | (d0 & 0x3));
|
||
|
*/
|
||
|
|
||
|
void
|
||
|
make_pc2a( void )
|
||
|
{
|
||
|
|
||
|
int i, j;
|
||
|
|
||
|
for ( i = 0; i < 64; ++i ) {
|
||
|
j = PC2[i];
|
||
|
if (j == 0)
|
||
|
j = -1;
|
||
|
else if ( j < 29 )
|
||
|
j = 28 - j ;
|
||
|
else
|
||
|
j = 56 - j;
|
||
|
PC2a[i] = j;
|
||
|
}
|
||
|
for ( i = 0; i < 64; i += 8 ) {
|
||
|
printf("%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,\n",
|
||
|
PC2a[i+0],PC2a[i+1],PC2a[i+2],PC2a[i+3],
|
||
|
PC2a[i+4],PC2a[i+5],PC2a[i+6],PC2a[i+7] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
HALF PC2cd0[64];
|
||
|
|
||
|
HALF PC_2H[8][64];
|
||
|
|
||
|
void
|
||
|
mktable( )
|
||
|
{
|
||
|
int i;
|
||
|
int table;
|
||
|
const BYTE * ndx = NDX;
|
||
|
HALF mask;
|
||
|
|
||
|
mask = 0x80000000;
|
||
|
for (i = 0; i < 32; ++i, mask >>= 1) {
|
||
|
int bit = PC2b[i];
|
||
|
if (bit < 0)
|
||
|
continue;
|
||
|
PC2cd0[bit + 32] = mask;
|
||
|
}
|
||
|
|
||
|
mask = 0x80000000;
|
||
|
for (i = 32; i < 64; ++i, mask >>= 1) {
|
||
|
int bit = PC2b[i];
|
||
|
if (bit < 0)
|
||
|
continue;
|
||
|
PC2cd0[bit] = mask;
|
||
|
}
|
||
|
|
||
|
#if DEBUG
|
||
|
for (i = 0; i < 64; ++i) {
|
||
|
printf("0x%08x,\n", PC2cd0[i]);
|
||
|
}
|
||
|
#endif
|
||
|
for (i = 0; i < 24; ++i) {
|
||
|
NDX[i] += 32; /* because c0 is the upper half */
|
||
|
}
|
||
|
|
||
|
for (table = 0; table < 8; ++table) {
|
||
|
HALF bitvals[6];
|
||
|
for (i = 0; i < 6; ++i) {
|
||
|
bitvals[5-i] = PC2cd0[*ndx++];
|
||
|
}
|
||
|
for (i = 0; i < 64; ++i) {
|
||
|
int j;
|
||
|
int k = 0;
|
||
|
HALF value = 0;
|
||
|
|
||
|
for (j = i; j; j >>= 1, ++k) {
|
||
|
if (j & 1) {
|
||
|
value |= bitvals[k];
|
||
|
}
|
||
|
}
|
||
|
PC_2H[table][i] = value;
|
||
|
}
|
||
|
printf("/* table %d */ {\n", table );
|
||
|
for (i = 0; i < 64; i += 4) {
|
||
|
printf(" 0x%08x, 0x%08x, 0x%08x, 0x%08x, \n",
|
||
|
PC_2H[table][i], PC_2H[table][i+1],
|
||
|
PC_2H[table][i+2], PC_2H[table][i+3]);
|
||
|
}
|
||
|
printf(" },\n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
int
|
||
|
main(void)
|
||
|
{
|
||
|
/* make_pc2a(); */
|
||
|
mktable();
|
||
|
return 0;
|
||
|
}
|