/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Pierre Phaneuf * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsSpaceManager.h" #include "nsPoint.h" #include "nsRect.h" #include "nsSize.h" #include #include "nsVoidArray.h" #include "nsIFrame.h" #include "nsString.h" #include "nsIPresShell.h" #include "nsMemory.h" #include "nsHTMLReflowState.h" #include "nsHashSets.h" #ifdef DEBUG #include "nsIFrameDebug.h" #endif ///////////////////////////////////////////////////////////////////////////// // BandList PRInt32 nsSpaceManager::sCachedSpaceManagerCount = 0; void* nsSpaceManager::sCachedSpaceManagers[NS_SPACE_MANAGER_CACHE_SIZE]; #define NSCOORD_MIN (-2147483647 - 1) /* minimum signed value */ nsSpaceManager::BandList::BandList() : nsSpaceManager::BandRect(NSCOORD_MIN, NSCOORD_MIN, NSCOORD_MIN, NSCOORD_MIN, (nsIFrame*)nsnull) { PR_INIT_CLIST(this); mNumFrames = 0; } void nsSpaceManager::BandList::Clear() { if (!IsEmpty()) { BandRect* bandRect = Head(); while (bandRect != this) { BandRect* nxt = bandRect->Next(); delete bandRect; bandRect = nxt; } PR_INIT_CLIST(this); } } ///////////////////////////////////////////////////////////////////////////// // PresShell Arena allocate callback (for nsIntervalSet use below) PR_STATIC_CALLBACK(void*) PSArenaAllocCB(size_t aSize, void* aClosure) { return NS_STATIC_CAST(nsIPresShell*, aClosure)->AllocateFrame(aSize); } // PresShell Arena free callback (for nsIntervalSet use below) PR_STATIC_CALLBACK(void) PSArenaFreeCB(size_t aSize, void* aPtr, void* aClosure) { NS_STATIC_CAST(nsIPresShell*, aClosure)->FreeFrame(aSize, aPtr); } ///////////////////////////////////////////////////////////////////////////// // nsSpaceManager MOZ_DECL_CTOR_COUNTER(nsSpaceManager) nsSpaceManager::nsSpaceManager(nsIPresShell* aPresShell, nsIFrame* aFrame) : mFrame(aFrame), mLowestTop(NSCOORD_MIN), mFloatDamage(PSArenaAllocCB, PSArenaFreeCB, aPresShell) { MOZ_COUNT_CTOR(nsSpaceManager); mX = mY = 0; mFrameInfoMap = nsnull; mSavedStates = nsnull; } void nsSpaceManager::ClearFrameInfo() { while (mFrameInfoMap) { FrameInfo* next = mFrameInfoMap->mNext; delete mFrameInfoMap; mFrameInfoMap = next; } } nsSpaceManager::~nsSpaceManager() { MOZ_COUNT_DTOR(nsSpaceManager); mBandList.Clear(); ClearFrameInfo(); NS_ASSERTION(!mSavedStates, "states remaining on state stack"); while (mSavedStates && mSavedStates != &mAutoState){ SpaceManagerState *state = mSavedStates; mSavedStates = state->mNext; delete state; } } // static void* nsSpaceManager::operator new(size_t aSize) CPP_THROW_NEW { if (sCachedSpaceManagerCount > 0) { // We have cached unused instances of this class, return a cached // instance in stead of always creating a new one. return sCachedSpaceManagers[--sCachedSpaceManagerCount]; } // The cache is empty, this means we haveto create a new instance using // the global |operator new|. return nsMemory::Alloc(aSize); } void nsSpaceManager::operator delete(void* aPtr, size_t aSize) { if (!aPtr) return; // This space manager is no longer used, if there's still room in // the cache we'll cache this space manager, unless the layout // module was already shut down. if (sCachedSpaceManagerCount < NS_SPACE_MANAGER_CACHE_SIZE && sCachedSpaceManagerCount >= 0) { // There's still space in the cache for more instances, put this // instance in the cache in stead of deleting it. sCachedSpaceManagers[sCachedSpaceManagerCount++] = aPtr; return; } // The cache is full, or the layout module has been shut down, // delete this space manager. nsMemory::Free(aPtr); } /* static */ void nsSpaceManager::Shutdown() { // The layout module is being shut down, clean up the cache and // disable further caching. PRInt32 i; for (i = 0; i < sCachedSpaceManagerCount; i++) { void* spaceManager = sCachedSpaceManagers[i]; if (spaceManager) nsMemory::Free(spaceManager); } // Disable futher caching. sCachedSpaceManagerCount = -1; } PRBool nsSpaceManager::XMost(nscoord& aXMost) const { nscoord xMost = 0; for (FrameInfo* fi = mFrameInfoMap; fi; fi = fi->mNext) { xMost = PR_MAX(xMost, fi->mRect.XMost()); } aXMost = xMost; return !mBandList.IsEmpty(); } PRBool nsSpaceManager::YMost(nscoord& aYMost) const { PRBool result; if (mBandList.IsEmpty()) { aYMost = 0; result = PR_FALSE; } else { BandRect* lastRect = mBandList.Tail(); aYMost = lastRect->mBottom; result = PR_TRUE; } return result; } /** * Internal function that returns the list of available and unavailable space * within the band * * @param aBand the first rect in the band * @param aY the y-offset in world coordinates * @param aMaxSize the size to use to constrain the band data * @param aAvailableBand */ nsresult