/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsPageContentFrame.h" #include "nsHTMLParts.h" #include "nsIContent.h" #include "nsPresContext.h" #include "nsIRenderingContext.h" #include "nsHTMLAtoms.h" #include "nsLayoutAtoms.h" #include "nsIPresShell.h" #include "nsIDeviceContext.h" #include "nsReadableUtils.h" #include "nsSimplePageSequence.h" #include "nsIView.h" #if defined(DEBUG_rods) || defined(DEBUG_dcone) //#define DEBUG_PRINTING #endif nsresult NS_NewPageContentFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame) { NS_PRECONDITION(aNewFrame, "null OUT ptr"); nsPageContentFrame* it = new (aPresShell) nsPageContentFrame; if (nsnull == it) { return NS_ERROR_OUT_OF_MEMORY; } *aNewFrame = it; return NS_OK; } nsPageContentFrame::nsPageContentFrame() : mClipRect(-1, -1, -1, -1) { } NS_IMETHODIMP nsPageContentFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsPageContentFrame", aReflowState.reason); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); aStatus = NS_FRAME_COMPLETE; // initialize out parameter if (eReflowReason_Incremental != aReflowState.reason) { // Resize our frame allowing it only to be as big as we are // XXX Pay attention to the page's border and padding... if (mFrames.NotEmpty()) { nsIFrame* frame = mFrames.FirstChild(); nsSize maxSize(aReflowState.availableWidth, aReflowState.availableHeight); nsHTMLReflowState kidReflowState(aPresContext, aReflowState, frame, maxSize); mPD->mPageContentSize = aReflowState.availableWidth; // Reflow the page content area to get the child's desired size ReflowChild(frame, aPresContext, aDesiredSize, kidReflowState, 0, 0, 0, aStatus); // The document element's background should cover the entire canvas, so // take into account the combined area and any space taken up by // absolutely positioned elements nsMargin padding(0,0,0,0); // XXXbz this screws up percentage padding (sets padding to zero // in the percentage padding case) kidReflowState.mStylePadding->GetPadding(padding); // First check the combined area if (NS_FRAME_OUTSIDE_CHILDREN & frame->GetStateBits()) { // The background covers the content area and padding area, so check // for children sticking outside the child frame's padding edge if (aDesiredSize.mOverflowArea.XMost() > aDesiredSize.width) { mPD->mPageContentXMost = aDesiredSize.mOverflowArea.XMost() + kidReflowState.mStyleBorder->GetBorderWidth(NS_SIDE_RIGHT) + padding.right; } } // Place and size the child FinishReflowChild(frame, aPresContext, &kidReflowState, aDesiredSize, 0, 0, 0); NS_ASSERTION(!NS_FRAME_IS_COMPLETE(aStatus) || !frame->GetNextInFlow(), "bad child flow list"); #ifdef DEBUG_PRINTING nsRect r = frame->GetRect(); printf("PCF: Area Frame %p Bounds: %5d,%5d,%5d,%5d\n", frame, r.x, r.y, r.width, r.height); nsIView* view = frame->GetView(); if (view) { r = view->GetBounds(); printf("PCF: Area Frame View Bounds: %5d,%5d,%5d,%5d\n", r.x, r.y, r.width, r.height); } else { printf("PCF: Area Frame View Bounds: NO VIEW\n"); } #endif } // Reflow our fixed frames mFixedContainer.Reflow(this, aPresContext, aReflowState, aReflowState.availableWidth, aReflowState.availableHeight); // Return our desired size aDesiredSize.width = aReflowState.availableWidth; if (aReflowState.availableHeight != NS_UNCONSTRAINEDSIZE) { aDesiredSize.height = aReflowState.availableHeight; } } NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize); return NS_OK; } nsIAtom* nsPageContentFrame::GetType() const { return nsLayoutAtoms::pageContentFrame; } #ifdef DEBUG NS_IMETHODIMP nsPageContentFrame::GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("PageContent"), aResult); } #endif /* virtual */ PRBool nsPageContentFrame::IsContainingBlock() const { return PR_TRUE; } //------------------------------------------------------------------------------ NS_IMETHODIMP nsPageContentFrame::Paint(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer, PRUint32 aFlags) { aRenderingContext.PushState(); nsRect rect; if (mClipRect.width != -1 || mClipRect.height != -1) { rect = mClipRect; } else { rect = mRect; rect.x = 0; rect.y = 0; } aRenderingContext.SetClipRect(rect, nsClipCombine_kReplace); nsresult rv = nsContainerFrame::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); #if defined(DEBUG_rods) || defined(DEBUG_dcone) if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) { nsRect r = mRect; r.x = 0; r.y = 0; aRenderingContext.SetColor(NS_RGB(0, 0, 0)); aRenderingContext.DrawRect(r); } #endif aRenderingContext.PopState(); return rv; }