/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef NSPOINT_H #define NSPOINT_H #include "nsCoord.h" struct nsPoint { nscoord x, y; // Constructors nsPoint() {} nsPoint(const nsPoint& aPoint) { x = aPoint.x; y = aPoint.y;} nsPoint(nscoord aX, nscoord aY) { VERIFY_COORD(aX); VERIFY_COORD(aY); x = aX; y = aY;} void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;} void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;} // Overloaded operators. Note that '=' isn't defined so we'll get the // compiler generated default assignment operator PRBool operator==(const nsPoint& aPoint) const { return (PRBool) ((x == aPoint.x) && (y == aPoint.y)); } PRBool operator!=(const nsPoint& aPoint) const { return (PRBool) ((x != aPoint.x) || (y != aPoint.y)); } nsPoint operator+(const nsPoint& aPoint) const { return nsPoint(x + aPoint.x, y + aPoint.y); } nsPoint operator-(const nsPoint& aPoint) const { return nsPoint(x - aPoint.x, y - aPoint.y); } nsPoint& operator+=(const nsPoint& aPoint) { x += aPoint.x; y += aPoint.y; return *this; } nsPoint& operator-=(const nsPoint& aPoint) { x -= aPoint.x; y -= aPoint.y; return *this; } nsPoint operator-() const { return nsPoint(-x, -y); } }; #ifdef NS_COORD_IS_FLOAT struct nsIntPoint { PRInt32 x, y; // Constructors nsIntPoint() {} nsIntPoint(const nsIntPoint& aPoint) { x = aPoint.x; y = aPoint.y;} nsIntPoint(PRInt32 aX, PRInt32 aY) { x = aX; y = aY;} void MoveTo(PRInt32 aX, PRInt32 aY) {x = aX; y = aY;} }; typedef nsPoint nsFloatPoint; #else typedef nsPoint nsIntPoint; struct nsFloatPoint { float x, y; // Constructors nsFloatPoint() {} nsFloatPoint(const nsFloatPoint& aPoint) {x = aPoint.x; y = aPoint.y;} nsFloatPoint(float aX, float aY) {x = aX; y = aY;} void MoveTo(float aX, float aY) {x = aX; y = aY;} void MoveTo(nscoord aX, nscoord aY) {x = (float)aX; y = (float)aY;} void MoveBy(float aDx, float aDy) {x += aDx; y += aDy;} // Overloaded operators. Note that '=' isn't defined so we'll get the // compiler generated default assignment operator PRBool operator==(const nsFloatPoint& aPoint) const { return (PRBool) ((x == aPoint.x) && (y == aPoint.y)); } PRBool operator!=(const nsFloatPoint& aPoint) const { return (PRBool) ((x != aPoint.x) || (y != aPoint.y)); } nsFloatPoint operator+(const nsFloatPoint& aPoint) const { return nsFloatPoint(x + aPoint.x, y + aPoint.y); } nsFloatPoint operator-(const nsFloatPoint& aPoint) const { return nsFloatPoint(x - aPoint.x, y - aPoint.y); } nsFloatPoint& operator+=(const nsFloatPoint& aPoint) { x += aPoint.x; y += aPoint.y; return *this; } nsFloatPoint& operator-=(const nsFloatPoint& aPoint) { x -= aPoint.x; y -= aPoint.y; return *this; } }; #endif // !NS_COORD_IS_FLOAT #endif /* NSPOINT_H */