nsSpaceManager::GetBandAvailableSpace(const BandRect* aBand, nscoord aY, const nsSize& aMaxSize, nsBandData& aBandData) const { nscoord topOfBand = aBand->mTop; nscoord localY = aY - mY; nscoord height = PR_MIN(aBand->mBottom - aY, aMaxSize.height); nsBandTrapezoid* trapezoid = aBandData.mTrapezoids; nscoord rightEdge = mX + aMaxSize.width; // Initialize the band data aBandData.mCount = 0; // Skip any rectangles that are to the left of the local coordinate space while (aBand->mTop == topOfBand) { if (aBand->mRight > mX) { break; } // Get the next rect in the band aBand = aBand->Next(); } // This is used to track the current x-location within the band. This is in // world coordinates nscoord left = mX; // Process the remaining rectangles that are within the clip width while ((aBand->mTop == topOfBand) && (aBand->mLeft < rightEdge)) { // Compare the left edge of the occupied space with the current left // coordinate if (aBand->mLeft > left) { // The rect is to the right of our current left coordinate, so we've // found some available space if (aBandData.mCount >= aBandData.mSize) { // Not enough space in the array of trapezoids aBandData.mCount += 2 * aBand->Length() + 2; // estimate the number needed return NS_ERROR_FAILURE; } trapezoid->mState = nsBandTrapezoid::Available; trapezoid->mFrame = nsnull; // Assign the trapezoid a rectangular shape. The trapezoid must be in the // local coordinate space, so convert the current left coordinate *trapezoid = nsRect(left - mX, localY, aBand->mLeft - left, height); // Move to the next output rect trapezoid++; aBandData.mCount++; } // The rect represents unavailable space, so add another trapezoid if (aBandData.mCount >= aBandData.mSize) { // Not enough space in the array of trapezoids aBandData.mCount += 2 * aBand->Length() + 1; // estimate the number needed return NS_ERROR_FAILURE; } if (1 == aBand->mNumFrames) { trapezoid->mState = nsBandTrapezoid::Occupied; trapezoid->mFrame = aBand->mFrame; } else { NS_ASSERTION(aBand->mNumFrames > 1, "unexpected frame count"); trapezoid->mState = nsBandTrapezoid::OccupiedMultiple; trapezoid->mFrames = aBand->mFrames; } nscoord x = aBand->mLeft; // The first band can straddle the clip rect if (x < mX) { // Clip the left edge x = mX; } // Assign the trapezoid a rectangular shape. The trapezoid must be in the // local coordinate space, so convert the rects's left coordinate *trapezoid = nsRect(x - mX, localY, aBand->mRight - x, height); // Move to the next output rect trapezoid++; aBandData.mCount++; // Adjust our current x-location within the band left = aBand->mRight; // Move to the next rect within the band aBand = aBand->Next(); } // No more rects left in the band. If we haven't yet reached the right edge, // then all the remaining space is available if (left < rightEdge || aBandData.mCount == 0) { if (aBandData.mCount >= aBandData.mSize) { // Not enough space in the array of trapezoids aBandData.mCount++; return NS_ERROR_FAILURE; } trapezoid->mState = nsBandTrapezoid::Available; trapezoid->mFrame = nsnull; // Assign the trapezoid a rectangular shape. The trapezoid must be in the // local coordinate space, so convert the current left coordinate *trapezoid = nsRect(left - mX, localY, rightEdge - left, height); aBandData.mCount++; } return NS_OK; } nsresult nsSpaceManager::GetBandData(nscoord aYOffset, const nsSize& aMaxSize, nsBandData& aBandData) const { NS_PRECONDITION(aBandData.mSize >= 1, "bad band data"); nsresult result = NS_OK; // Convert the y-offset to world coordinates nscoord y = mY + aYOffset; // If there are no unavailable rects or the offset is below the bottommost // band, then all the space is available nscoord yMost; nscoord maxHeight = aMaxSize.height == NS_UNCONSTRAINEDSIZE ? NS_UNCONSTRAINEDSIZE : PR_MAX(0, aMaxSize.height - aYOffset); if (!YMost(yMost) || (y >= yMost)) { // All the requested space is available aBandData.mCount = 1; aBandData.mTrapezoids[0] = nsRect(0, aYOffset, aMaxSize.width, maxHeight); aBandData.mTrapezoids[0].mState = nsBandTrapezoid::Available; aBandData.mTrapezoids[0].mFrame = nsnull; } else { // Find the first band that contains the y-offset or is below the y-offset NS_ASSERTION(!mBandList.IsEmpty(), "no bands"); BandRect* band = mBandList.Head(); aBandData.mCount = 0; while (nsnull != band) { if (band->mTop > y) { // The band is below the y-offset. The area between the y-offset and // the top of the band is available aBandData.mCount = 1; aBandData.mTrapezoids[0] = nsRect(0, aYOffset, aMaxSize.width, PR_MIN(band->mTop - y, maxHeight)); aBandData.mTrapezoids[0].mState = nsBandTrapezoid::Available; aBandData.mTrapezoids[0].mFrame = nsnull; break; } else