/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsTransform2D_h___ #define nsTransform2D_h___ #include "gfxCore.h" #include "nsCoord.h" #include "nsUnitConversion.h" #define MG_2DIDENTITY 0 #define MG_2DTRANSLATION 1 #define MG_2DSCALE 2 #define MG_2DGENERAL 4 class NS_GFX nsTransform2D { private: //accelerators float m00, m01, m10, m11, m20, m21; PRUint16 type; public: //constructors nsTransform2D(void) { SetToIdentity(); } nsTransform2D(nsTransform2D *aTransform2D) { SetMatrix(aTransform2D); } //destructor ~nsTransform2D(void) { } /** * get the type of this transform * * @param * @return type from above set * @exception * @author michaelp 09-25-97 1:56pm **/ PRUint16 GetType(void) { return type; } /** * set this transform to identity * * @param * @exception * @author michaelp 09-25-97 1:56pm **/ void SetToIdentity(void) { m01 = m10 = m20 = m21 = 0.0f; m00 = m11 = 1.0f; type = MG_2DIDENTITY; } /** * set this transform to a scale * * @param sx, x scale * @param sy, y scale * @exception * @author michaelp 09-25-97 1:56pm **/ void SetToScale(float sx, float sy); /** * set this transform to a translation * * @param tx, x translation * @param ty, y translation * @exception * @author michaelp 09-25-97 1:56pm **/ void SetToTranslate(float tx, float ty); /** * get the translation portion of this transform * * @param pt, Point to return translation values in * @exception * @author michaelp 09-25-97 1:56pm **/ void GetTranslation(float *ptX, float *ptY) { *ptX = m20; *ptY = m21; } void GetTranslationCoord(nscoord *ptX, nscoord *ptY) { *ptX = NSToCoordRound(m20); *ptY = NSToCoordRound(m21); } /** * set the translation portion of this transform * * @param tx, x translation * @param ty, y translation * @exception **/ void SetTranslation(float tX, float tY) { m20 = tX; m21 = tY; type |= MG_2DTRANSLATION; } /** * get the X translation portion of this transform * * @param * @returns x component of translation * @exception **/ float GetXTranslation(void) { return m20; } nscoord GetXTranslationCoord(void) { return NSToCoordRound(m20); } /** * get the Y translation portion of this transform * * @param * @returns y component of translation * @exception **/ float GetYTranslation(void) { return m21; } nscoord GetYTranslationCoord(void) { return NSToCoordRound(m21); } /** * set this matrix and type from another Transform2D * * @param aTransform2D is the Transform2D to be copied from * @exception * @author michaelp 09-25-97 1:56pm **/ void SetMatrix(nsTransform2D *aTransform2D); /** * post-multiply a new Transform * * @param newxform new Transform2D * @exception * @author michaelp 09-25-97 1:56pm **/ void Concatenate(nsTransform2D *newxform); /** * pre-multiply a new Transform * * @param newxform new Transform2D * @exception * @author michaelp 09-25-97 1:56pm **/ void PreConcatenate(nsTransform2D *newxform); /** * apply nontranslation portion of matrix to vector * * @param pt Point to transform * @exception * @author michaelp 09-25-97 1:56pm **/ void TransformNoXLate(float *ptX, float *ptY); void TransformNoXLateCoord(nscoord *ptX, nscoord *ptY); /** * apply matrix to vector * * @param pt Point to transform * @exception * @author michaelp 09-25-97 1:56pm **/ void Transform(float *ptX, float *ptY); void TransformCoord(nscoord *ptX, nscoord *ptY); /** * apply matrix to rect * * @param rect Rect to transform * @exception * @author michaelp 09-25-97 1:56pm **/ void Transform(float *aX, float *aY, float *aWidth, float *aHeight); void TransformCoord(nscoord *aX, nscoord *aY, nscoord *aWidth, nscoord *aHeight); /** * Scale an array of X/Y coordinates by the X/Y scale factor in the * matrix. The scale is done as if the other coordinate were zero. * * @param aSrc Base of coordinate input array * @param aDst Base of coordinate output array * @param aNumCoords Number of coordinates to scale */ void ScaleXCoords(const nscoord* aSrc, PRUint32 aNumCoords, PRIntn* aDst); void ScaleYCoords(const nscoord* aSrc, PRUint32 aNumCoords, PRIntn* aDst); /** * add a translation to a Transform via x, y pair * * @param ptX x value to add as x translation * @param ptY y value to add as y translation * @exception * @author michaelp 09-25-97 1:56pm **/ void AddTranslation(float ptX, float ptY); /** * add a scale to a Transform via x, y pair * * @param ptX x value to add as x scale * @param ptY y value to add as y scale * @exception * @author michaelp 09-25-97 1:56pm **/ void AddScale(float ptX, float ptY); private: nscoord ToCoordRound(float aCoord); }; #endif