/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2003 * the Initial Developer. All Rights Reserved. * * Original Author: Eric D Vaughan (evaughan@netscape.com) * Contributor(s): Aaron Leventhal (aaronl@netscape.com) * John Gaunt (jgaunt@netscape.com) * Kyle Yuan (kyle.yuan@sun.com) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" /** * A cross-platform interface that supports platform-specific * accessibility APIs like MSAA and ATK. Contains the sum of what's needed * to support IAccessible as well as ATK's generic accessibility objects. * Can also be used by in-process accessibility clients to get information * about objects in the accessible tree. The accessible tree is a subset of * nodes in the DOM tree -- such as documents, focusable elements and text. * Mozilla creates the implementations of nsIAccessible on demand. * See http://www.mozilla.org/projects/ui/accessibility for more information. * * @status UNDER_REVIEW */ [scriptable, uuid(DB717DB4-37E9-42F1-A3B0-2579DD7C3814)] interface nsIAccessible : nsISupports { /** * Parent node in accessible tree. */ readonly attribute nsIAccessible parent; /** * Next sibling in accessible tree */ readonly attribute nsIAccessible nextSibling; /** * Previous sibling in accessible tree */ readonly attribute nsIAccessible previousSibling; /** * First child in accessible tree */ readonly attribute nsIAccessible firstChild; /** * Last child in accessible tree */ readonly attribute nsIAccessible lastChild; /** * Number of accessible children */ readonly attribute long childCount; /** * The 0-based index of this accessible in its parent's list of children, * or -1 if this accessible does not have a parent. */ readonly attribute long indexInParent; /** * Accessible name -- the main text equivalent for this node */ attribute AString name; /** * Accessible value -- a number or a secondary text equivalent for this node * Widgets that use a role attribute can force a value using the valuenow attribute */ readonly attribute AString finalValue; /** * Accessible description -- long text associated with this node */ readonly attribute AString description; /** * Provides localized string of accesskey name, such as Alt+D. * The modifier may be affected by user and platform preferences. * Usually alt+letter, or just the letter alone for menu items. */ readonly attribute AString keyboardShortcut; /** * Provides localized string of global keyboard accelerator, such * as Ctrl+O for Open file */ readonly attribute AString keyBinding; /** * Natural enumerated accessible role for the associated element. * The values depend on platform because of variations. * See the ROLE_* constants defined later in this file. * This does not take into account role attribute as the finalRole does. */ readonly attribute unsigned long role; /** * Enumerated accessible role. The values depend on platform because of variations. * See the ROLE_* constants defined later in this file. * Widgets can use role attribute to force the final role */ readonly attribute unsigned long finalRole; /** * Accessible