if (y < band->mBottom) { // The band contains the y-offset. Return a list of available and // unavailable rects within the band return GetBandAvailableSpace(band, y, nsSize(aMaxSize.width, maxHeight), aBandData); } else { // Skip to the next band band = GetNextBand(band); } } } NS_POSTCONDITION(aBandData.mCount > 0, "unexpected band data count"); return result; } /** * Skips to the start of the next band. * * @param aBandRect A rect within the band * @returns The start of the next band, or nsnull of this is the last band. */ nsSpaceManager::BandRect* nsSpaceManager::GetNextBand(const BandRect* aBandRect) const { nscoord topOfBand = aBandRect->mTop; aBandRect = aBandRect->Next(); while (aBandRect != &mBandList) { // Check whether this rect is part of the same band if (aBandRect->mTop != topOfBand) { // We found the start of the next band return (BandRect*)aBandRect; } aBandRect = aBandRect->Next(); } // No bands left return nsnull; } /** * Divides the current band into two vertically * * @param aBandRect the first rect in the band * @param aBottom where to split the band. This becomes the bottom of the top * part */ void nsSpaceManager::DivideBand(BandRect* aBandRect, nscoord aBottom) { NS_PRECONDITION(aBottom < aBandRect->mBottom, "bad height"); nscoord topOfBand = aBandRect->mTop; BandRect* nextBand = GetNextBand(aBandRect); if (nsnull == nextBand) { nextBand = (BandRect*)&mBandList; } while (topOfBand == aBandRect->mTop) { // Split the band rect into two vertically BandRect* bottomBandRect = aBandRect->SplitVertically(aBottom); // Insert the new bottom part nextBand->InsertBefore(bottomBandRect); // Move to the next rect in the band aBandRect = aBandRect->Next(); } } PRBool nsSpaceManager::CanJoinBands(BandRect* aBand, BandRect* aPrevBand) { PRBool result; nscoord topOfBand = aBand->mTop; nscoord topOfPrevBand = aPrevBand->mTop; // The bands can be joined if: // - they're adjacent // - they have the same number of rects // - each rect has the same left and right edge as its corresponding rect, and // the rects are occupied by the same frames if (aPrevBand->mBottom == aBand->mTop) { // Compare each of the rects in the two bands while (PR_TRUE) { if ((aBand->mLeft != aPrevBand->mLeft) || (aBand->mRight != aPrevBand->mRight)) { // The rects have different edges result = PR_FALSE; break; } if (!aBand->HasSameFrameList(aPrevBand)) { // The rects are occupied by different frames result = PR_FALSE; break; } // Move to the next rects within the bands aBand = aBand->Next(); aPrevBand = aPrevBand->Next(); // Have we reached the end of either band? PRBool endOfBand = aBand->mTop != topOfBand; PRBool endOfPrevBand = aPrevBand->mTop != topOfPrevBand; if (endOfBand || endOfPrevBand) { result = endOfBand & endOfPrevBand; break; // all done } } } else { // The bands aren't adjacent result = PR_FALSE; } return result; } /** * Tries to join the two adjacent bands. Returns PR_TRUE if successful and * PR_FALSE otherwise * * If the two bands are joined, the previous band is the the band that's deleted */ PRBool nsSpaceManager::JoinBands(BandRect* aBand, BandRect* aPrevBand) { if (CanJoinBands(aBand, aPrevBand)) { BandRect* startOfNextBand = aBand; while (aPrevBand != startOfNextBand) { // Adjust the top of the band we're keeping, and then move to the next // rect within the band aBand->mTop = aPrevBand->mTop; aBand = aBand->Next(); // Delete the rect from the previous band BandRect* next = aPrevBand->Next(); aPrevBand->Remove(); delete aPrevBand; aPrevBand = next; } return PR_TRUE; } return PR_FALSE; } /** * Adds a new rect to a band. * * @param aBand the first rect in the band * @param aBandRect the band rect to add to the band */ void nsSpaceManager::AddRectToBand(BandRect* aBand, BandRect* aBandRect) { NS_PRECONDITION((aBand->mTop == aBandRect->mTop) && (aBand->mBottom == aBandRect->mBottom), "bad band"); NS_PRECONDITION(1 == aBandRect->mNumFrames, "shared band rect"); nscoord topOfBand = aBand->mTop; // Figure out where in the band horizontally to insert the rect do { // Compare the left edge of the new rect with the left edge of the existing // rect if (aBandRect->mLeft < aBand->mLeft) { // The new rect's left edge is to the left of the existing rect's left edge. // Could be any of these cases (N is new rect, E is existing rect): // // Case 1: left-of Case 2: overlaps Case 3: N.contains(E) // --------------- ---------------- --------------------- // +-----+ +-----+ +-----+ +---------+ // | N | | E | | N | | N | // +-----+ +-----+ +-----+ +---------+ // +-----+ +---+ // | E | | E | // +-----+ +---+ // // Do the two rectangles overlap? if (aBandRect->mRight <= aBand->mLeft) { // No, the new rect is completely to the left of the existing rect // (case #1). Insert a new rect aBand->InsertBefore(aBandRect); return; } // Yes, they overlap. Compare the right edges. if (aBandRect->mRight > aBand->mRight) { // The new rect's right edge is to the right of the existing rect's // right edge (case #3). Split the new rect BandRect* r1 = aBandRect->SplitHorizontally(aBand->mLeft); // Insert the part of the new rect that's to the left of the existing // rect as a new band rect aBand->InsertBefore(aBandRect); // Continue below with the part that overlaps the existing rect aBandRect = r1; } else { if (aBand->mRight > aBandRect->mRight) { // The existing rect extends past the new rect (case #2). Split the // existing rect BandRect* r1 = aBand->SplitHorizontally(aBandRect->mRight); // Insert the new right half of the existing rect aBand->InsertAfter(r1); } // Insert the part of the new rect that's to the left of the existing // rect aBandRect->mRight = aBand->mLeft; aBand->InsertBefore(aBandRect); // Mark the existing rect as shared aBand->AddFrame(aBandRect->mFrame); return; } } if (aBandRect->mLeft > aBand->mLeft) { // The new rect's left edge is to the right of the existing rect's left // edge. Could be any one of these cases: // // Case 4: right-of Case 5: overlaps Case 6: E.Contains(N) // --------------- ---------------- --------------------- // +-----+ +-----+ +-----+ +------------+ // | E | | N | | E | | E | // +-----+ +-----+ +-----+ +------------+ // +-----+ +-----+ // | N | | N | // +-----+ +-----+ // if (aBandRect->mLeft >= aBand->mRight) { // The new rect is to the right of the existing rect (case #4), so move // to the next rect in the band aBand = aBand->Next(); continue; } // The rects overlap, so divide the existing rect into two rects: the // part to the left of the new rect, and the part that overlaps BandRect* r1 = aBand->SplitHorizontally(aBandRect->mLeft); // Insert the new right half of the existing rect, and make it the current // rect aBand->InsertAfter(r1); aBand = r1; } // At this point the left edge of the new rect is the same as the left edge // of the existing rect NS_ASSERTION(aBandRect->mLeft == aBand->mLeft, "unexpected rect"); // Compare which rect is wider, the new rect or the existing rect if (aBand->mRight > aBandRect->mRight) { // The existing rect is wider (case #6). Divide the existing rect into // two rects: the part that overlaps, and the part to the right of the // new rect BandRect* r1 = aBand->SplitHorizontally(aBandRect->mRight); // Insert the new right half of the existing rect aBand->InsertAfter(r1); // Mark the overlap as being shared aBand->AddFrame(aBandRect->mFrame); return; } else { // Indicate the frames share the existing rect aBand->AddFrame(aBandRect->mFrame); if (aBand->mRight == aBandRect->mRight) { // The new and existing rect have the same right edge. We're all done, // and the new band rect is no longer needed delete aBandRect; return; } else { // The new rect is wider than the existing rect (cases #5). Set the // new rect to be the overhang, and move to the next rect within the band aBandRect->mLeft = aBand->mRight; aBand = aBand->Next(); continue; } } } while (aBand->mTop == topOfBand); // Insert a new rect aBand->InsertBefore(aBandRect); } // When comparing a rect to a band there are seven cases to consider. // 'R' is the rect and 'B' is the band. // // Case 1 Case 2 Case 3 Case 4 // ------ ------ ------ ------ // +-----+ +-----+ +-----+ +-----+ // | R | | R | +-----+ +-----+ | | | | // +-----+ +-----+ | | | R | | B | | B | // +-----+ | B | +-----+ | | +-----+ | | // | | | | +-----+ | R | +-----+ // | B | +-----+ +-----+ // | | // +-----+ // // // // Case 5 Case 6 Case 7 // ------ ------ ------ // +-----+ +-----+ +-----+ +-----+ // | | | R | | B | | | +-----+ // | B | +-----+ +-----+ | R | | B | // | | | | +-----+ // +-----+ +-----+ // +-----+ // | R | // +-----+ // void nsSpaceManager::InsertBandRect(BandRect* aBandRect) { // If there are no existing bands or this rect is below the bottommost // band, then add a new band nscoord yMost; if (!YMost(yMost) || (aBandRect->mTop >= yMost)) { mBandList.Append(aBandRect); return; } // Examine each band looking for a band that intersects this rect NS_ASSERTION(!mBandList.IsEmpty(), "no bands"); BandRect* band = mBandList.Head(); while (nsnull != band) { // Compare the top edge of this rect with the top edge of the band if (aBandRect->mTop < band->mTop) { // The top edge of the rect is above the top edge of the band. // Is there any overlap? if (aBandRect->mBottom <= band->mTop) { // Case #1. This rect is completely above the band, so