/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Pierre Phaneuf * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsTextWidget.h" #include "nsToolkit.h" #include "nsColor.h" #include "nsGUIEvent.h" #include "nsString.h" #include #include "nsILookAndFeel.h" #include "nsWidgetsCID.h" #include "nsIComponentManager.h" #include "nsIDeviceContext.h" #include "nsIFontMetrics.h" static NS_DEFINE_IID(kLookAndFeelCID, NS_LOOKANDFEEL_CID); //------------------------------------------------------------------------- nsresult NS_NewTextWidget(nsITextWidget** aControl) { NS_PRECONDITION(aControl, "null OUT ptr"); if (nsnull == aControl) { return NS_ERROR_NULL_POINTER; } nsTextWidget* it = new nsTextWidget; if (!it) { return NS_ERROR_OUT_OF_MEMORY; } NS_ADDREF(it); *aControl = (nsITextWidget*)it; return NS_OK; } NS_IMPL_ADDREF(nsTextWidget) NS_IMPL_RELEASE(nsTextWidget) //------------------------------------------------------------------------- // // nsTextWidget constructor // //------------------------------------------------------------------------- nsTextWidget::nsTextWidget() : nsTextHelper() { mBackground = NS_RGB(124, 124, 124); } //------------------------------------------------------------------------- // // nsTextWidget destructor // //------------------------------------------------------------------------- nsTextWidget::~nsTextWidget() { } //------------------------------------------------------------------------- // // Query interface implementation // //------------------------------------------------------------------------- nsresult nsTextWidget::QueryInterface(const nsIID& aIID, void** aInstancePtr) { nsresult result = nsWindow::QueryInterface(aIID, aInstancePtr); if (result == NS_NOINTERFACE && aIID.Equals(NS_GET_IID(nsITextWidget))) { *aInstancePtr = (void*) ((nsITextWidget*)this); NS_ADDREF_THIS(); result = NS_OK; } return result; } // ----------------------------------------------------------------------- // // Subclass (or remove the subclass from) this component's nsWindow // this is need for filtering out the "ding" when the return key is pressed // // ----------------------------------------------------------------------- void nsTextWidget::SubclassWindow(BOOL bState) { if (NULL != mWnd) { NS_PRECONDITION(::IsWindow(mWnd), "Invalid window handle"); if (bState) { // change the nsWindow proc mPrevWndProc = (WNDPROC)::SetWindowLong(mWnd, GWL_WNDPROC, (LONG)nsTextWidget::TextWindowProc); NS_ASSERTION(mPrevWndProc, "Null standard window procedure"); // connect the this pointer to the nsWindow handle SetNSWindowPtr(mWnd, this); } else { (void) ::SetWindowLong(mWnd, GWL_WNDPROC, (LONG)mPrevWndProc); SetNSWindowPtr(mWnd, NULL); mPrevWndProc = NULL; } } } //------------------------------------------------------------------------- // // the nsTextWidget procedure for all nsTextWidget in this toolkit // this is need for filtering out the "ding" when the return key is pressed // //------------------------------------------------------------------------- LRESULT CALLBACK nsTextWidget::TextWindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { // Filters the "ding" when hitting the return key if (msg == WM_CHAR) { long chCharCode = (TCHAR) wParam; // character code if (chCharCode == 13 || chCharCode == 9) { return 0L; } } return nsWindow::WindowProc(hWnd, msg, wParam, lParam); } //------------------------------------------------------------------------- // // move, paint, resizes message - ignore // //------------------------------------------------------------------------- PRBool nsTextWidget::OnMove(PRInt32, PRInt32) { return PR_FALSE; } PRBool nsTextWidget::OnPaint() { return PR_FALSE; } PRBool nsTextWidget::OnResize(nsRect &aWindowRect) { return PR_FALSE; } //------------------------------------------------------------------------- // // return the window class name and initialize the class if needed // //------------------------------------------------------------------------- LPCWSTR nsTextWidget::WindowClassW() { return(nsTextHelper::WindowClassW()); } //------------------------------------------------------------------------- // // return the window class name and