RetroZilla/extensions/irc/js/lib/text-serializer.js
2015-10-20 23:03:22 -04:00

372 lines
13 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is ChatZilla.
*
* The Initial Developer of the Original Code is James Ross.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* James Ross <silver@warwickcompsoc.co.uk>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* The serialized file format is pretty generic... each line (using any line
* separator, so we don't mind being moved between platforms) consists of
* a command name, and some parameters (optionally). The commands 'start'
* and 'end' mark the chunks of properties for each object - in this case
* motifs. Every command inside a start/end block is considered a property
* for the object. There are some rules, but we are generally pretty flexible.
*
* Example file:
* START <Array>
* START 0
* "message" "Food%3a%20Mmm...%20food..."
* END
* START 1
* "message" "Busy%3a%20Working."
* END
* START 2
* "message" "Not%20here."
* END
* END
*
* The whitespace at the start of the inner lines is generated by the
* serialisation process, but is ignored when parsing - it is only to make
* the file more readable.
*
* The START command may be followed by one or both of a class name (enclosed
* in angle brackets, as above) and a property name (the first non-<>-enclosed
* word). Top-level START commands must not have a property name, although a
* class name is fine. Only the following class names are supported:
* - Object (the default)
* - Array
*
* For arrays, there are some limitations; saving an array cannot save any
* properties that are not numerics, due to limitations in JS' for...in
* enumeration. Thus, for loading, only items with numeric property names are
* allowed. If an item is STARTed inside an array, and specifies no property
* name, it will be push()ed into the array instead.
*/
function TextSerializer(file)
{
this._initialized = false;
if (typeof file == "string")
this._file = new nsLocalFile(file);
else
this._file = file;
this._open = false;
this._buffer = "";
this._lines = [];
this.lineEnd = "\n";
this._initialized = true;
}
/* open(direction)
*
* Opens the serializer on the file specified when created, in either the read
* ("<") or write (">") directions. When the file is open, only the appropriate
* direction of serialization/deserialization may be performed.
*
* Note: serialize and deserialize automatically open the file if it is not
* open.
*/
TextSerializer.prototype.open =
function ts_open(dir)
{
if (!ASSERT((dir == ">") || (dir == "<"), "Bad serialization direction!"))
return false;
if (this._open)
return false;
this._fileStream = new LocalFile(this._file, dir);
if ((typeof this._fileStream == "object") && this._fileStream)
this._open = true;
return this._open;
}
/* close()
*
* Closes the file stream and ends reading or writing.
*/
TextSerializer.prototype.close =
function ts_close()
{
if (this._open)
{
this._fileStream.close();
delete this._fileStream;
this._open = false;
}
return true;
}
/* serialize(object)
*
* Serializes a single object into the file stream. All properties of the object
* are stored in the stream, including properties that contain other objects.
*/
TextSerializer.prototype.serialize =
function ts_serialize(obj)
{
if (!this._open)
this.open(">");
if (!ASSERT(this._open, "Unable to open the file for writing!"))
return;
var me = this;
function writeObjProps(o, indent)
{
function writeProp(name, val)
{
me._fileStream.write(indent + "\"" + ecmaEscape(name) + "\" " + val +
me.lineEnd);
};
for (var p in o)
{
switch (typeof o[p])
{
case "string":
writeProp(p, '"' + ecmaEscape(o[p]) + '"');
break;
case "number":
case "boolean":
case "null": // (just in case)
case "undefined":
// These all serialise to what we want.
writeProp(p, o[p]);
break;
case "function":
if (o[p] instanceof RegExp)
writeProp(p, ecmaEscape("" + o[p]));
// Can't serialize non-RegExp functions (yet).
break;
case "object":
if (o[p] == null)
{
// typeof null == "object", just to catch us out.
writeProp(p, "null");
}
else
{
var className = "";
if (o[p] instanceof Array)
className = "<Array> ";
me._fileStream.write(indent + "START " + className +
ecmaEscape(p) + me.lineEnd);
writeObjProps(o[p], indent + " ");
me._fileStream.write(indent + "END" + me.lineEnd);
}
break;
default:
// Can't handle anything else!
