/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Simon Fraser * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __AETOKENS__ #define __AETOKENS__ #include "nsAEUtils.h" // ---------------------------------------------------------------------------- // This is the token record used for all tokens in the CORE Suite // This uses the "kitchen sink" token metaphor: a single token is used to represent // all objects, and some fields are only appropriate for some objects. struct CoreTokenRecord { DescType dispatchClass; // the class that will dispatch this class DescType objectClass; // the actual class of the tokenized object DescType propertyCode; // property code, or typeNull if not a property token long documentID; TAEListIndex elementNumber; WindowPtr window; // only used for window objects CoreTokenRecord() : dispatchClass(typeNull) , objectClass(typeNull) , propertyCode(typeNull) , documentID(0) , elementNumber(0) , window(nil) { } }; typedef struct CoreTokenRecord CoreTokenRecord, *CoreTokenPtr, **CoreTokenHandle; // ConstAETokenDesc // This is a read-only wrapper for an AEDesc* that can be used // to read the contents of the token record. class ConstAETokenDesc { public: ConstAETokenDesc(const AEDesc* token); DescType GetDispatchClass() const; DescType GetObjectClass() const; Boolean UsePropertyCode() const; DescType GetPropertyCode() const; long GetDocumentID() const; WindowPtr GetWindowPtr() const; TAEListIndex GetElementNumber() const; protected: CoreTokenRecord mTokenRecord; Boolean mTokenWasNull; // true if we were passed an empty AEDesc }; // AETokenDesc // A read-write wrapper for an AEDesc*. Use this if you want to // update the contents of the AEDesc's data handle class AETokenDesc : public ConstAETokenDesc { public: AETokenDesc(AEDesc* token); ~AETokenDesc(); void SetDispatchClass(DescType dispatchClass); void SetObjectClass(DescType objectClass); void SetPropertyCode(DescType propertyCode); void SetElementNumber(TAEListIndex number); void SetWindow(WindowPtr wind); void UpdateDesc(); // update the AEDesc wrapped by this class CoreTokenRecord& GetTokenRecord() { return mTokenRecord; } protected: AEDesc* mTokenDesc; }; #endif /* __AETOKENS__ */