states -- bit field which describes boolean properties of node. * See the STATE_* constants defined later in this file. * Many states are only valid given a certain role attribute that supports them */ readonly attribute unsigned long finalState; /** * Extended accessible states -- second bit field describing node */ readonly attribute unsigned long extState; /** * Help text associated with node */ readonly attribute AString help; /** * Focused accessible child of node */ readonly attribute nsIAccessible focusedChild; /** * Accessible child which contains the coordinate at x,y */ nsIAccessible getChildAtPoint(in long x, in long y); /** * Nth accessible child using zero-based index or last child if index less than zero */ nsIAccessible getChildAt(in long aChildIndex); /** * Accessible node geometrically to the right of this one */ nsIAccessible getAccessibleToRight(); /** * Accessible node geometrically to the left of this one */ nsIAccessible getAccessibleToLeft(); /** * Accessible node geometrically above this one */ nsIAccessible getAccessibleAbove(); /** * Accessible node geometrically below this one */ nsIAccessible getAccessibleBelow(); /** * Accessible node related to this one */ nsIAccessible getAccessibleRelated(in unsigned long aRelationType); void getBounds(out long x, out long y, out long width, out long height); /** * Add this accessible to the current selection */ void addSelection(); /** * Remove this accessible from the current selection */ void removeSelection(); /** * Extend the current selection from its current accessible anchor node * to this accessible */ void extendSelection(); /** * Select this accessible node only */ void takeSelection(); /** * Focus this accessible node, * The state STATE_FOCUSABLE indicates whether this node is normally focusable. * It is the callers responsibility to determine whether this node is focusable. * accTakeFocus on a node that is not normally focusable (such as a table), * will still set focus on that node, although normally that will not be visually * indicated in most style sheets. */ void takeFocus(); /** * The number of accessible actions associated with this accessible */ readonly attribute PRUint8 numActions; /** * The name of the accessible action at the given zero-based index */ AString getActionName(in PRUint8 index); /** * Perform the accessible action at the given zero-based index * Action number 0 is the default action */ void doAction(in PRUint8 index); /** * Get a pointer to accessibility interface for this node, which is specific * to the OS/accessibility toolkit we're running on. */ [noscript] void getNativeInterface(out voidPtr aOutAccessible); /** * MSAA State flags - used for bitfield. More than 1 allowed. */ const unsigned long STATE_UNAVAILABLE = 0x00000001; // Disabled, maps to opposite of Java ENABLED, Gnome/ATK SENSITIVE? const unsigned long STATE_SELECTED = 0x00000002; const unsigned long STATE_FOCUSED = 0x00000004; const unsigned long STATE_PRESSED = 0x00000008; const unsigned long STATE_CHECKED = 0x00000010; const unsigned long