/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Oracle Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef _GFX_COLOR_H #define _GFX_COLOR_H #include "nsPrintfCString.h" #include "gfxTypes.h" struct gfxRGBA { gfxFloat r, g, b, a; gfxRGBA() { } gfxRGBA(const gfxRGBA& c) : r(c.r), g(c.g), b(c.b), a(c.a) {} gfxRGBA(gfxFloat _r, gfxFloat _g, gfxFloat _b, gfxFloat _a=1.0) : r(_r), g(_g), b(_b), a(_a) {} gfxRGBA(PRUint32 c) { r = ((c >> 0) & 0xff) / 255.0; g = ((c >> 8) & 0xff) / 255.0; b = ((c >> 16) & 0xff) / 255.0; a = ((c >> 24) & 0xff) / 255.0; } gfxRGBA(const char* str) { a = 1.0; // if aString[0] is a #, parse it as hex // if aString[0] is a letter, parse it as a color name // if aString[0] is a number, parse it loosely as hex } PRUint32 Packed() const { return (((PRUint8)(a * 255.0) << 24) | ((PRUint8)(b * 255.0) << 16) | ((PRUint8)(g * 255.0) << 8) | ((PRUint8)(r * 255.0))); } // XXX I'd really prefer to just have this return an nsACString // Does this function even make sense, since we're just ignoring the alpha value? void Hex(nsACString& result) const { nsPrintfCString hex(8, "%02x%02x%02x", PRUint8(r*255.0), PRUint8(g*255.0), PRUint8(b*255.0)); result.Assign(hex); } }; #endif /* _GFX_COLOR_H */