initialize the class if needed // //------------------------------------------------------------------------- LPCTSTR nsTextWidget::WindowClass() { return(nsTextHelper::WindowClass()); } //------------------------------------------------------------------------- // // return window styles // //------------------------------------------------------------------------- DWORD nsTextWidget::WindowStyle() { return(nsTextHelper::WindowStyle()); } //------------------------------------------------------------------------- // // return window extended styles // //------------------------------------------------------------------------- DWORD nsTextWidget::WindowExStyle() { return WS_EX_CLIENTEDGE; } //------------------------------------------------------------------------- // // get position/dimensions // //------------------------------------------------------------------------- NS_METHOD nsTextWidget::GetBounds(nsRect &aRect) { nsWindow::GetNonClientBounds(aRect); return NS_OK; } /** * Renders the TextWidget for Printing * **/ NS_METHOD nsTextWidget::Paint(nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect) { nsRect rect; float appUnits; float scale; nsIDeviceContext * context; aRenderingContext.GetDeviceContext(context); context->GetCanonicalPixelScale(scale); appUnits = context->DevUnitsToAppUnits(); GetBoundsAppUnits(rect, appUnits); aRenderingContext.SetColor(NS_RGB(0,0,0)); nscolor bgColor = NS_RGB(255,255,255); nscolor fgColor = NS_RGB(0,0,0); nscolor hltColor = NS_RGB(240,240,240); nscolor sdwColor = NS_RGB(128,128,128); nscolor txtBGColor = NS_RGB(255,255,255); nscolor txtFGColor = NS_RGB(0,0,0); { nsCOMPtr lookAndFeel = do_GetService(kLookAndFeelCID); if (lookAndFeel) { lookAndFeel->GetColor(nsILookAndFeel::eColor_WidgetBackground, bgColor); lookAndFeel->GetColor(nsILookAndFeel::eColor_WidgetForeground, fgColor); lookAndFeel->GetColor(nsILookAndFeel::eColor_Widget3DShadow, sdwColor); lookAndFeel->GetColor(nsILookAndFeel::eColor_Widget3DHighlight, hltColor); lookAndFeel->GetColor(nsILookAndFeel::eColor_TextBackground, txtBGColor); lookAndFeel->GetColor(nsILookAndFeel::eColor_TextForeground, txtFGColor); } } aRenderingContext.SetColor(txtBGColor); aRenderingContext.FillRect(rect); // Paint Black border //nsBaseWidget::Paint(aRenderingContext, aDirtyRect); nscoord onePixel = nscoord(scale); nscoord twoPixels = nscoord(scale*2); rect.x += onePixel; rect.y += onePixel; rect.width -= twoPixels+onePixel; rect.height -= twoPixels+onePixel; nscoord right = rect.x+rect.width; nscoord bottom = rect.y+rect.height; // Draw Left & Top aRenderingContext.SetColor(NS_RGB(128,128,128)); DrawScaledLine(aRenderingContext, rect.x, rect.y, right, rect.y, scale, appUnits, PR_TRUE); // top DrawScaledLine(aRenderingContext, rect.x, rect.y, rect.x, bottom, scale, appUnits, PR_FALSE); // left //DrawScaledLine(aRenderingContext, rect.x+onePixel, rect.y+onePixel, right-onePixel, rect.y+onePixel, scale, appUnits, PR_TRUE); // top + 1 //DrawScaledLine(aRenderingContext, rect.x+onePixel, rect.y+onePixel, rect.x+onePixel, bottom-onePixel, scale, appUnits, PR_FALSE); // left + 1 // Draw Right & Bottom aRenderingContext.SetColor(NS_RGB(192,192,192)); DrawScaledLine(aRenderingContext, right, rect.y+onePixel, right, bottom, scale, appUnits, PR_FALSE); // right DrawScaledLine(aRenderingContext, rect.x+onePixel, bottom, right, bottom, scale, appUnits, PR_TRUE); // bottom //DrawScaledLine(aRenderingContext, right-onePixel, rect.y+twoPixels, right-onePixel, bottom, scale, appUnits, PR_FALSE); // right + 1 //DrawScaledLine(aRenderingContext, rect.x+twoPixels, bottom-onePixel, right, bottom-onePixel, scale, appUnits, PR_TRUE); // bottom + 1 nsIFontMetrics* metrics; context->GetMetricsFor(*mFont, metrics); aRenderingContext.SetFont(metrics); nscoord textWidth; nscoord textHeight; aRenderingContext.GetWidth(mText, textWidth); metrics->GetMaxAscent(textHeight); nscoord x = (twoPixels * 2) + rect.x; nscoord y = ((rect.height - textHeight) / 2) + rect.y; aRenderingContext.SetColor(txtFGColor); if (!mIsPassword) { aRenderingContext.DrawString(mText, x, y + textHeight); } else { nsString astricks; PRUint32 i; for (i=0;i