STATE_MIXED = 0x00000020; // 3-state checkbox or toolbar button const unsigned long STATE_READONLY = 0x00000040; // Maps to opposite of Java/Gnome/ATK EDITABLE state const unsigned long STATE_HOTTRACKED = 0x00000080; const unsigned long STATE_DEFAULT = 0x00000100; const unsigned long STATE_EXPANDED = 0x00000200; const unsigned long STATE_COLLAPSED = 0x00000400; const unsigned long STATE_BUSY = 0x00000800; const unsigned long STATE_FLOATING = 0x00001000; // Children "owned" not "contained" by parent const unsigned long STATE_MARQUEED = 0x00002000; const unsigned long STATE_ANIMATED = 0x00004000; const unsigned long STATE_INVISIBLE = 0x00008000; const unsigned long STATE_OFFSCREEN = 0x00010000; const unsigned long STATE_SIZEABLE = 0x00020000; const unsigned long STATE_MOVEABLE = 0x00040000; const unsigned long STATE_SELFVOICING = 0x00080000; const unsigned long STATE_FOCUSABLE = 0x00100000; const unsigned long STATE_SELECTABLE = 0x00200000; const unsigned long STATE_LINKED = 0x00400000; const unsigned long STATE_TRAVERSED = 0x00800000; const unsigned long STATE_MULTISELECTABLE = 0x01000000; // Supports multiple selection const unsigned long STATE_EXTSELECTABLE = 0x02000000; // Supports extended selection const unsigned long STATE_ALERT_LOW = 0x04000000; // This information is of low priority const unsigned long STATE_ALERT_MEDIUM = 0x08000000; // This information is of medium priority const unsigned long STATE_ALERT_HIGH = 0x10000000; // This information is of high priority const unsigned long STATE_PROTECTED = 0x20000000; // Maps to Gnome's *Role* ATK_ROLE_PASSWD_TEXT, nothing for Java? const unsigned long STATE_HASPOPUP = 0x40000000; // New in MSAA 2.0 // Mapping important states that we don't have to unused alert states on MSAA // as per discussions with AT vendors. On ATK there will be legitimate states for // STATE_REQUIRED AND STATE_INVALID const unsigned long STATE_REQUIRED = STATE_ALERT_LOW; const unsigned long STATE_IMPORTANT = STATE_ALERT_MEDIUM; const unsigned long STATE_INVALID = STATE_ALERT_HIGH; const unsigned long STATE_CHECKABLE = STATE_MARQUEED; /** * Extended state flags (for now non-MSAA, for Java and Gnome/ATK support) * "Extended state flags" has seperate value space from "MSAA State flags". */ const unsigned long EXT_STATE_EDITABLE = 0x00200000; // Used for XUL/HTML input (type = text,password) element const unsigned long EXT_STATE_ACTIVE = 0x00400000; // This window is currently the active window const unsigned long EXT_STATE_EXPANDABLE = 0x00800000; // An item that can be expanded, such as a tree item with children const unsigned long EXT_STATE_MODAL = 0x01000000; // Must do something with control before leaving it const unsigned long EXT_STATE_MULTI_LINE = 0x02000000; // Edit control that can take multiple lines const unsigned long EXT_STATE_SENSITIVE = 0x04000000; // No explanation given const unsigned long EXT_STATE_SHOWING = 0x10000000; // This object and all of it's ancestors are visible const unsigned long EXT_STATE_SINGLE_LINE = 0x20000000; // This text object can only contain 1 line of