/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Oracle Corporation code. * * The Initial Developer of the Original Code is Oracle Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * ********************************************************* * This file is under construction. Ignore it for a while. * ********************************************************* */ class gfxRegion { public: gfxRegion(const gfxRegion& r); gfxRegion(const gfxRect& r); gfxRegion& operator=(const gfxRegion& r); gfxRegion& operator=(const gfxRect& r); int operator==(const gfxRegion& r) const; int operator!=(const gfxRegion& r) const; gfxPoint& operator+=(const gfxRegion& r); // Union gfxPoint& operator+=(const gfxRect& r); // Union gfxPoint& operator-=(const gfxRegion& r); // Subtract gfxPoint& operator-=(const gfxRect& r); // Subtract void SetTo(const nsIRegion &aRegion); void SetTo(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight); void Intersect(const nsIRegion &aRegion); void Intersect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight); void Union(const nsIRegion &aRegion); void Union(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight); void Subtract(const nsIRegion &aRegion); void Subtract(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight); PRBool IsEmpty(void); PRBool IsEqual(const nsIRegion &aRegion); void GetBoundingBox(PRInt32 *aX, PRInt32 *aY, PRInt32 *aWidth, PRInt32 *aHeight); void Offset(PRInt32 aXOffset, PRInt32 aYOffset); PRBool ContainsRect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight); void GetRects(nsRegionRectSet **aRects); void FreeRects(nsRegionRectSet *aRects); void GetNativeRegion(void *&aRegion) const; void GetRegionComplexity(nsRegionComplexity &aComplexity) const; void GetNumRects(PRUint32 *aRects) const; };