insert a // new band before the current band band->InsertBefore(aBandRect); break; // we're all done } // Case #2 and case #7. Divide this rect, creating a new rect for // the part that's above the band BandRect* bandRect1 = new BandRect(aBandRect->mLeft, aBandRect->mTop, aBandRect->mRight, band->mTop, aBandRect->mFrame); // Insert bandRect1 as a new band band->InsertBefore(bandRect1); // Modify this rect to exclude the part above the band aBandRect->mTop = band->mTop; } else if (aBandRect->mTop > band->mTop) { // The top edge of the rect is below the top edge of the band. Is there // any overlap? if (aBandRect->mTop >= band->mBottom) { // Case #5. This rect is below the current band. Skip to the next band band = GetNextBand(band); continue; } // Case #3 and case #4. Divide the current band into two bands with the // top band being the part that's above the rect DivideBand(band, aBandRect->mTop); // Skip to the bottom band that we just created band = GetNextBand(band); } // At this point the rect and the band should have the same y-offset NS_ASSERTION(aBandRect->mTop == band->mTop, "unexpected band"); // Is the band higher than the rect? if (band->mBottom > aBandRect->mBottom) { // Divide the band into two bands with the top band the same height // as the rect DivideBand(band, aBandRect->mBottom); } if (aBandRect->mBottom == band->mBottom) { // Add the rect to the band AddRectToBand(band, aBandRect); break; } else { // Case #4 and case #7. The rect contains the band vertically. Divide // the rect, creating a new rect for the part that overlaps the band BandRect* bandRect1 = new BandRect(aBandRect->mLeft, aBandRect->mTop, aBandRect->mRight, band->mBottom, aBandRect->mFrame); // Add bandRect1 to the band AddRectToBand(band, bandRect1); // Modify aBandRect to be the part below the band aBandRect->mTop = band->mBottom; // Continue with the next band band = GetNextBand(band); if (nsnull == band) { // Append a new bottommost band mBandList.Append(aBandRect); break; } } } } nsresult nsSpaceManager::AddRectRegion(nsIFrame* aFrame, const nsRect& aUnavailableSpace) { NS_PRECONDITION(nsnull != aFrame, "null frame"); NS_PRECONDITION(aUnavailableSpace.width >= 0 && aUnavailableSpace.height >= 0, "Negative dimensions not allowed"); // See if there is already a region associated with aFrame FrameInfo* frameInfo = GetFrameInfoFor(aFrame); if (nsnull != frameInfo) { NS_WARNING("aFrame is already associated with a region"); return NS_ERROR_FAILURE; } // Convert the frame to world coordinates nsRect rect(aUnavailableSpace.x + mX, aUnavailableSpace.y + mY, aUnavailableSpace.width, aUnavailableSpace.height); if (rect.y > mLowestTop) mLowestTop = rect.y; // Create a frame info structure frameInfo = CreateFrameInfo(aFrame, rect); if (nsnull == frameInfo) { return NS_ERROR_OUT_OF_MEMORY; } if (aUnavailableSpace.height <= 0) return NS_OK; // Allocate a band rect BandRect* bandRect = new BandRect(rect.x, rect.y, rect.XMost(), rect.YMost(), aFrame); if (nsnull == bandRect) { return NS_ERROR_OUT_OF_MEMORY; } // Insert the band rect InsertBandRect(bandRect); return NS_OK; } nsresult nsSpaceManager::RemoveTrailingRegions(nsIFrame* aFrameList) { nsVoidHashSet frameSet; frameSet.Init(1); for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) { frameSet.Put(f); } // Pop frame regions off as long as they're in the set of frames to // remove while (mFrameInfoMap && frameSet.Contains(mFrameInfoMap->mFrame)) { RemoveRegion(mFrameInfoMap->mFrame); } #ifdef DEBUG for (FrameInfo* frameInfo = mFrameInfoMap; frameInfo; frameInfo = frameInfo->mNext) { NS_ASSERTION(!frameSet.Contains(frameInfo->mFrame), "Frame region deletion was requested but we couldn't delete it"); } #endif return NS_OK; } nsresult nsSpaceManager::RemoveRegion(nsIFrame* aFrame) { // Get the frame info associated with aFrame FrameInfo* frameInfo = GetFrameInfoFor(aFrame); if (nsnull == frameInfo) { NS_WARNING("no region associated with aFrame"); return NS_ERROR_INVALID_ARG; } if (frameInfo->mRect.height > 0) { NS_ASSERTION(!mBandList.IsEmpty(), "no bands"); BandRect* band = mBandList.Head(); BandRect* prevBand = nsnull; PRBool prevFoundMatchingRect = PR_FALSE; // Iterate each band looking for rects tagged with aFrame while (nsnull != band) { BandRect* rect = band; BandRect* prevRect = nsnull; nscoord topOfBand = band->mTop; PRBool foundMatchingRect = PR_FALSE; PRBool prevIsSharedRect = PR_FALSE; // Iterate each rect in the band do { PRBool isSharedRect = PR_FALSE; if (rect->IsOccupiedBy(aFrame)) { // Remember that we found a matching rect in this band foundMatchingRect = PR_TRUE; if (rect->mNumFrames > 1) { // The band rect is