/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * JavaScript Debugging support - Locking and threading support */ /* * ifdef JSD_USE_NSPR_LOCKS then you musat build and run against NSPR2. * Otherwise, there are stubs that can be filled in with your own locking * code. Also, note that these stubs include a jsd_CurrentThread() * implementation that only works on Win32 - this is needed for the inprocess * Java-based debugger. */ #include "jsd.h" #ifdef JSD_THREADSAFE #ifdef JSD_USE_NSPR_LOCKS #include "prlock.h" #include "prthread.h" #ifdef JSD_ATTACH_THREAD_HACK #include "pprthred.h" /* need this as long as JS_AttachThread is needed */ #endif struct JSDStaticLock { void* owner; PRLock* lock; int count; #ifdef DEBUG uint16 sig; #endif }; /* * This exists to wrap non-NSPR theads (e.g. Java threads) in NSPR wrappers. * XXX We ignore the memory leak issue. * It is claimed that future versions of NSPR will automatically wrap on * the call to PR_GetCurrentThread. * * XXX We ignore the memory leak issue - i.e. we never call PR_DetachThread. * */ #undef _CURRENT_THREAD #ifdef JSD_ATTACH_THREAD_HACK #define _CURRENT_THREAD(out) \ JS_BEGIN_MACRO \ out = (void*) PR_GetCurrentThread(); \ if(!out) \ out = (void*) JS_AttachThread(PR_USER_THREAD,PR_PRIORITY_NORMAL,NULL);\ JS_ASSERT(out); \ JS_END_MACRO #else #define _CURRENT_THREAD(out) \ JS_BEGIN_MACRO \ out = (void*) PR_GetCurrentThread(); \ JS_ASSERT(out); \ JS_END_MACRO #endif #ifdef DEBUG #define JSD_LOCK_SIG 0x10CC10CC void ASSERT_VALID_LOCK(JSDStaticLock* lock) { JS_ASSERT(lock); JS_ASSERT(lock->lock); JS_ASSERT(lock->count >= 0); JS_ASSERT((! lock->count && ! lock->owner) || (lock->count && lock->owner)); JS_ASSERT(lock->sig == (uint16) JSD_LOCK_SIG); } #else #define ASSERT_VALID_LOCK(x) ((void)0) #endif void* jsd_CreateLock() { JSDStaticLock* lock; if( ! (lock = calloc(1, sizeof(JSDStaticLock))) || ! (lock->lock = PR_NewLock()) ) { if(lock) { free(lock); lock = NULL; } } #ifdef DEBUG if(lock) lock->sig = (uint16) JSD_LOCK_SIG; #endif return lock; } void jsd_Lock(JSDStaticLock* lock) { void* me; _CURRENT_THREAD(me); ASSERT_VALID_LOCK(lock); if(lock->owner == me) lock->count++; else { PR_Lock(lock->lock); /* this can block... */ JS_ASSERT(lock->owner == 0); lock->count = 1; lock->owner = me; } ASSERT_VALID_LOCK(lock); } void jsd_Unlock(JSDStaticLock* lock) { void* me; ASSERT_VALID_LOCK(lock); _CURRENT_THREAD(me); if(lock->owner != me) { JS_ASSERT(0); /* it's an error to unlock a lock you don't own */ return; } if(--lock->count == 0) { lock->owner = NULL; PR_Unlock(lock->lock); } ASSERT_VALID_LOCK(lock); } #ifdef DEBUG JSBool jsd_IsLocked(JSDStaticLock* lock) { void* me; ASSERT_VALID_LOCK(lock); _CURRENT_THREAD(me); return lock->owner == me ? JS_TRUE : JS_FALSE; } #endif /* DEBUG */ void* jsd_CurrentThread() { void* me; _CURRENT_THREAD(me); return me; } #else /* ! JSD_USE_NSPR_LOCKS */ #ifdef WIN32 #pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") #pragma message("!! you are compiling the stubbed version of jsd_lock.c !!") #pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") #endif /* * NOTE: 'Real' versions of these locks must be reentrant in the sense that * they support nested calls to lock and unlock. */ void* jsd_CreateLock() { return (void*)1; } void jsd_Lock(void* lock) { } void jsd_Unlock(void* lock) { } #ifdef DEBUG JSBool jsd_IsLocked(void* lock) { return JS_TRUE; } #endif /* DEBUG */ /* * This Windows only thread id code is here to allow the Java-based * JSDebugger to work with the single threaded js.c shell (even without * real locking and threading support). */ #ifdef WIN32 /* bogus (but good enough) declaration*/ extern void* __stdcall GetCurrentThreadId(void); #endif void* jsd_CurrentThread() { #ifdef WIN32 return GetCurrentThreadId(); #else return (void*)1; #endif } #endif /* JSD_USE_NSPR_LOCKS */ #endif /* JSD_THREADSAFE */