/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef NSCOORD_H #define NSCOORD_H #include #include "nsDebug.h" /* * Basic type used for the geometry classes. * * Normally all coordinates are maintained in the twips coordinate * space. A twip is 1/20th of a point, and there are 72 points per * inch. However, nscoords do appear in pixel space and other * coordinate spaces. * * Twips are used because they are a device-independent unit of measure. See * header file nsUnitConversion.h for many useful macros to convert between * different units of measure. */ // This controls whether we're using integers or floats for coordinates. We // want to eventually use floats. If you change this, you need to manually // change the definition of nscoord in gfx/idl/gfxtypes.idl. //#define NS_COORD_IS_FLOAT inline float NS_IEEEPositiveInfinity() { float f; *(PRUint32*)&f = 0x7F800000; return f; } inline PRBool NS_IEEEIsNan(float aF) { PRUint32 bits = *(PRUint32*)&aF; return (bits & 0x7F800000) == 0x7F800000 && (bits & 0x007FFFFF) != 0; } #ifdef NS_COORD_IS_FLOAT typedef float nscoord; #define nscoord_MAX NS_IEEEPositiveInfinity() #else typedef PRInt32 nscoord; #define nscoord_MAX nscoord(1 << 30) #endif #define nscoord_MIN (-nscoord_MAX) inline void VERIFY_COORD(nscoord aCoord) { #ifdef NS_COORD_IS_FLOAT NS_ASSERTION(floorf(aCoord) == aCoord, "Coords cannot have fractions"); #endif } inline nscoord NSCoordMultiply(nscoord aCoord, float aVal) { VERIFY_COORD(aCoord); #ifdef NS_COORD_IS_FLOAT return floorf(aCoord*aVal); #else return (PRInt32)(aCoord*aVal); #endif } inline nscoord NSCoordMultiply(nscoord aCoord, PRInt32 aVal) { VERIFY_COORD(aCoord); return aCoord*aVal; } inline nscoord NSCoordDivide(nscoord aCoord, float aVal) { VERIFY_COORD(aCoord); #ifdef NS_COORD_IS_FLOAT return floorf(aCoord/aVal); #else return (PRInt32)(aCoord/aVal); #endif } inline nscoord NSCoordDivide(nscoord aCoord, PRInt32 aVal) { VERIFY_COORD(aCoord); #ifdef NS_COORD_IS_FLOAT return floorf(aCoord/aVal); #else return aCoord/aVal; #endif } /** * Convert an nscoord to a PRInt32. This *does not* do rounding because * coords are never fractional. They can be out of range, so this does * clamp out of bounds coord values to PR_INT32_MIN and PR_INT32_MAX. */ inline PRInt32 NSCoordToInt(nscoord aCoord) { VERIFY_COORD(aCoord); #ifdef NS_COORD_IS_FLOAT NS_ASSERTION(!NS_IEEEIsNan(aCoord), "NaN encountered in int conversion"); if (aCoord < -2147483648.0f) { // -2147483648 is the smallest 32-bit signed integer that can be // exactly represented as a float return PR_INT32_MIN; } else if (aCoord > 2147483520.0f) { // 2147483520 is the largest 32-bit signed integer that can be // exactly represented as an IEEE float return PR_INT32_MAX; } else { return (PRInt32)aCoord; } #else return aCoord; #endif } inline float NSCoordToFloat(nscoord aCoord) { VERIFY_COORD(aCoord); #ifdef NS_COORD_IS_FLOAT NS_ASSERTION(!NS_IEEEIsNan(aCoord), "NaN encountered in float conversion"); #endif return (float)aCoord; } #endif /* NSCOORD_H */