/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Simon Fraser * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsAEEventHandling.h" #include "nsAECoreClass.h" /*---------------------------------------------------------------------------- CreateAEHandlerClasses This call creates everything. ----------------------------------------------------------------------------*/ OSErr CreateAEHandlerClasses(Boolean suspendFirstEvent) { OSErr err = noErr; // if we have one, assume we have all if (AECoreClass::sAECoreHandler) return noErr; try { AECoreClass::sAECoreHandler = new AECoreClass(suspendFirstEvent); } catch(OSErr catchErr) { err = catchErr; } catch( ... ) { err = paramErr; } return err; } /*---------------------------------------------------------------------------- CreateAEHandlerClasses This call creates everything. ----------------------------------------------------------------------------*/ OSErr ResumeAEHandling(AppleEvent *appleEvent, AppleEvent *reply, Boolean dispatchEvent) { OSErr err = noErr; if (!AECoreClass::sAECoreHandler) return paramErr; try { AECoreClass::sAECoreHandler->ResumeEventHandling(appleEvent, reply, dispatchEvent); } catch(OSErr catchErr) { err = catchErr; } catch( ... ) { err = paramErr; } return err; } /*---------------------------------------------------------------------------- GetSuspendedEvent Return the suspended event, if any ----------------------------------------------------------------------------*/ OSErr GetSuspendedEvent(AppleEvent *theEvent, AppleEvent *reply) { OSErr err = noErr; theEvent->descriptorType = typeNull; theEvent->dataHandle = nil; reply->descriptorType = typeNull; reply->dataHandle = nil; if (!AECoreClass::sAECoreHandler) return paramErr; try { AECoreClass::sAECoreHandler->GetSuspendedEvent(theEvent, reply); } catch(OSErr catchErr) { err = catchErr; } catch( ... ) { err = paramErr; } return err; } /*---------------------------------------------------------------------------- ShutdownAEHandlerClasses and this destroys the whole lot. ----------------------------------------------------------------------------*/ OSErr ShutdownAEHandlerClasses(void) { if (!AECoreClass::sAECoreHandler) return noErr; try { delete AECoreClass::sAECoreHandler; } catch(...) { } AECoreClass::sAECoreHandler = nil; return noErr; }