/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsRect.h" #include #ifdef XP_WIN #include #endif static PRBool TestConstructors() { // Create a rectangle nsRect rect1(10, 20, 30, 40); // Make sure the rectangle was properly initialized if ((rect1.x != 10) || (rect1.y != 20) || (rect1.width != 30) || (rect1.height != 40)) { printf("rect initialization failed!\n"); return PR_FALSE; } // Create a second rect using the copy constructor nsRect rect2(rect1); // Make sure the rectangle was properly initialized if ((rect2.x != rect1.x) || (rect2.y != rect1.y) || (rect2.width != rect1.width) || (rect2.height != rect1.height)) { printf("rect copy constructor failed!\n"); return PR_FALSE; } return PR_TRUE; } static PRBool TestEqualityOperator() { nsRect rect1(10, 20, 30, 40); nsRect rect2(rect1); // Test the equality operator if (!(rect1 == rect2)) { printf("rect equality operator failed!\n"); return PR_FALSE; } // Test the inequality operator if (rect1 != rect2) { printf("rect inequality operator failed!\n"); return PR_FALSE; } // Make sure that two empty rects are equal rect1.Empty(); rect2.Empty(); if (!(rect1 == rect2)) { printf("rect equality operator failed for empty rects!\n"); return PR_FALSE; } return PR_TRUE; } static PRBool TestContainment() { nsRect rect1(10, 10, 50, 50); // Test the point containment methods // // Basic test of a point in the middle of the rect if (!rect1.Contains(rect1.x + rect1.width/2, rect1.y + rect1.height/2)) { printf("point containment test #1 failed!\n"); return PR_FALSE; } // Test against a point at the left/top edges if (!rect1.Contains(rect1.x, rect1.y)) { printf("point containment test #2 failed!\n"); return PR_FALSE; } // Test against a point at the right/bottom extents if (rect1.Contains(rect1.XMost(), rect1.YMost())) { printf("point containment test #3 failed!\n"); return PR_FALSE; } // Test the rect containment methods // nsRect rect2(rect1); // Test against a rect that's the same as rect1 if (!rect1.Contains(rect2)) { printf("rect containment test #1 failed!\n"); return PR_FALSE; } // Test against a rect whose left edge (only) is outside of rect1 rect2.x--; if (rect1.Contains(rect2)) { printf("rect containment test #2 failed!\n"); return PR_FALSE; } rect2.x++; // Test against a rect whose top edge (only) is outside of rect1 rect2.y--; if (rect1.Contains(rect2)) { printf("rect containment test #3 failed!\n"); return PR_FALSE; } rect2.y++; // Test against a rect whose right edge (only) is outside of rect1 rect2.x++; if (rect1.Contains(rect2)) { printf("rect containment test #2 failed!\n"); return PR_FALSE; } rect2.x--; // Test against a rect whose bottom edge (only) is outside of rect1 rect2.y++; if (rect1.Contains(rect2)) { printf("rect containment test #3 failed!\n"); return PR_FALSE; } rect2.y--; return PR_TRUE; } // Test the method that returns a boolean result but doesn't return a // a rectangle static PRBool TestIntersects() { nsRect rect1(10, 10, 50, 50); nsRect rect2(rect1); // Test against a rect that's the same as rect1 if (!rect1.Intersects(rect2)) { printf("rect intersects test #1 failed!\n"); return PR_FALSE; } // Test against a rect that's enclosed by rect1 rect2.Deflate(1, 1); if (!rect1.Contains(rect2) || !rect1.Intersects(rect2)) { printf("rect intersects test #2 failed!\n"); return PR_FALSE; } rect2.Inflate(1, 1); // Make sure inflate and deflate worked correctly if (rect1 != rect2) { printf("rect inflate or deflate failed!\n"); return PR_FALSE; } // Test against a rect that overlaps the left edge of rect1 rect2.x--; if (!rect1.Intersects(rect2)) { printf("rect containment test #3 failed!\n"); return PR_FALSE; } rect2.x++; // Test against a rect that's outside of rect1 on the left rect2.x -= rect2.width; if (rect1.Intersects(rect2)) { printf("rect containment test #4 failed!\n"); return PR_FALSE; } rect2.x += rect2.width; // Test against a rect that overlaps the top edge of rect1 rect2.y--; if (!rect1.Intersects(rect2)) { printf("rect containment test #5 failed!\n"); return PR_FALSE; } rect2.y++; // Test against a rect that's outside of rect1 on the top rect2.y -= rect2.height; if (rect1.Intersects(rect2)) { printf("rect containment test #6 failed!\n"); return PR_FALSE; } rect2.y += rect2.height; // Test against a rect that overlaps the right edge of rect1 rect2.x++; if (!rect1.Intersects(rect2)) { printf("rect containment test #7 failed!\n"); return PR_FALSE; } rect2.x--; // Test against a rect that's outside of rect1 on the right rect2.x += rect2.width; if (rect1.Intersects(rect2)) { printf("rect containment test #8 failed!\n"); return PR_FALSE; } rect2.x -= rect2.width; // Test against a rect that overlaps the bottom edge of rect1 rect2.y++; if (!rect1.Intersects(rect2)) { printf("rect containment test #9 failed!