/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Oracle Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_RECT_H #define GFX_RECT_H #include "gfxTypes.h" #include "gfxPoint.h" struct gfxRect { // pt? point? gfxPoint pos; gfxSize size; gfxRect() {} gfxRect(const gfxRect& s) : pos(s.pos), size(s.size) {} gfxRect(const gfxPoint& _pos, const gfxSize& _size) : pos(_pos), size(_size) {} gfxRect(gfxFloat _x, gfxFloat _y, gfxFloat _width, gfxFloat _height) : pos(_x, _y), size(_width, _height) {} int operator==(const gfxRect& s) const { return (pos == s.pos) && (size == s.size); } int operator!=(const gfxRect& s) const { return (pos != s.pos) || (size != s.size); } // XXX figure out what methods (intersect, union, etc) we use and add them. }; #endif /* GFX_RECT_H */