/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsColor_h___ #define nsColor_h___ #include "gfxCore.h" class nsAString; class nsString; class nsCString; // A color is a 32 bit unsigned integer with four components: R, G, B // and A. typedef PRUint32 nscolor; // Make a color out of r,g,b values. This assumes that the r,g,b values are // properly constrained to 0-255. This also assumes that a is 255. #define NS_RGB(_r,_g,_b) \ ((nscolor) ((255 << 24) | ((_b)<<16) | ((_g)<<8) | (_r))) // Make a color out of r,g,b,a values. This assumes that the r,g,b,a // values are properly constrained to 0-255. #define NS_RGBA(_r,_g,_b,_a) \ ((nscolor) (((_a) << 24) | ((_b)<<16) | ((_g)<<8) | (_r))) // Extract color components from nscolor #define NS_GET_R(_rgba) ((PRUint8) ((_rgba) & 0xff)) #define NS_GET_G(_rgba) ((PRUint8) (((_rgba) >> 8) & 0xff)) #define NS_GET_B(_rgba) ((PRUint8) (((_rgba) >> 16) & 0xff)) #define NS_GET_A(_rgba) ((PRUint8) (((_rgba) >> 24) & 0xff)) // Fast approximate division by 255. It has the property that // for all 0 <= n <= 255*255, FAST_DIVIDE_BY_255(n) == n/255. // But it only uses two adds and two shifts instead of an // integer division (which is expensive on many processors). // // equivalent to target=v/255 #define FAST_DIVIDE_BY_255(target,v) \ PR_BEGIN_MACRO \ unsigned tmp_ = v; \ target = ((tmp_ << 8) + tmp_ + 255) >> 16; \ PR_END_MACRO // Blending macro // // equivalent to target=(bg*(255-alpha)+fg*alpha)/255 #define MOZ_BLEND(target, bg, fg, alpha) \ FAST_DIVIDE_BY_255(target, (bg)*(255-(alpha)) + (fg)*(alpha)) // Translate a hex string to a color. Return true if it parses ok, // otherwise return false. // This accepts only 3, 6 or 9 digits extern "C" NS_GFX_(PRBool) NS_HexToRGB(const nsString& aBuf, nscolor* aResult); extern "C" NS_GFX_(PRBool) NS_ASCIIHexToRGB(const nsCString& aBuf, nscolor* aResult); // Compose one NS_RGB color onto another. The result is what you get // if you draw aBG onto RGBA(0,0,0,0) and then aFG on top of that, // with operator OVER. extern "C" NS_GFX_(nscolor) NS_ComposeColors(nscolor aBG, nscolor aFG); // Translate a hex string to a color. Return true if it parses ok, // otherwise return false. // This version accepts 1 to 9 digits (missing digits are 0) extern "C" NS_GFX_(PRBool) NS_LooseHexToRGB(const nsString& aBuf, nscolor* aResult); // Translate a color to a hex string and prepend a '#'. // The returned string is always 7 characters including a '#' character. extern "C" NS_GFX_(void) NS_RGBToHex(nscolor aColor, nsAString& aResult); extern "C" NS_GFX_(void) NS_RGBToASCIIHex(nscolor aColor, nsCString& aResult); // Translate a color name to a color. Return true if it parses ok, // otherwise return false. extern "C" NS_GFX_(PRBool) NS_ColorNameToRGB(const nsAString& aBuf, nscolor* aResult); // Special method to brighten a Color and have it shift to white when // fully saturated. extern "C" NS_GFX_(nscolor) NS_BrightenColor(nscolor inColor); // Special method to darken a Color and have it shift to black when // darkest component underflows extern "C" NS_GFX_(nscolor) NS_DarkenColor(nscolor inColor); // function to convert from HSL color space to RGB color space // the float parameters are all expected to be in the range 0-1 extern "C" NS_GFX_(nscolor) NS_HSL2RGB(float h, float s, float l); #endif /* nsColor_h___ */