occupied by more than one frame rect->RemoveFrame(aFrame); // Remember that this rect was being shared by more than one frame // including aFrame isSharedRect = PR_TRUE; } else { // The rect isn't shared so just delete it BandRect* next = rect->Next(); rect->Remove(); if (rect == band) { // The rect we're deleting is the start of the band if (topOfBand == next->mTop) { band = next; } else { band = nsnull; } } delete rect; rect = next; // We don't need to try and coalesce adjacent rects in this case prevRect = nsnull; prevIsSharedRect = PR_FALSE; continue; } } // If we found a shared rect occupied by aFrame, then we need to try // and coalesce adjacent rects if (prevIsSharedRect || (isSharedRect && (nsnull != prevRect))) { NS_ASSERTION(nsnull != prevRect, "no previous rect"); if ((prevRect->mRight == rect->mLeft) && (prevRect->HasSameFrameList(rect))) { // Modify the current rect's left edge, and delete the previous rect rect->mLeft = prevRect->mLeft; prevRect->Remove(); if (prevRect == band) { // the rect we're deleting is the start of the band band = rect; } delete prevRect; } } // Get the next rect in the band prevRect = rect; prevIsSharedRect = isSharedRect; rect = rect->Next(); } while (rect->mTop == topOfBand); if (nsnull != band) { // If we found a rect occupied by aFrame in this band or the previous band // then try to join the two bands if ((nsnull != prevBand) && (foundMatchingRect || prevFoundMatchingRect)) { // Try and join this band with the previous band JoinBands(band, prevBand); } } // Move to the next band prevFoundMatchingRect = foundMatchingRect; prevBand = band; band = (rect == &mBandList) ? nsnull : rect; } } DestroyFrameInfo(frameInfo); return NS_OK; } void nsSpaceManager::ClearRegions() { ClearFrameInfo(); mBandList.Clear(); mLowestTop = NSCOORD_MIN; } void nsSpaceManager::PushState() { // This is a quick and dirty push implementation, which // only saves the (x,y) and last frame in the mFrameInfoMap // which is enough info to get us back to where we should be // when pop is called. // // The alternative would be to make full copies of the contents // of mBandList and mFrameInfoMap and restore them when pop is // called, but I'm not sure it's worth the effort/bloat at this // point, since this push/pop mechanism is only used to undo any // floats that were added during the unconstrained reflow // in nsBlockReflowContext::DoReflowBlock(). (See bug 96736) // // It should also be noted that the state for mFloatDamage is // intentionally not saved or restored in PushState() and PopState(), // since that could lead to bugs where damage is missed/dropped when // we move from position A to B (during the intermediate incremental // reflow mentioned above) and then from B to C during the subsequent // reflow. In the typical case A and C will be the same, but not always. // Allowing mFloatDamage to accumulate the damage incurred during both // reflows ensures that nothing gets missed. SpaceManagerState *state; if(mSavedStates) { state = new SpaceManagerState; } else { state = &mAutoState; } NS_ASSERTION(state, "PushState() failed!"); if (!state) { return; } state->mX = mX; state->mY = mY; state->mLowestTop = mLowestTop; if (mFrameInfoMap) { state->mLastFrame = mFrameInfoMap->mFrame; } else { state->mLastFrame = nsnull; } // Now that we've saved our state, add it to mSavedStates. state->mNext = mSavedStates; mSavedStates = state; } void nsSpaceManager::PopState() { // This is a quick and dirty pop implementation, to // match the current implementation of PushState(). The // idea here is to remove any frames that have been added // to the mFrameInfoMap since the last call to PushState(). NS_ASSERTION(mSavedStates, "Invalid call to PopState()!"); if (!mSavedStates) { return; } // mFrameInfoMap is LIFO so keep removing what it points // to until we hit mLastFrame. while (mFrameInfoMap && mFrameInfoMap->mFrame != mSavedStates->mLastFrame) { RemoveRegion(mFrameInfoMap->mFrame); } // If we trip this assertion it means that someone added // PushState()/PopState() calls around code that actually // removed mLastFrame from mFrameInfoMap, which means our // state is now out of sync with what we thought it should be. NS_ASSERTION(((mSavedStates->mLastFrame && mFrameInfoMap) || (!mSavedStates->mLastFrame && !mFrameInfoMap)), "Unexpected outcome!"); mX = mSavedStates->mX; mY = mSavedStates->mY; mLowestTop = mSavedStates->mLowestTop; // Now that we've restored our state, pop the topmost // state and delete it. Make sure not to delete the mAutoState element // as it is embedded in this class SpaceManagerState *state = mSavedStates; mSavedStates = mSavedStates->mNext; if(state != &mAutoState) { delete state; } } void nsSpaceManager::DiscardState() { NS_ASSERTION(mSavedStates, "Invalid call to DiscardState()!"); if (!mSavedStates) { return; } SpaceManagerState *state = mSavedStates; mSavedStates = mSavedStates->mNext; if(state != &mAutoState) { delete state; } } nscoord nsSpaceManager::GetLowestRegionTop() { if (mLowestTop == NSCOORD_MIN) return mLowestTop; return mLowestTop - mY; } #ifdef DEBUG void DebugListSpaceManager(nsSpaceManager *aSpaceManager) { aSpaceManager->List(stdout); } nsresult nsSpaceManager::List(FILE* out) { nsAutoString tmp; fprintf(out, "SpaceManager@%p", this); if (mFrame) { nsIFrameDebug* frameDebug; if (NS_SUCCEEDED(mFrame->QueryInterface(NS_GET_IID(nsIFrameDebug), (void**)&frameDebug))) { frameDebug->GetFrameName(tmp); fprintf(out, " frame="); fputs(NS_LossyConvertUCS2toASCII(tmp).get(), out); fprintf(out, "@%p", mFrame); } } fprintf(out, " xy=%d,%d <\n", mX, mY); if (mBandList.IsEmpty()) { fprintf(out, " no bands\n"); } else { BandRect* band = mBandList.Head(); do { fprintf(out, " left=%d top=%d right=%d bottom=%d numFrames=%d", band->mLeft, band->mTop, band->mRight, band->mBottom, band->mNumFrames); if (1 == band->mNumFrames) { nsIFrameDebug* frameDebug; if (NS_SUCCEEDED(band->mFrame->QueryInterface(NS_GET_IID(nsIFrameDebug), (void**)&frameDebug))) { frameDebug->GetFrameName(tmp); fprintf(out, " frame="); fputs(NS_LossyConvertUCS2toASCII(tmp).get(), out); fprintf(out, "@%p", band->mFrame); } } else if (1 < band->mNumFrames) { fprintf(out, "\n "); nsVoidArray* a = band->mFrames; PRInt32 i, n = a->Count(); for (i = 0; i < n; i++) { nsIFrame* frame = (nsIFrame*) a->ElementAt(i); if (frame) { nsIFrameDebug* frameDebug; if (NS_SUCCEEDED(frame->QueryInterface(NS_GET_IID(nsIFrameDebug), (void**)&frameDebug))) { frameDebug->GetFrameName(tmp); fputs(NS_LossyConvertUCS2toASCII(tmp).get(), out); fprintf(out, "@%p ", frame); } } } } fprintf(out, "\n"); band = band->Next(); } while (band != mBandList.Head()); } fprintf(out, ">\n"); return NS_OK; } #endif nsSpaceManager::FrameInfo* nsSpaceManager::GetFrameInfoFor(nsIFrame* aFrame) { FrameInfo* result = nsnull; for (result = mFrameInfoMap; result; result = result->mNext) { if (result->mFrame == aFrame) { break; } } return result; } nsSpaceManager::FrameInfo* nsSpaceManager::CreateFrameInfo(nsIFrame* aFrame, const nsRect& aRect) { FrameInfo* frameInfo = new FrameInfo(aFrame, aRect); if (frameInfo) { // Link it into the list frameInfo->mNext = mFrameInfoMap; mFrameInfoMap = frameInfo; } return frameInfo; } void nsSpaceManager::DestroyFrameInfo(FrameInfo* aFrameInfo) { // See if it's at the head of the list if (mFrameInfoMap == aFrameInfo) { mFrameInfoMap = aFrameInfo->mNext; } else { FrameInfo* prev; // Find the previous node in the list for (prev = mFrameInfoMap; prev && (prev->mNext != aFrameInfo); prev = prev->mNext) { ; } // Disconnect it from the list NS_ASSERTION(prev, "element not in list"); if (prev) { prev->mNext = aFrameInfo->mNext; } } delete aFrameInfo; } static PRBool ShouldClearFrame(nsIFrame* aFrame, PRUint8 aBreakType) { PRUint8 floatType = aFrame->GetStyleDisplay()->mFloats; PRBool result; switch (aBreakType) { case NS_STYLE_CLEAR_LEFT_AND_RIGHT: result = PR_TRUE; break; case NS_STYLE_CLEAR_LEFT: result = floatType == NS_STYLE_FLOAT_LEFT; break; case NS_STYLE_CLEAR_RIGHT: result = floatType == NS_STYLE_FLOAT_RIGHT; break; default: result = PR_FALSE; } return result; } nscoord nsSpaceManager::ClearFloats(nscoord aY, PRUint8 aBreakType) { nscoord bottom = aY + mY; for (FrameInfo *frame = mFrameInfoMap; frame; frame = frame->mNext) { if (ShouldClearFrame(frame->mFrame, aBreakType)) { if (frame->mRect.YMost() > bottom) { bottom = frame->mRect.YMost(); } } } bottom -= mY; return bottom; } ///////////////////////////////////////////////////////////////////////////// // FrameInfo MOZ_DECL_CTOR_COUNTER(nsSpaceManager::FrameInfo) nsSpaceManager::FrameInfo::FrameInfo(nsIFrame* aFrame, const nsRect& aRect) : mFrame(aFrame), mRect(aRect), mNext(0) { MOZ_COUNT_CTOR(nsSpaceManager::FrameInfo); } #ifdef NS_BUILD_REFCNT_LOGGING nsSpaceManager::FrameInfo::~FrameInfo() { MOZ_COUNT_DTOR(nsSpaceManager::FrameInfo); } #endif ///////////////////////////////////////////////////////////////////////////// // BandRect MOZ_DECL_CTOR_COUNTER(BandRect) nsSpaceManager::BandRect::BandRect(nscoord aLeft, nscoord aTop, nscoord aRight, nscoord aBottom, nsIFrame* aFrame) { MOZ_COUNT_CTOR(BandRect); mLeft = aLeft; mTop = aTop; mRight = aRight; mBottom = aBottom; mFrame = aFrame; mNumFrames = 1; } nsSpaceManager::BandRect::BandRect(nscoord aLeft, nscoord aTop, nscoord aRight, nscoord