}
}
};
if (obj instanceof Array)
this._fileStream.write("START <Array>" + this.lineEnd);
else
this._fileStream.write("START" + this.lineEnd);
writeObjProps(obj, " ");
this._fileStream.write("END" + this.lineEnd);
}
/* deserialize()
*
* Reads in enough of the file to deserialize (realize) a single object. The
* object deserialized is returned; all sub-properties of the object are
* deserialized with it.
*/
TextSerializer.prototype.deserialize =
function ts_deserialize()
{
if (!this._open)
this.open("<");
if (!ASSERT(this._open, "Unable to open the file for reading!"))
return false;
var obj = null;
var rv = null;
var objs = new Array();
while (true)
{
if (this._lines.length == 0)
{
this._buffer += this._fileStream.read();
// Got more data in the buffer, so split into lines.
// The last one doesn't count - the rest get added to the full list.
var lines = this._buffer.split(/[\r\n]+/);
this._buffer = lines.pop();
this._lines = this._lines.concat(lines);
if (this._lines.length == 0)
break;
}
// Split each line into "command params...".
var parts = this._lines[0].match(/^\s*(\S+)(?:\s+(.*))?$/);
var command = parts[1];
var params = parts[2];
// 'start' and 'end' commands are special.
switch (command.toLowerCase())
{
case "start":
var paramList = new Array();
if (params)
paramList = params.split(/\s+/g);
var className = "";
if ((paramList.length > 0) && /^<\w+>$/i.test(paramList[0]))
{
className = paramList[0].substr(1, paramList[0].length - 2);
paramList.shift();
}
if (!rv)
{
/* The top-level objects are not allowed a property name
* in their START command (it is meaningless).
*/
ASSERT(paramList.length == 0, "Base object with name!");
// Construct the top-level object.
if (className)
rv = obj = new window[className]();
else
rv = obj = new Object();
}
else
{
var n;
if (paramList.length == 0)
{
/* Create a new object level, but with no name. This is
* only valid if the parent level is an array.
*/
if (!ASSERT(obj instanceof Array, "Parent not Array!"))
return null;
if (className)
n = new window[className]();
else
n = new Object();
objs.push(obj);
obj.push(n);
obj = n;
}
else
{
/* Create a new object level, store the reference on the
* parent, and set the new object as the current.
*/
if (className)
n = new window[className]();
else
n = new Object();
objs.push(obj);
obj[ecmaUnescape(paramList[0])] = n;
obj = n;
}
}
this._lines.shift();
break;
case "end":
this._lines.shift();
if (rv && (objs.length == 0))
{
// We're done for the day.
return rv;
}
// Return to the previous object level.
obj = objs.pop();
if (!ASSERT(obj, "Waaa! no object level to return to!"))
return rv;
break;
default:
this._lines.shift();
// The property name may be enclosed in quotes.
if (command[0] == '"')
command = command.substr(1, command.length - 2);
// But it is always escaped.
command = ecmaUnescape(command);
if (!obj)
{
/* If we find a line that is NOT starting a new object, and
* we don't have a current object, we just assume the START
* command was missed.
*/
rv = obj = new Object();
}
if (params[0] == '"') // String
{
// Remove quotes, then unescape.
params = params.substr(1, params.length - 2);
obj[command] = ecmaUnescape(params);
}
else if (params[0] == "/") // RegExp
{
var p = params.match(/^\/(.*)\/(\w*)$/);
if (ASSERT(p, "RepExp entry malformed, ignored!"))
{
var re = new RegExp(ecmaUnescape(p[1]), p[2]);
obj[command] = re;
}
}
else if (params == "null") // null
{
obj[command] = null;
}
else if (params == "undefined") // undefined
{
obj[command] = undefined;
}
else if ((params == "true") || (params == "false")) // boolean
{
obj[command] = (params == "true");
}
else // Number
{
obj[command] = Number(params);
}
break;
}
}
return null;
}