/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsButton.h" #include "nsToolkit.h" #include "nsColor.h" #include "nsGUIEvent.h" #include "nsString.h" #include "nsStringUtil.h" #include #include "nsILookAndFeel.h" #include "nsWidgetsCID.h" #include "nsIComponentManager.h" #include "nsIDeviceContext.h" #include "nsIFontMetrics.h" static NS_DEFINE_IID(kLookAndFeelCID, NS_LOOKANDFEEL_CID); //------------------------------------------------------------------------- nsresult NS_NewButton(nsIButton** aControl) { NS_PRECONDITION(aControl, "null OUT ptr"); if (nsnull == aControl) { return NS_ERROR_NULL_POINTER; } nsButton* it = new nsButton; if (!it) { return NS_ERROR_OUT_OF_MEMORY; } NS_ADDREF(it); // set the state flags (if any are provided) *aControl = (nsIButton*)it; return NS_OK; } NS_IMPL_ADDREF(nsButton) NS_IMPL_RELEASE(nsButton) //------------------------------------------------------------------------- // // nsButton constructor // //------------------------------------------------------------------------- nsButton::nsButton() : nsWindow() , nsIButton() { } //------------------------------------------------------------------------- // // nsButton destructor // //------------------------------------------------------------------------- nsButton::~nsButton() { } /** * Implement the standard QueryInterface for NS_IWIDGET_IID and NS_ISUPPORTS_IID * @modify gpk 8/4/98 * @param aIID The name of the class implementing the method * @param _classiiddef The name of the #define symbol that defines the IID * for the class (e.g. NS_ISUPPORTS_IID) * */ nsresult nsButton::QueryInterface(const nsIID& aIID, void** aInstancePtr) { if (NULL == aInstancePtr) { return NS_ERROR_NULL_POINTER; } static NS_DEFINE_IID(kIButton, NS_IBUTTON_IID); if (aIID.Equals(kIButton)) { *aInstancePtr = (void*) ((nsIButton*)this); NS_ADDREF_THIS(); return NS_OK; } return nsWindow::QueryInterface(aIID,aInstancePtr); } //------------------------------------------------------------------------- // // Set this button label // //------------------------------------------------------------------------- NS_METHOD nsButton::SetLabel(const nsString& aText) { mLabel = aText; if (NULL == mWnd) { return NS_ERROR_FAILURE; } ::WinSetWindowText(mWnd, NS_LossyConvertUCS2toASCII(aText).get()); return NS_OK; } //------------------------------------------------------------------------- // // Get this button label // //------------------------------------------------------------------------- NS_METHOD nsButton::GetLabel(nsString& aBuffer) { aBuffer = mLabel; /*int actualSize = ::GetWindowTextLength(mWnd)+1; NS_ALLOC_CHAR_BUF(label, 256, actualSize); ::GetWindowText(mWnd, label, actualSize); aBuffer.SetLength(0); aBuffer.Append(label); NS_FREE_CHAR_BUF(label); */ return NS_OK; } //------------------------------------------------------------------------- // // move, paint, resizes message - ignore // //------------------------------------------------------------------------- PRBool nsButton::OnMove(PRInt32, PRInt32) { return PR_FALSE; } PRBool nsButton::OnPaint() { //printf("** nsButton::OnPaint **\n"); return PR_FALSE; } PRBool nsButton::OnResize(nsRect &aWindowRect) { return PR_FALSE; } //------------------------------------------------------------------------- // // return the window class name and initialize the class if needed // //------------------------------------------------------------------------- PCSZ nsButton::WindowClass() { return WC_BUTTON_STRING; } //------------------------------------------------------------------------- // // return window styles // //------------------------------------------------------------------------- ULONG nsButton::WindowStyle() { return WS_CLIPSIBLINGS | BS_PUSHBUTTON; } //------------------------------------------------------------------------- // // return window extended styles // //------------------------------------------------------------------------- ULONG nsButton::WindowExStyle() { return 0; } /** * Renders the Button for Printing * **/ NS_METHOD nsButton::Paint(nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect) { float appUnits; float devUnits; float scale; nsIDeviceContext * context; aRenderingContext.GetDeviceContext(context); context->GetCanonicalPixelScale(scale); devUnits = context->AppUnitsToDevUnits(); appUnits = context->DevUnitsToAppUnits(); nsRect rect; GetBoundsAppUnits(rect, appUnits); aRenderingContext.SetColor(NS_RGB(0,0,0)); nscolor bgColor = NS_RGB(255,255,255); nscolor fgColor = NS_RGB(0,0,0); nscolor hltColor = NS_RGB(240,240,240); nscolor sdwColor = NS_RGB(128,128,128); { nsCOMPtr lookAndFeel = do_GetService(kLookAndFeelCID); if (lookAndFeel) { lookAndFeel->GetColor(nsILookAndFeel::eColor_WidgetBackground, bgColor); lookAndFeel->GetColor(nsILookAndFeel::eColor_WidgetForeground, fgColor); lookAndFeel->GetColor(nsILookAndFeel::eColor_Widget3DShadow, sdwColor); lookAndFeel->GetColor(nsILookAndFeel::eColor_Widget3DHighlight, hltColor); } } aRenderingContext.SetColor(bgColor); aRenderingContext.FillRect(rect); /*aRenderingContext.SetColor(bgColor); for (int i=0;iGetMetricsFor(*mFont, metrics); aRenderingContext.SetFont(metrics); nscoord textWidth; nscoord textHeight; aRenderingContext.GetWidth(mLabel, textWidth); metrics->GetMaxAscent(textHeight); nscoord x = ((rect.width - textWidth) / 2) + rect.x; nscoord y = ((rect.height - textHeight) / 2) + rect.y; aRenderingContext.DrawString(mLabel, x, y + textHeight); NS_RELEASE(context); return NS_OK; }