/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is * Crocodile Clips Ltd. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alex Fritze (original author) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" %{C++ struct nsRect; %} [ref] native nsRectRef(nsRect); typedef PRUint32 nscolor; interface nsIRenderingContext; interface nsPresContext; interface nsIDOMSVGMatrix; interface nsISVGRendererSurface; /** * \addtogroup renderer_interfaces Rendering Engine Interfaces * @{ */ /** * One of a number of interfaces (all starting with nsISVGRenderer*) * to be implemented by an SVG rendering engine. See nsISVGRenderer * for more details. * * This interface abstracts a rendering engine-native canvas object * onto which path and glyph geometries can be painted. * * A canvas object is instantiated by the backend for a given * Mozilla-native rendering object with a call to * nsISVGRenderer::createCanvas(). */ [uuid(2e64a227-de4b-4a69-ab82-5dda1579e90f)] interface nsISVGRendererCanvas : nsISupports { /** * Lock a portion of the canvas and obtain a rendering context onto * which Mozilla can paint non-svg content. This is needed for * (partial) foreignObject support. * * lockRenderingContext() calls are paired with * unlockRenderingContext() calls. * * @param rect Area to be locked. * @return Mozilla-native rendering context for the locked area. */ [noscript] nsIRenderingContext lockRenderingContext([const] in nsRectRef rect); /** * Unlock the canvas portion locked with a previous call to * lockRenderingContext(). */ void unlockRenderingContext(); // XXX do we need this? nsPresContext getPresContext(); /** * Fill the canvas with the given color. * * @param color Fill color. */ void clear(in nscolor color); /** * Ensure that all renderings on the canvas have been flushed to the * Mozilla-native rendering context. */ void flush(); /** * Set render mode (clipping or normal draw) */ const unsigned short SVG_RENDER_MODE_NORMAL = 0; const unsigned short SVG_RENDER_MODE_CLIP = 1; attribute unsigned short renderMode; /** * Push/Pop clip path. */ void pushClip(); void popClip(); /** * Set rectangular clip region. */ void setClipRect(in nsIDOMSVGMatrix canvasTM, in float x, in float y, in float width, in float height); /** * Push/Pop surface as primary drawing surface. */ void pushSurface(in nsISVGRendererSurface surface); void popSurface(); /** * Surface composition. */ void compositeSurface(in nsISVGRendererSurface surface, in unsigned long x, in unsigned long y, in float opacity); void compositeSurfaceMatrix(in nsISVGRendererSurface surface, in nsIDOMSVGMatrix canvasTM, in float opacity); }; /** @} */