/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code, released * March 31, 1998. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Rod Spears * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // dialog is just an array we'll use to store various properties from the dialog document... var dialog; // the printProgress is a nsIPrintProgress object var printProgress = null; // random global variables... var targetFile; var progressParams = null; // all progress notifications are done through the nsIWebProgressListener implementation... var progressListener = { onStateChange: function(aWebProgress, aRequest, aStateFlags, aStatus) { if (aStateFlags & Components.interfaces.nsIWebProgressListener.STATE_STOP) { window.close(); } }, onProgressChange: function(aWebProgress, aRequest, aCurSelfProgress, aMaxSelfProgress, aCurTotalProgress, aMaxTotalProgress) { if (progressParams) { dialog.title.crop = progressParams.docTitle ? "end" : "center"; dialog.title.value = progressParams.docTitle || progressParams.docURL; } }, onLocationChange: function(aWebProgress, aRequest, aLocation) { // we can ignore this notification }, onStatusChange: function(aWebProgress, aRequest, aStatus, aMessage) { if (aMessage != "") dialog.title.setAttribute("value", aMessage); }, onSecurityChange: function(aWebProgress, aRequest, state) { // we can ignore this notification }, QueryInterface : function(iid) { if (iid.equals(Components.interfaces.nsIWebProgressListener) || iid.equals(Components.interfaces.nsISupportsWeakReference) || iid.equals(Components.interfaces.nsISupports)) return this; throw Components.results.NS_NOINTERFACE; } }; function onLoad() { // Set global variables. printProgress = window.arguments[0]; if ( !printProgress ) { dump( "Invalid argument to printPreviewProgress.xul\n" ); window.close() return; } dialog = new Object; dialog.strings = new Array; dialog.title = document.getElementById("dialog.title"); dialog.titleLabel = document.getElementById("dialog.titleLabel"); if (window.arguments[1]) { progressParams = window.arguments[1].QueryInterface(Components.interfaces.nsIPrintProgressParams) if (progressParams) { dialog.title.crop = progressParams.docTitle ? "end" : "center"; dialog.title.value = progressParams.docTitle || progressParams.docURL; } } // set our web progress listener on the helper app launcher printProgress.registerListener(progressListener); moveToAlertPosition(); //We need to delay the set title else dom will overwrite it window.setTimeout(doneIniting, 100); } function onUnload() { if (printProgress) { try { printProgress.unregisterListener(progressListener); printProgress = null; } catch( exception ) {} } } function getString( stringId ) { // Check if we've fetched this string already. if (!(stringId in dialog.strings)) { // Try to get it. var elem = document.getElementById( "dialog.strings."+stringId ); try { if ( elem && elem.childNodes && elem.childNodes[0] && elem.childNodes[0].nodeValue ) { dialog.strings[ stringId ] = elem.childNodes[0].nodeValue; } else { // If unable to fetch string, use an empty string. dialog.strings[ stringId ] = ""; } } catch (e) { dialog.strings[ stringId ] = ""; } } return dialog.strings[ stringId ]; } // If the user presses cancel, tell the app launcher and close the dialog... function onCancel () { // Cancel app launcher. try { printProgress.processCanceledByUser = true; } catch( exception ) {return true;} // don't Close up dialog by returning false, the backend will close the dialog when everything will be aborted. return false; } function doneIniting() { // called by function timeout in onLoad printProgress.doneIniting(); }