/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" #include "gfxtypes.idl" #include "gfxIFormats.idl" interface gfxIImageFrame; interface imgIContainerObserver; /** * gfxIImageContainer interface * * @author Stuart Parmenter * @version 0.1 * @see "gfx2" */ [scriptable, uuid(1a6290e6-8285-4e10-963d-d001f8d327b8)] interface imgIContainer : nsISupports { /** * Create a new \a aWidth x \a aHeight sized image container. * * @param aWidth The width of the container in which all the * gfxIImageFrame children will fit. * @param aHeight The height of the container in which all the * gfxIImageFrame children will fit. * @param aObserver Observer to send animation notifications to. */ void init(in PRInt32 aWidth, in PRInt32 aHeight, in imgIContainerObserver aObserver); /* this should probably be on the device context (or equiv) */ readonly attribute gfx_format preferredAlphaChannelFormat; /** * The width of the container rectangle. */ readonly attribute PRInt32 width; /** * The height of the container rectangle. */ readonly attribute PRInt32 height; /** * Get the current frame that would be drawn if the image was to be drawn now */ readonly attribute gfxIImageFrame currentFrame; readonly attribute unsigned long numFrames; /** * Animation mode Constants * 0 = normal * 1 = don't animate * 2 = loop once */ const short kNormalAnimMode = 0; const short kDontAnimMode = 1; const short kLoopOnceAnimMode = 2; attribute unsigned short animationMode; gfxIImageFrame getFrameAt(in unsigned long index); /** * Adds \a item to the end of the list of frames. * @param item frame to add. */ void appendFrame(in gfxIImageFrame item); void removeFrame(in gfxIImageFrame item); /* notification when the current frame is done decoding */ void endFrameDecode(in unsigned long framenumber, in unsigned long timeout); /* notification that the entire image has been decoded */ void decodingComplete(); void clear(); void startAnimation(); void stopAnimation(); void resetAnimation(); /* animation stuff */ /** * number of times to loop the image. * @note -1 means forever. */ attribute long loopCount; };