/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * IBM Corporation. * Portions created by the Initial Developer are Copyright (C) 2000 * the Initial Developer. All Rights Reserved. * * Contributor(s): * IBM Corporation * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifdef IBMBIDI #ifndef nsBidiPresUtils_h___ #define nsBidiPresUtils_h___ #include "nsVoidArray.h" #include "nsIFrame.h" #include "nsBidi.h" #include "nsBidiUtils.h" #include "nsCOMPtr.h" #include "nsDataHashtable.h" /** * A structure representing a logical position which should be resolved * into its visual position during BiDi processing. */ struct nsBidiPositionResolve { // [in] Logical index within string. PRInt32 logicalIndex; // [out] Visual index within string. // If the logical position was not found, set to kNotFound. PRInt32 visualIndex; // [out] Visual position of the character, from the left (on the X axis), in twips. // Eessentially, this is the X position (relative to the rendering context) where the text was drawn + the font metric of the visual string to the left of the given logical position. // If the logical position was not found, set to kNotFound. PRInt32 visualLeftTwips; }; class nsBidiPresUtils { public: nsBidiPresUtils(); ~nsBidiPresUtils(); PRBool IsSuccessful(void) const; /** * Make Bidi engine calculate the embedding levels of the frames that are * descendants of a given block frame. * * @param aPresContext The presContext * @param aBlockFrame The block frame * @param aFirstChild The first child frame of aBlockFrame * @param aForceReflow [OUT] Set if we delete frames and will need to * reflow the block frame * @param aIsVisualFormControl [IN] Set if we are in a form control on a * visual page. * @see nsHTMLReflowState::IsBidiFormControl * * @lina 06/18/2000 */ nsresult Resolve(nsPresContext* aPresContext, nsIFrame* aBlockFrame, nsIFrame* aFirstChild, PRBool& aForceReflow, PRBool aIsVisualFormControl); /** * Reorder this line using Bidi engine. * Update frame array, following the new visual sequence. * * @lina 05/02/2000 */ void ReorderFrames(nsPresContext* aPresContext, nsIRenderingContext* aRendContext, nsIFrame* aFirstChild, nsIFrame* aNextInFlow, PRInt32 aChildCount); /** * Format Unicode text, taking into account bidi capabilities * of the platform. The formatting includes: reordering, Arabic shaping, * symmetric and numeric swapping, removing control characters. * * @lina 06/18/2000 */ nsresult FormatUnicodeText(nsPresContext* aPresContext, PRUnichar* aText, PRInt32& aTextLength, nsCharType aCharType, PRBool aIsOddLevel, PRBool aIsBidiSystem); /** * Reorder Unicode text, taking into account bidi capabilities of the * platform. The reordering includes symmetric swapping and removing * control characters. */ nsresult ReorderUnicodeText(PRUnichar* aText, PRInt32& aTextLength, nsCharType aCharType, PRBool aIsOddLevel, PRBool aIsBidiSystem); /** * Return our nsBidi object (bidi reordering engine) */ nsresult GetBidiEngine(nsBidi** aBidiEngine); /** * Reorder plain text using the Unicode Bidi algorithm and send it to * a rendering context for rendering. * * @param[in] aText the string to be rendered (in logical order) * @param aLength the number of characters in the string * @param aBaseDirection the base direction of the string * NSBIDI_LTR - left-to-right string * NSBIDI_RTL - right-to-left string * @param aPresContext the presentation context * @param aRenderingContext the rendering context * @param aX the x-coordinate to render the string * @param aY the y-coordinate to render the string * @param[in,out] aPosResolve array of logical positions to resolve into visual positions; can be nsnull if this functionality is not required * @param aPosResolveCount number of items in the aPosResolve array */ nsresult RenderText(const PRUnichar* aText, PRInt32 aLength, nsBidiDirection aBaseDirection, nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nscoord aX, nscoord aY, nsBidiPositionResolve* aPosResolve = nsnull, PRInt32 aPosResolveCount = 0); private: /** * Create a string containing entire text content of this block. * * @lina 05/02/2000 */ void CreateBlockBuffer(nsPresContext* aPresContext); /** * Set up an array of the frames after splitting frames so that each frame has * consistent directionality. At this point the frames are still in logical * order */ nsresult InitLogicalArray(nsPresContext* aPresContext, nsIFrame* aCurrentFrame, nsIFrame* aNextInFlow, PRBool aAddMarkers = PR_FALSE); /** * Reorder the frame array from logical to visual order * * @param aPresContext the presentation context * @param aBidiEnabled TRUE on return if the visual order is different from * the logical order */ nsresult Reorder(nsPresContext* aPresContext, PRBool& aBidiEnabled); /** * Adjust frame positions following their visual order * * @param nsPresContext*, the first kid * * @lina 04/11/2000 */ void RepositionInlineFrames(nsPresContext* aPresContext, nsIRenderingContext* aRendContext, nsIFrame* aFirstChild, PRInt32 aChildCount) const; void RepositionContainerFrame(nsPresContext* aPresContext, nsIFrame* aContainer, PRInt32& aMinX, PRInt32& aMaxX) const; /** * Helper method for Resolve() * Truncate a text frame and possibly create a continuation frame with the * remainder of its content. * * @param aPresContext the pres context * @param aContent the content of the frame * @param aFrame the original frame * @param aNewFrame [OUT] the new frame that was created * @param aFrameIndex [IN/OUT] index of aFrame in mLogicalFrames * * If there is already a bidi continuation for this frame in mLogicalFrames, * no new frame will be created. On exit aNewFrame will point to the existing * bidi continuation and aFrameIndex will contain its index. * @see Resolve() * @see RemoveBidiContinuation() */ PRBool EnsureBidiContinuation(nsPresContext* aPresContext, nsIContent* aContent, nsIFrame* aFrame, nsIFrame** aNewFrame, PRInt32& aFrameIndex); /** * Helper method for Resolve() * Delete one or more bidi continuation frames created in a previous reflow by * EnsureBidiContinuation(). * @param aPresContext the pres context * @param aFrame the frame whose continuations are to be removed * @param aFirstIndex index of aFrame in mLogicalFrames * @param aLastIndex index of the last frame to be removed * @param aOffset [OUT] count of directional frames removed. Since * directional frames have control characters * corresponding to them in mBuffer, the pointers to * mBuffer in Resolve() will need to be updated after * deleting the frames. * * @see Resolve() * @see EnsureBidiContinuation() */ void RemoveBidiContinuation(nsPresContext* aPresContext, nsIFrame* aFrame, PRInt32 aFirstIndex, PRInt32 aLastIndex, PRInt32& aOffset) const; void CalculateCharType(PRInt32& aOffset, PRInt32 aCharTypeLimit, PRInt32& aRunLimit, PRInt32& aRunLength, PRInt32& aRunCount, PRUint8& aCharType, PRUint8& aPrevCharType) const; void StripBidiControlCharacters(PRUnichar* aText, PRInt32& aTextLength) const; nsAutoString mBuffer; nsVoidArray mLogicalFrames; nsVoidArray mVisualFrames; nsDataHashtable mContentToFrameIndex; PRInt32 mArraySize; PRInt32* mIndexMap; PRUint8* mLevels; nsresult mSuccess; nsBidi* mBidiEngine; }; #endif /* nsBidiPresUtils_h___ */ #endif // IBMBIDI