text const unsigned long EXT_STATE_TRANSIENT = 0x40000000; // Tells accessibility aid "Don't add event listener - this object doesn't generate any". For example, could be used with higher level containers. const unsigned long EXT_STATE_VERTICAL = 0x80000000; // Especially used for sliders and scrollbars /** * Relation Types -- most of these come from ATK's atkrelationtype.h * RELATION_NULL: * RELATION_CONTROLLED_BY: Controlled by one or more target objects. * RELATION_CONTROLLER_FOR: Controller for one or more target objects. * RELATION_LABEL_FOR: Label for one or more target objects. * RELATION_LABELLED_BY: Labelled by one or more target objects. * RELATION_MEMBER_OF: Member of a group of one or more target objects. * RELATION_NODE_CHILD_OF: Cell in a treetable which is displayed because a * cell in the same col is expanded & identifies it. * RELATION_FLOWS_TO: Has content that flows logically to another * object in a sequential way, e.g. text flow. * RELATION_FLOWS_FROM: Has content that flows logically from another * object in a sequential way, e.g. text flow. * RELATION_SUBWINDOW_OF: Subwindow attached to a component but otherwise * not connected in the UI hierarchy to that component. * RELATION_EMBEDS: Visually embeds another object's content, i.e. * this object's content flows around another's content. * RELATION_EMBEDDED_BY: Inverse of RELATION_EMBEDS; this object's content * is visually embedded in another object. * RELATION_POPUP_FOR: Popup for another object. * RELATION_PARENT_WINDOW_OF: Parent window of another object. * RELATION_DEFAULT_BUTTON: Part of a form/dialog with a related default button. * RELATION_DESCRIBED_BY: Described by one or more target objects. * RELATION_DESCRIPTION_FOR: Description for one or more target objects. * RELATION_LAST_DEFINED: */ const unsigned long RELATION_NUL = 0x00; // ATK_RELATION_NUL const unsigned long RELATION_CONTROLLED_BY = 0x01; // ATK_RELATION_CONTROLLED_BY const unsigned long RELATION_CONTROLLER_FOR = 0x02; // ATK_RELATION_CONTROLLER_FOR const unsigned long RELATION_LABEL_FOR = 0x03; // ATK_RELATION_LABEL_FOR const unsigned long RELATION_LABELLED_BY = 0x04; // ATK_RELATION_LABELLED_BY const unsigned long RELATION_MEMBER_OF = 0x05; // ATK_RELATION_MEMBER_OF const unsigned long RELATION_NODE_CHILD_OF = 0x06; // ATK_RELATION_NODE_CHILD_OF const unsigned long RELATION_FLOWS_TO = 0x07; // ATK_RELATION_FLOWS_TO const unsigned long RELATION_FLOWS_FROM = 0x08; // ATK_RELATION_FLOWS_FROM const unsigned long RELATION_SUBWINDOW_OF = 0x09; // ATK_RELATION_SUBWINDOW_OF const unsigned long RELATION_EMBEDS = 0x0a; // ATK_RELATION_EMBEDS const unsigned long RELATION_EMBEDDED_BY = 0x0b; // ATK_RELATION_EMBEDDED_BY const unsigned long RELATION_POPUP_FOR = 0x0c; // ATK_RELATION_POPUP_FOR const unsigned long RELATION_PARENT_WINDOW_OF = 0x0d; // ATK_RELATION_PARENT_WINDOW_OF const unsigned long RELATION_DEFAULT_BUTTON = 0x4000; // MSAA only, no ATK relation const unsigned long RELATION_DESCRIBED_BY = 0x4001; // MSAA only, no ATK relation const unsigned long RELATION_DESCRIPTION_FOR = 0x4002; // MSAA only, no ATK relation %{C++ #ifdef MOZ_ACCESSIBILITY_ATK enum { RELATION_LAST_DEFINED = 14U }; /** * The following nsIAccessible roles are translated to ATK_ROLE_UNKNOWN * * ROLE_TITLEBAR, ROLE_SOUND, ROLE_CURSOR, ROLE_CARET, ROLE_BORDER, * ROLE_GROUPING, ROLE_EQUATION, ROLE_COLUMN, ROLE_ROW, ROLE_LINK, * ROLE_WHITESPACE, ROLE_CLOCK, ROLE_IPADDRESS, ROLE_NOTHING * * ROLE_GRIP * The object represents a special mouse pointer, which allows a user to * manipulate user interface elements such as windows. * * ROLE_HELPBALLOON * The object displays a Help topic in the form of a ToolTip or Help balloon. * * ROLE_PROPERTYPAGE * The object represents a property sheet. * * ROLE_INDICATOR * The object represents an indicator, such as a pointer graphic pointing to * the current item. * * ROLE_HOTKEYFIELD * The object represents a hot-key field that allow the user to enter a * sequence of keystroke. * * The following ATK roles have no corresponding nsIAccessible roles. Perhaps * there are not these types of widget/control in Mozilla, so don't need these * ATK roles? Or need add some of them? * * ATK_ROLE_ARROW * An arrow in one of the four cardinal directions. * * ATK_ROLE_INTERNAL_FRAME * A frame-like object that is clipped by a desktop pane. * * ATK_ROLE_ACCEL_LABEL, ATK_ROLE_CANVAS, ATK_ROLE_CHECK_MENU_ITEM, * ATK_ROLE_COLOR_CHOOSER, ATK_ROLE_DATE_EDITOR, ATK_ROLE_DESKTOP_ICON, * ATK_ROLE_DESKTOP_FRAME, ATK_ROLE_DIRECTORY_PANE, ATK_ROLE_FILE_CHOOSER, * ATK_ROLE_FILLER, ATK_ROLE_FONT_CHOOSER, ATK_ROLE_GLASS_PANE, * ATK_ROLE_HTML_CONTAINER, ATK_ROLE_ICON, ATK_ROLE_LAYERED_PANE, * ATK_ROLE_POPUP_MENU, ATK_ROLE_OPTION_PANE, ATK_ROLE_PASSWORD_TEXT, * ATK_ROLE_RADIO_MENU_ITEM, ATK_ROLE_ROOT_PANE, ATK_ROLE_SCROLL_PANE, * ATK_ROLE_SPLIT_PANE, ATK_ROLE_TEAR_OFF_MENU_ITEM, ATK_ROLE_TERMINAL, * ATK_ROLE_TOGGLE_BUTTON, ATK_ROLE_TREE_TABLE, ATK_ROLE_VIEWPORT, ATK_ROLE_LABEL * * Important: * Following value should keep synchronization with the definitions in atk.h */ enum { ROLE_TITLEBAR = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_MENUBAR = 33U }; // ATK_ROLE_MENU_BAR enum { ROLE_SCROLLBAR = 47U }; // ATK_ROLE_SCROLL_BAR enum { ROLE_GRIP = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_SOUND = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_CURSOR = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_CARET = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_ALERT = 2U }; // ATK_ROLE_ALERT enum { ROLE_WINDOW = 68U }; // ATK_ROLE_WINDOW // An object used for drawing custom user interface elements enum { ROLE_CLIENT = 18U }; // ATK_ROLE_DRAWING_AREA enum { ROLE_MENUPOPUP = 32U }; // ATK_ROLE_MENU enum { ROLE_MENUITEM = 34U }; // ATK_ROLE_MENU_ITEM enum { ROLE_TOOLTIP = 63U }; // ATK_ROLE_TOOL_TIP // The object represents a main window for a application enum { ROLE_APPLICATION = 73U }; // ATK_ROLE_APPLICATION // The object represents a document window, only for MDI windows enum { ROLE_DOCUMENT = 80U }; // ATK_ROLE_DOCUMENT_FRAME enum { ROLE_PANE = 38U }; // ATK_ROLE_PANEL enum { ROLE_CHART = 78U }; // ATK_ROLE_CHART enum { ROLE_DIALOG = 16U }; // ATK_ROLE_DIALOG enum { ROLE_BORDER = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_GROUPING = 38U }; // ATK_ROLE_PANEL enum { ROLE_SEPARATOR = 49U }; // ATK_ROLE_SEPARATOR enum { ROLE_TOOLBAR = 62U }; // ATK_ROLE_TOOL_BAR enum { ROLE_STATUSBAR = 53U }; // ATK_ROLE_STATUSBAR enum { ROLE_TABLE = 54U }; // ATK_ROLE_TABLE // Or ATK_ROLE_TABLE_COLUMN_HEADER? enum { ROLE_COLUMNHEADER = 10U };// ATK_ROLE_COLUMN_HEADER // Or ATK_ROLE_TABLE_ROW_HEADER ? enum { ROLE_ROWHEADER = 46U }; // ATK_ROLE_ROW_HEADER enum { ROLE_COLUMN = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_ROW = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_CELL = 55U }; // ATK_ROLE_TABLE_CELL enum { ROLE_LINK = 101U }; // ATK doesn't have such role now enum { ROLE_HELPBALLOON = 66U }; // ATK_ROLE_UNKNOWN // The object represents a cartoon-like graphic object enum { ROLE_CHARACTER = 26U }; // ATK_ROLE_IMAGE enum { ROLE_LIST = 30U }; // ATK_ROLE_LIST enum { ROLE_LISTITEM = 31U }; // ATK_ROLE_LIST_ITEM // The object represents an outline or tree structure enum { ROLE_OUTLINE = 64U }; // ATK_ROLE_TREE // The object represents an item in an outline or tree structure enum { ROLE_OUTLINEITEM = 31U }; // ATK_ROLE_LIST_ITEM enum { ROLE_PAGETAB = 36U }; // ATK_ROLE_PAGE_TAB enum { ROLE_PROPERTYPAGE = 66U };// ATK_ROLE_UNKNOWN enum { ROLE_INDICATOR = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_GRAPHIC = 26U }; // ATK_ROLE_IMAGE // Read-only text, can't be modified or selected enum { ROLE_STATICTEXT = 60U }; // ATK_ROLE_TEXT enum { ROLE_TEXT = 60U }; // ATK_ROLE_TEXT enum { ROLE_PUSHBUTTON = 42U }; // ATK_ROLE_PUSH_BUTTON enum { ROLE_CHECKBUTTON = 7U }; // ATK_ROLE_CHECK_BOX enum { ROLE_RADIOBUTTON = 43U }; // ATK_ROLE_RADIO_BUTTON enum { ROLE_COMBOBOX = 11U }; // ATK_ROLE_COMBO_BOX // Just represents the calender control enum { ROLE_DROPLIST = 5U }; // ATK_ROLE_CALENDAR enum { ROLE_PROGRESSBAR = 41U }; // ATK_ROLE_PROGRESS_BAR enum { ROLE_DIAL = 15U }; // ATK_ROLE_DIAL enum { ROLE_HOTKEYFIELD = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_SLIDER = 50U }; // ATK_ROLE_SLIDER enum { ROLE_SPINBUTTON = 52U }; // ATK_ROLE_SPIN_BUTTON enum { ROLE_DIAGRAM = 26U }; // ATK_ROLE_IMAGE enum { ROLE_ANIMATION = 3U }; // ATK_ROLE_ANIMATION enum { ROLE_EQUATION = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_BUTTONDROPDOWN = 42U }; // ATK_ROLE_PUSH_BUTTON enum { ROLE_BUTTONMENU = 42U }; // ATK_ROLE_PUSH_BUTTON // Represents a button that drops down a grid enum { ROLE_BUTTONDROPDOWNGRID = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_WHITESPACE = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_PAGETABLIST = 37U }; // ATK_ROLE_PAGE_TAB_LIST enum { ROLE_CLOCK = 66U }; // ATK_ROLE_UNKNOWN // Represents a button on the toolbar that has a drop-down list icon // directly adjacent to the button enum { ROLE_SPLITBUTTON = 42U }; // ATK_ROLE_PUSH_BUTTON enum { ROLE_IPADDRESS = 66U }; // ATK_ROLE_UNKNOWN enum { ROLE_NOTHING = 66U }; // ATK_ROLE_UNKNOWN // Represent top level window