aBottom, nsVoidArray* aFrames) { MOZ_COUNT_CTOR(BandRect); mLeft = aLeft; mTop = aTop; mRight = aRight; mBottom = aBottom; mFrames = new nsVoidArray; mFrames->operator=(*aFrames); mNumFrames = mFrames->Count(); } nsSpaceManager::BandRect::~BandRect() { MOZ_COUNT_DTOR(BandRect); if (mNumFrames > 1) { delete mFrames; } } nsSpaceManager::BandRect* nsSpaceManager::BandRect::SplitVertically(nscoord aBottom) { // Allow aBottom == mTop, so we can split off an empty rectangle NS_PRECONDITION((aBottom >= mTop) && (aBottom < mBottom), "bad argument"); // Create a new band rect for the bottom part BandRect* bottomBandRect; if (mNumFrames > 1) { bottomBandRect = new BandRect(mLeft, aBottom, mRight, mBottom, mFrames); } else { bottomBandRect = new BandRect(mLeft, aBottom, mRight, mBottom, mFrame); } // This band rect becomes the top part, so adjust the bottom edge mBottom = aBottom; return bottomBandRect; } nsSpaceManager::BandRect* nsSpaceManager::BandRect::SplitHorizontally(nscoord aRight) { // Allow aRight == mLeft, so we can split off an empty rectangle NS_PRECONDITION((aRight >= mLeft) && (aRight < mRight), "bad argument"); // Create a new band rect for the right part BandRect* rightBandRect; if (mNumFrames > 1) { rightBandRect = new BandRect(aRight, mTop, mRight, mBottom, mFrames); } else { rightBandRect = new BandRect(aRight, mTop, mRight, mBottom, mFrame); } // This band rect becomes the left part, so adjust the right edge mRight = aRight; return rightBandRect; } PRBool nsSpaceManager::BandRect::IsOccupiedBy(const nsIFrame* aFrame) const { PRBool result; if (1 == mNumFrames) { result = (mFrame == aFrame); } else { PRInt32 count = mFrames->Count(); result = PR_FALSE; for (PRInt32 i = 0; i < count; i++) { nsIFrame* f = (nsIFrame*)mFrames->ElementAt(i); if (f == aFrame) { result = PR_TRUE; break; } } } return result; } void nsSpaceManager::BandRect::AddFrame(const nsIFrame* aFrame) { if (1 == mNumFrames) { nsIFrame* f = mFrame; mFrames = new nsVoidArray; mFrames->AppendElement(f); } mNumFrames++; mFrames->AppendElement((void*)aFrame); NS_POSTCONDITION(mFrames->Count() == mNumFrames, "bad frame count"); } void nsSpaceManager::BandRect::RemoveFrame(const nsIFrame* aFrame) { NS_PRECONDITION(mNumFrames > 1, "only one frame"); mFrames->RemoveElement((void*)aFrame); mNumFrames--; if (1 == mNumFrames) { nsIFrame* f = (nsIFrame*)mFrames->ElementAt(0); delete mFrames; mFrame = f; } } PRBool nsSpaceManager::BandRect::HasSameFrameList(const BandRect* aBandRect) const { PRBool result; // Check whether they're occupied by the same number of frames if (mNumFrames != aBandRect->mNumFrames) { result = PR_FALSE; } else if (1 == mNumFrames) { result = (mFrame == aBandRect->mFrame); } else { result = PR_TRUE; // For each frame occupying this band rect check whether it also occupies // aBandRect PRInt32 count = mFrames->Count(); for (PRInt32 i = 0; i < count; i++) { nsIFrame* f = (nsIFrame*)mFrames->ElementAt(i); if (-1 == aBandRect->mFrames->IndexOf(f)) { result = PR_FALSE; break; } } } return result; } /** * Internal helper function that counts the number of rects in this band * including the current band rect */ PRInt32 nsSpaceManager::BandRect::Length() const { PRInt32 len = 1; BandRect* bandRect = Next(); // Because there's a header cell we know we'll either find the next band // (which has a different y-offset) or the header cell which has an invalid // y-offset while (bandRect->mTop == mTop) { len++; bandRect = bandRect->Next(); } return len; } //---------------------------------------------------------------------- nsAutoSpaceManager::~nsAutoSpaceManager() { // Restore the old space manager in the reflow state if necessary. if (mNew) { #ifdef NOISY_SPACEMANAGER printf("restoring old space manager %p\n", mOld); #endif mReflowState.mSpaceManager = mOld; #ifdef NOISY_SPACEMANAGER if (mOld) { NS_STATIC_CAST(nsFrame *, mReflowState.frame)->ListTag(stdout); printf(": space-manager %p after reflow\n", mOld); mOld->List(stdout); } #endif #ifdef DEBUG if (mOwns) #endif delete mNew; } } nsresult nsAutoSpaceManager::CreateSpaceManagerFor(nsPresContext *aPresContext, nsIFrame *aFrame) { // Create a new space manager and install it in the reflow // state. `Remember' the old space manager so we can restore it // later. mNew = new nsSpaceManager(aPresContext->PresShell(), aFrame); if (! mNew) return NS_ERROR_OUT_OF_MEMORY; #ifdef NOISY_SPACEMANAGER printf("constructed new space manager %p (replacing %p)\n", mNew, mReflowState.mSpaceManager); #endif // Set the space manager in the existing reflow state mOld = mReflowState.mSpaceManager; mReflowState.mSpaceManager = mNew; return NS_OK; }