/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef NSRECT_H #define NSRECT_H #include #include "nsCoord.h" #include "nsPoint.h" #include "nsSize.h" #include "nsMargin.h" #include "nsUnitConversion.h" #include "gfxCore.h" struct NS_GFX nsRect { nscoord x, y; nscoord width, height; // Constructors nsRect() : x(0), y(0), width(0), height(0) {} nsRect(const nsRect& aRect) {*this = aRect;} nsRect(const nsPoint& aOrigin, const nsSize &aSize) {x = aOrigin.x; y = aOrigin.y; width = aSize.width; height = aSize.height;} nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) { x = aX; y = aY; width = aWidth; height = aHeight; VERIFY_COORD(x); VERIFY_COORD(y); VERIFY_COORD(width); VERIFY_COORD(height); } // Emptiness. An empty rect is one that has no area, i.e. its height or width // is <= 0 PRBool IsEmpty() const { return (PRBool) ((height <= 0) || (width <= 0)); } void Empty() {width = height = 0;} // Containment PRBool Contains(const nsRect& aRect) const; PRBool Contains(nscoord aX, nscoord aY) const; PRBool Contains(const nsPoint& aPoint) const {return Contains(aPoint.x, aPoint.y);} // Intersection. Returns TRUE if the receiver overlaps aRect and // FALSE otherwise PRBool Intersects(const nsRect& aRect) const; // Computes the area in which aRect1 and aRect2 overlap, and fills 'this' with // the result. Returns FALSE if the rectangles don't intersect, and sets 'this' // rect to be an empty rect. // // 'this' can be the same object as either aRect1 or aRect2 PRBool IntersectRect(const nsRect& aRect1, const nsRect& aRect2); // Computes the smallest rectangle that contains both aRect1 and aRect2 and // fills 'this' with the result. Returns FALSE and sets 'this' rect to be an // empty rect if both aRect1 and aRect2 are empty // // 'this' can be the same object as either aRect1 or aRect2 PRBool UnionRect(const nsRect& aRect1, const nsRect& aRect2); // Accessors void SetRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) { x = aX; y = aY; width = aWidth; height = aHeight; } void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;} void MoveTo(const nsPoint& aPoint) {x = aPoint.x; y = aPoint.y;} void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;} void MoveBy(const nsPoint& aPoint) {x += aPoint.x; y += aPoint.y;} void SizeTo(nscoord aWidth, nscoord aHeight) {width = aWidth; height = aHeight;} void SizeTo(const nsSize& aSize) {SizeTo(aSize.width, aSize.height);} void SizeBy(nscoord aDeltaWidth, nscoord aDeltaHeight) {width += aDeltaWidth; height += aDeltaHeight;} // Inflate the rect by the specified width/height or margin void Inflate(nscoord aDx, nscoord aDy); void Inflate(const nsSize& aSize) {Inflate(aSize.width, aSize.height);} void Inflate(const nsMargin& aMargin); // Deflate the rect by the specified width/height or margin void Deflate(nscoord aDx, nscoord aDy); void Deflate(const nsSize& aSize) {Deflate(aSize.width, aSize.height);} void Deflate(const nsMargin& aMargin); // Overloaded operators. Note that '=' isn't defined so we'll get the // compiler generated default assignment operator. PRBool operator==(const nsRect& aRect) const { return (PRBool) ((IsEmpty() && aRect.IsEmpty()) || ((x == aRect.x) && (y == aRect.y) && (width == aRect.width) && (height == aRect.height))); } PRBool operator!=(const nsRect& aRect) const { return (PRBool) !operator==(aRect); } nsRect operator+(const nsPoint& aPoint) const { return nsRect(x + aPoint.x, y + aPoint.y, width, height); } nsRect operator-(const nsPoint& aPoint) const { return nsRect(x - aPoint.x, y - aPoint.y, width, height); } nsRect& operator+=(const nsPoint& aPoint) {x += aPoint.x; y += aPoint.y; return *this;} nsRect& operator-=(const nsPoint& aPoint) {x -= aPoint.x; y -= aPoint.y; return *this;} nsRect& operator*=(const float aScale) {x = NSToCoordRound(x * aScale); y = NSToCoordRound(y * aScale); width = NSToCoordRound(width * aScale); height = NSToCoordRound(height * aScale); return *this;} nsRect& ScaleRoundOut(const float aScale); nsRect& ScaleRoundIn(const float aScale); // Helpers for accessing the vertices nsPoint TopLeft() const { return nsPoint(x, y); } nsPoint TopRight() const { return nsPoint(XMost(), y); } nsPoint BottomLeft() const { return nsPoint(x, YMost()); } nsPoint BottomRight() const { return nsPoint(XMost(), YMost()); } nsSize Size() const { return nsSize(width, height); } // Helper methods for computing the extents nscoord XMost() const {return x + width;} nscoord YMost() const {return y + height;} }; #ifdef NS_COORD_IS_FLOAT struct NS_GFX nsIntRect { PRInt32 x, y; PRInt32 width, height; // Constructors nsIntRect() : x(0), y(0), width(0), height(0) {} nsIntRect(const nsIntRect& aRect) {*this = aRect;} nsIntRect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight) { x = aX; y = aY; width = aWidth; height = aHeight; } // Emptiness. An empty rect is one that has no area, i.e. its height or width // is <= 0 PRBool IsEmpty() const { return (PRBool) ((height <= 0) || (width <= 0)); } void SetRect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight) { x = aX; y = aY; width = aWidth; height = aHeight; } // Computes the area in which aRect1 and aRect2 overlap, and fills 'this' with // the result. Returns FALSE if the rectangles don't intersect, and sets 'this' // rect to be an empty rect. // // 'this' can be the same object as either aRect1 or aRect2 PRBool IntersectRect(const nsIntRect& aRect1, const nsIntRect& aRect2); // Computes the smallest rectangle that contains both aRect1 and aRect2 and // fills 'this' with the result. Returns FALSE and sets 'this' rect to be an // empty rect if both aRect1 and aRect2 are empty // // 'this' can be the same object as either aRect1 or aRect2 PRBool UnionRect(const nsIntRect& aRect1, const nsIntRect& aRect2); // Helper methods for computing the extents PRInt32 XMost() const {return x + width;} PRInt32 YMost() const {return y + height;} }; #else typedef nsRect nsIntRect; #endif #ifdef DEBUG // Diagnostics extern NS_GFX FILE* operator<<(FILE* out, const nsRect& rect); #endif // DEBUG #endif /* NSRECT_H */