enum { ROLE_FRAME = 22U }; // ATK_ROLE_FRAME // Other roles from atk.h enum { ROLE_ACCEL_LABEL = 1U }; // ATK_ROLE_ACCEL_LABEL enum { ROLE_ARROW = 4U }; // ATK_ROLE_ARROW enum { ROLE_CANVAS = 6U }; // ATK_ROLE_CANVAS enum { ROLE_CHECK_MENU_ITEM = 8U }; // ATK_ROLE_CHECK_MENU_ITEM enum { ROLE_COLOR_CHOOSER = 9U }; // ATK_ROLE_COLOR_CHOOSER enum { ROLE_DATE_EDITOR = 12U }; // ATK_ROLE_DATE_EDITOR enum { ROLE_DESKTOP_ICON = 13U }; // ATK_ROLE_DESKTOP_ICON enum { ROLE_DESKTOP_FRAME = 14U }; // ATK_ROLE_DESKTOP_FRAME enum { ROLE_DIRECTORY_PANE = 17U }; // ATK_ROLE_DIRECTORY_PANE enum { ROLE_FILE_CHOOSER = 19U}; // ATK_ROLE_FILE_CHOOSER enum { ROLE_FILLER = 20U }; // ATK_ROLE_FILLER enum { ROLE_FONT_CHOOSER = 21U }; // ATK_ROLE_FONT_CHOOSER enum { ROLE_GLASS_PANE = 23U }; // ATK_ROLE_GLASS_PANE enum { ROLE_HTML_CONTAINER = 24U }; // ATK_ROLE_HTML_CONTAINER enum { ROLE_ICON = 25U }; // ATK_ROLE_ICON enum { ROLE_INTERNAL_FRAME = 27U }; // ATK_ROLE_INTERNAL_FRAME enum { ROLE_LABEL = 28U }; // ATK_ROLE_LABEL enum { ROLE_LAYERED_PANE = 29U }; // ATK_ROLE_LAYERED_PANE enum { ROLE_OPTION_PANE = 35U }; // ATK_ROLE_OPTION_PANE enum { ROLE_PASSWORD_TEXT = 39U }; // ATK_ROLE_PASSWORD_TEXT enum { ROLE_POPUP_MENU = 40U }; // ATK_ROLE_POPUP_MENU enum { ROLE_RADIO_MENU_ITEM = 44U }; // ATK_ROLE_RADIO_MENU_ITEM enum { ROLE_ROOT_PANE = 45U }; // ATK_ROLE_ROOT_PANE enum { ROLE_SCROLL_PANE = 48U }; // ATK_ROLE_SCROLL_PANE enum { ROLE_SPLIT_PANE = 51U }; // ATK_ROLE_SPLIT_PANE enum { ROLE_TABLE_COLUMN_HEADER = 56U }; // ATK_ROLE_TABLE_COLUMN_HEADER enum { ROLE_TABLE_ROW_HEADER = 57U }; // ATK_ROLE_TABLE_ROW_HEADER enum { ROLE_TEAR_OFF_MENU_ITEM = 58U }; // ATK_ROLE_TEAR_OFF_MENU_ITEM enum { ROLE_TERMINAL = 59U }; // ATK_ROLE_TERMINAL enum { ROLE_TOGGLE_BUTTON = 61U }; // ATK_ROLE_TOGGLE_BUTTON enum { ROLE_TREE_TABLE = 65U }; // ATK_ROLE_TREE_TABLE enum { ROLE_VIEWPORT = 67U }; // ATK_ROLE_VIEWPORT enum { ROLE_HEADER = 69U }; // ATK_ROLE_HEADER enum { ROLE_FOOTER = 70U }; // ATK_ROLE_FOOTER enum { ROLE_PARAGRAPH = 71U }; // ATK_ROLE_PARAGRAPH enum { ROLE_RULER = 72U }; // ATK_ROLE_RULER enum { ROLE_AUTOCOMPLETE = 74U }; // ATK_ROLE_AUTOCOMPLETE enum { ROLE_EDITBAR = 75U }; // ATK_ROLE_EDITBAR enum { ROLE_EMBEDDED = 76U }; // ATK_ROLE_EMBEDDED enum { ROLE_ENTRY = 77U }; // ATK_ROLE_ENTRY enum { ROLE_CAPTION = 79U }; // ATK_ROLE_CAPTION enum { ROLE_DOCUMENT_FRAME = 80U }; // ATK_ROLE_DOCUMENT_FRAME enum { ROLE_HEADING = 81U }; // ATK_ROLE_HEADING enum { ROLE_PAGE = 82U }; // ATK_ROLE_PAGE enum { ROLE_SECTION = 83U }; // ATK_ROLE_SECTION enum { ROLE_REDUNDANT_OBJECT = 84U }; // ATK_ROLE_REDUNDANT_OBJECT #else // MSAA Roles - only one per nsIAccessible or IAccessible enum { ROLE_TITLEBAR = 1U }; enum { ROLE_MENUBAR = 2U }; enum { ROLE_SCROLLBAR = 3U }; enum { ROLE_GRIP = 4U }; enum { ROLE_SOUND = 5U }; enum { ROLE_CURSOR = 6U }; enum { ROLE_CARET = 7U }; enum { ROLE_ALERT = 8U }; enum { ROLE_WINDOW = 9U }; enum { ROLE_CLIENT = 10U }; enum { ROLE_MENUPOPUP = 11U }; enum { ROLE_MENUITEM = 12U }; enum { ROLE_RADIO_MENU_ITEM = 12U }; // Same as