/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Oracle Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_MATRIX_H #define GFX_MATRIX_H #include #include "gfxPoint.h" #include "gfxTypes.h" // XX - I don't think this class should use gfxFloat at all, // but should use 'double' and be called gfxDoubleMatrix; // we can then typedef that to gfxMatrix where we typedef // double to be gfxFloat. class gfxMatrix { protected: cairo_matrix_t mat; public: gfxMatrix() { Reset(); } gfxMatrix(const gfxMatrix& m) : mat(m.mat) {} gfxMatrix(gfxFloat a, gfxFloat b, gfxFloat c, gfxFloat d, gfxFloat tx, gfxFloat ty) { mat.xx = a; mat.yx = b; mat.xy = c; mat.yy = d; mat.x0 = tx; mat.y0 = ty; } gfxMatrix(const cairo_matrix_t& m) { mat = m; } gfxMatrix& operator=(const cairo_matrix_t& m) { mat = m; return *this; } const gfxMatrix& operator *= (const gfxMatrix& m) { return Multiply(m); } gfxMatrix operator * (const gfxMatrix& m) { return gfxMatrix(*this).Multiply(m); } // conversion to other types cairo_matrix_t ToCairoMatrix() const { return mat; } void ToValues(gfxFloat *xx, gfxFloat *yx, gfxFloat *xy, gfxFloat *yy, gfxFloat *x0, gfxFloat *y0) const { *xx = mat.xx; *yx = mat.yx; *xy = mat.xy; *yy = mat.yy; *x0 = mat.x0; *y0 = mat.y0; } // matrix operations const gfxMatrix& Reset() { cairo_matrix_init_identity(&mat); return *this; } const gfxMatrix& Invert() { cairo_matrix_invert(&mat); return *this; } const gfxMatrix& Scale(gfxFloat x, gfxFloat y) { cairo_matrix_scale(&mat, x, y); return *this; } const gfxMatrix& Translate(const gfxPoint& pt) { cairo_matrix_translate(&mat, pt.x, pt.y); return *this; } const gfxMatrix& Rotate(gfxFloat radians) { gfxFloat s = sin(radians); gfxFloat c = cos(radians); gfxMatrix t( c, s, -s, c, 0, 0); return *this = t.Multiply(*this); } const gfxMatrix& Multiply(const gfxMatrix& m) { cairo_matrix_multiply(&mat, &mat, &m.mat); return *this; } void TransformDistance(gfxFloat *dx, gfxFloat *dy) const { cairo_matrix_transform_distance(&mat, dx, dy); } void TransformPoint(gfxFloat *x, gfxFloat *y) const { cairo_matrix_transform_point(&mat, x, y); } gfxSize GetScaling() const { return gfxSize(mat.xx, mat.yy); } gfxPoint GetTranslation() const { return gfxPoint(mat.x0, mat.y0); } bool HasShear() const { return ((mat.xy != 0.0) || (mat.yx != 0.0)); } }; #endif /* GFX_MATRIX_H */