\n"); return PR_FALSE; } rect2.y--; // Test against a rect that's outside of rect1 on the bottom rect2.y += rect2.height; if (rect1.Intersects(rect2)) { printf("rect containment test #10 failed!\n"); return PR_FALSE; } rect2.y -= rect2.height; return PR_TRUE; } // Test the method that returns a boolean result and an intersection rect static PRBool TestIntersection() { nsRect rect1(10, 10, 50, 50); nsRect rect2(rect1); nsRect dest; // Test against a rect that's the same as rect1 if (!dest.IntersectRect(rect1, rect2) || (dest != rect1)) { printf("rect intersection test #1 failed!\n"); return PR_FALSE; } // Test against a rect that's enclosed by rect1 rect2.Deflate(1, 1); if (!dest.IntersectRect(rect1, rect2) || (dest != rect2)) { printf("rect intersection test #2 failed!\n"); return PR_FALSE; } rect2.Inflate(1, 1); // Test against a rect that overlaps the left edge of rect1 rect2.x--; if (!dest.IntersectRect(rect1, rect2) || (dest != nsRect(rect1.x, rect1.y, rect1.width - 1, rect1.height))) { printf("rect intersection test #3 failed!\n"); return PR_FALSE; } rect2.x++; // Test against a rect that's outside of rect1 on the left rect2.x -= rect2.width; if (dest.IntersectRect(rect1, rect2)) { printf("rect intersection test #4 failed!\n"); return PR_FALSE; } // Make sure an empty rect is returned if (!dest.IsEmpty()) { printf("rect intersection test #4 no empty rect!\n"); return PR_FALSE; } rect2.x += rect2.width; // Test against a rect that overlaps the top edge of rect1 rect2.y--; if (!dest.IntersectRect(rect1, rect2) || (dest != nsRect(rect1.x, rect1.y, rect1.width, rect1.height - 1))) { printf("rect intersection test #5 failed!\n"); return PR_FALSE; } rect2.y++; // Test against a rect that's outside of rect1 on the top rect2.y -= rect2.height; if (dest.IntersectRect(rect1, rect2)) { printf("rect intersection test #6 failed!\n"); return PR_FALSE; } // Make sure an empty rect is returned if (!dest.IsEmpty()) { printf("rect intersection test #6 no empty rect!\n"); return PR_FALSE; } rect2.y += rect2.height; // Test against a rect that overlaps the right edge of rect1 rect2.x++; if (!dest.IntersectRect(rect1, rect2) || (dest != nsRect(rect1.x + 1, rect1.y, rect1.width - 1, rect1.height))) { printf("rect intersection test #7 failed!\n"); return PR_FALSE; } rect2.x--; // Test against a rect that's outside of rect1 on the right rect2.x += rect2.width; if (dest.IntersectRect(rect1, rect2)) { printf("rect intersection test #8 failed!\n"); return PR_FALSE; } // Make sure an empty rect is returned if (!dest.IsEmpty()) { printf("rect intersection test #8 no empty rect!\n"); return PR_FALSE; } rect2.x -= rect2.width; // Test against a rect that overlaps the bottom edge of rect1 rect2.y++; if (!dest.IntersectRect(rect1, rect2) || (dest != nsRect(rect1.x, rect1.y + 1, rect1.width, rect1.height - 1))) { printf("rect intersection test #9 failed!\n"); return PR_FALSE; } rect2.y--; // Test against a rect that's outside of rect1 on the bottom rect2.y += rect2.height; if (dest.IntersectRect(rect1, rect2)) { printf("rect intersection test #10 failed!\n"); return PR_FALSE; } // Make sure an empty rect is returned if (!dest.IsEmpty()) { printf("rect intersection test #10 no empty rect!\n"); return PR_FALSE; } rect2.y -= rect2.height; return PR_TRUE; } static PRBool TestUnion() { nsRect rect1; nsRect rect2(10, 10, 50, 50); nsRect dest; // Check the case where the receiver is an empty rect rect1.Empty(); if (!dest.UnionRect(rect1, rect2) || (dest != rect2)) { printf("rect union test #1 failed!\n"); return PR_FALSE; } // Check the case where the source rect is an empty rect rect1 = rect2; rect2.Empty(); if (!dest.UnionRect(rect1, rect2) || (dest != rect1)) { printf("rect union test #2 failed!\n"); return PR_FALSE; } // Test the case where both rects are empty. This should fail rect1.Empty(); rect2.Empty(); if (dest.UnionRect(rect1, rect2)) { printf("rect union test #3 failed!\n"); return PR_FALSE; } // Test union case where the two rects don't overlap at all rect1.SetRect(10, 10, 50, 50); rect2.SetRect(100, 100, 50, 50); if (!dest.UnionRect(rect1, rect2) || (dest != nsRect(rect1.x, rect1.y, rect2.XMost() - rect1.x, rect2.YMost() - rect1.y))) { printf("rect union test #4 failed!\n"); return PR_FALSE; } // Test union case where the two rects overlap rect1.SetRect(30, 30, 50, 50); rect2.SetRect(10, 10, 50, 50); if (!dest.UnionRect(rect1, rect2) || (dest != nsRect(rect2.x, rect2.y, rect1.XMost() - rect2.x, rect1.YMost() - rect2.y))) { printf("rect union test #5 failed!\n"); return PR_FALSE; } return PR_TRUE; } int main(int argc, char** argv) { if (!TestConstructors()) return -1; if (!TestEqualityOperator()) return -1; if (!TestContainment()) return -1; if (!TestIntersects()) return -1; if (!TestIntersection()) return -1; if (!TestUnion()) return -1; return 0; }