ROLE_MENUITEM enum { ROLE_CHECK_MENU_ITEM = 12U }; // Same as ROLE_MENUITEM enum { ROLE_TOOLTIP = 13U }; enum { ROLE_APPLICATION = 14U }; enum { ROLE_DOCUMENT = 15U }; enum { ROLE_PANE = 16U }; enum { ROLE_CHART = 17U }; enum { ROLE_DIALOG = 18U }; enum { ROLE_BORDER = 19U }; enum { ROLE_GROUPING = 20U }; enum { ROLE_SEPARATOR = 21U }; enum { ROLE_TOOLBAR = 22U }; enum { ROLE_STATUSBAR = 23U }; enum { ROLE_TABLE = 24U }; enum { ROLE_COLUMNHEADER = 25U }; enum { ROLE_ROWHEADER = 26U }; enum { ROLE_COLUMN = 27U }; enum { ROLE_ROW = 28U }; enum { ROLE_CELL = 29U }; enum { ROLE_LINK = 30U }; enum { ROLE_HELPBALLOON = 31U }; enum { ROLE_CHARACTER = 32U }; enum { ROLE_LIST = 33U }; enum { ROLE_LISTITEM = 34U }; enum { ROLE_OUTLINE = 35U }; enum { ROLE_TREE_TABLE = 35U }; // Same as ROLE_OUTLINE enum { ROLE_OUTLINEITEM = 36U }; enum { ROLE_PAGETAB = 37U }; enum { ROLE_PROPERTYPAGE = 38U }; enum { ROLE_INDICATOR = 39U }; enum { ROLE_GRAPHIC = 40U }; enum { ROLE_STATICTEXT = 41U }; enum { ROLE_TEXT = 42U }; enum { ROLE_PUSHBUTTON = 43U }; enum { ROLE_CHECKBUTTON = 44U }; enum { ROLE_RADIOBUTTON = 45U }; enum { ROLE_COMBOBOX = 46U }; enum { ROLE_DROPLIST = 47U }; enum { ROLE_PROGRESSBAR = 48U }; enum { ROLE_DIAL = 49U }; enum { ROLE_HOTKEYFIELD = 50U }; enum { ROLE_SLIDER = 51U }; enum { ROLE_SPINBUTTON = 52U }; enum { ROLE_DIAGRAM = 53U }; enum { ROLE_ANIMATION = 54U }; enum { ROLE_EQUATION = 55U }; enum { ROLE_BUTTONDROPDOWN = 56U }; enum { ROLE_BUTTONMENU = 57U }; enum { ROLE_BUTTONDROPDOWNGRID = 58U }; enum { ROLE_WHITESPACE = 59U }; enum { ROLE_PAGETABLIST = 60U }; enum { ROLE_CLOCK = 61U }; enum { ROLE_SPLITBUTTON = 62U }; enum { ROLE_IPADDRESS = 63U }; enum { ROLE_NOTHING = 4294967295U }; // Make up for ATK roles that we don't have in MSAA // When in doubt map them to ROLE_NOTHING so that the role string is exposed enum { ROLE_ICON = ROLE_NOTHING }; enum { ROLE_PASSWORD_TEXT = ROLE_TEXT }; enum { ROLE_AUTOCOMPLETE = ROLE_COMBOBOX }; enum { ROLE_EDITBAR = ROLE_NOTHING }; enum { ROLE_EMBEDDED = ROLE_NOTHING }; enum { ROLE_ENTRY = ROLE_NOTHING }; enum { ROLE_CAPTION = ROLE_NOTHING }; enum { ROLE_DOCUMENT_FRAME = ROLE_NOTHING }; enum { ROLE_HEADING = ROLE_NOTHING }; enum { ROLE_PAGE = ROLE_NOTHING }; enum { ROLE_SECTION = ROLE_NOTHING }; enum { ROLE_REDUNDANT_OBJECT = ROLE_NOTHING }; // MSAA relationship extensions to accNavigate enum { NAVRELATION_CONTROLLED_BY = 0x1000 }; enum { NAVRELATION_CONTROLLER_FOR = 0x1001 }; enum { NAVRELATION_LABEL_FOR = 0x1002 }; enum { NAVRELATION_LABELLED_BY = 0x1003 }; enum { NAVRELATION_MEMBER_OF = 0x1004 }; enum { NAVRELATION_NODE_CHILD_OF = 0x1005 }; enum { NAVRELATION_FLOWS_TO = 0x1006 }; enum { NAVRELATION_FLOWS_FROM = 0x1007 }; enum { NAVRELATION_SUBWINDOW_OF = 0x1008 }; enum { NAVRELATION_EMBEDS = 0x1009 }; enum { NAVRELATION_EMBEDDED_BY = 0x100a }; enum { NAVRELATION_POPUP_FOR = 0x100b }; enum { NAVRELATION_PARENT_WINDOW_OF = 0x100c }; enum { NAVRELATION_DEFAULT_BUTTON = 0x100d }; enum { NAVRELATION_DESCRIBED_BY = 0x100e }; enum { NAVRELATION_DESCRIPTION_FOR = 0x100f }; #endif %} };