RetroZilla/gfx/public/nsIImage.h
2015-10-20 23:03:22 -04:00

283 lines
9.5 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsIImage_h___
#define nsIImage_h___
#include "nsISupports.h"
#include "nsIRenderingContext.h"
#include "nsRect.h"
class nsIDeviceContext;
struct nsColorMap
{
//I lifted this from the image lib. The difference is that
//this uses nscolor instead of NI_RGB. Multiple color pollution
//is a bad thing. MMP
PRInt32 NumColors; // Number of colors in the colormap.
// A negative value can be used to denote a
// possibly non-unique set.
//nscolor *Map; // Colormap colors.
PRUint8 *Index; // NULL, if map is in index order, otherwise
// specifies the indices of the map entries. */
};
typedef enum {
nsMaskRequirements_kNoMask,
nsMaskRequirements_kNeeds1Bit,
nsMaskRequirements_kNeeds8Bit
} nsMaskRequirements;
#define nsImageUpdateFlags_kColorMapChanged 0x1
#define nsImageUpdateFlags_kBitsChanged 0x2
// The following platforms store image data rows bottom-up.
#if defined(XP_WIN) || defined(XP_OS2) || defined(XP_MACOSX)
#define MOZ_PLATFORM_IMAGES_BOTTOM_TO_TOP
#endif
// IID for the nsIImage interface
#define NS_IIMAGE_IID \
{ 0xce91c93f, 0x532d, 0x470d, \
{ 0xbf, 0xa3, 0xc9, 0x6e, 0x56, 0x01, 0x52, 0xa4 } }
// Interface to Images
class nsIImage : public nsISupports
{
public:
NS_DEFINE_STATIC_IID_ACCESSOR(NS_IIMAGE_IID)
/**
* Build and initialize the nsIImage
* @param aWidth The width in pixels of the desired pixelmap
* @param aHeight The height in pixels of the desired pixelmap
* @param aDepth The number of bits per pixel for the pixelmap
* @param aMaskRequirements A flag indicating if a alpha mask should be allocated
*/
virtual nsresult Init(PRInt32 aWidth, PRInt32 aHeight, PRInt32 aDepth, nsMaskRequirements aMaskRequirements) = 0;
/**
* Get the number of bytes per pixel for this image
* @update - dwc 2/3/99
* @return - the number of bytes per pixel
*/
virtual PRInt32 GetBytesPix() = 0;
/**
* Get whether rows are organized top to bottom, or bottom to top
* @update - syd 3/29/99
* @return PR_TRUE if top to bottom, else PR_FALSE
*/
virtual PRBool GetIsRowOrderTopToBottom() = 0;
/**
* Get the width for the pixelmap
* @update - dwc 2/1/99
* @return The width in pixels for the pixelmap
*/
virtual PRInt32 GetWidth() = 0;
/**
* Get the height for the pixelmap
* @update - dwc 2/1/99
* @return The height in pixels for the pixelmap
*/
virtual PRInt32 GetHeight() = 0;
/**
* Get a pointer to the bits for the pixelmap, only if it is not optimized
* @update - dwc 2/1/99
* @return address of the DIB pixel array
*/
virtual PRUint8 * GetBits() = 0;
/**
* Get the number of bytes needed to get to the next scanline for the pixelmap
* @update - dwc 2/1/99
* @return The number of bytes in each scanline
*/
virtual PRInt32 GetLineStride() = 0;
/**
* Get whether this image has an alpha mask. Preferable to testing
* if GetAlphaBits() is non-null.
* @update - sfraser 10/19/99
* @return PR_TRUE if the image has an alpha mask, PR_FALSE otherwise
*/
virtual PRBool GetHasAlphaMask() = 0;
/**
* Get a pointer to the bits for the alpha mask
* @update - dwc 2/1/99
* @return address of the alpha mask pixel array
*/
virtual PRUint8 * GetAlphaBits() = 0;
/**
* Get the number of bytes per scanline for the alpha mask
* @update - dwc 2/1/99
* @return The number of bytes in each scanline
*/
virtual PRInt32 GetAlphaLineStride() = 0;
/**
* Update the nsIImage color table
* @update - dwc 2/1/99
* @param aFlags Used to pass in parameters for the update
* @param aUpdateRect The rectangle to update
*/
virtual void ImageUpdated(nsIDeviceContext *aContext, PRUint8 aFlags, nsIntRect *aUpdateRect) = 0;
/**
* Get whether this image's region is completely filled with data.
* @return PR_TRUE if image is complete, PR_FALSE if image is not yet
* complete or broken
*/
virtual PRBool GetIsImageComplete() = 0;
/**
* Converted this pixelmap to an optimized pixelmap for the device
* @update - dwc 2/1/99
* @param aContext The device to optimize for
* @return the result of the operation, if NS_OK, then the pixelmap is optimized
*/
virtual nsresult Optimize(nsIDeviceContext* aContext) = 0;
/**
* Get the colormap for the nsIImage
* @update - dwc 2/1/99
* @return if non null, the colormap for the pixelmap,otherwise the image is not color mapped
*/
virtual nsColorMap * GetColorMap() = 0;
/**
* BitBlit the nsIImage to a device, the source can be scaled to the dest
* @update - dwc 2/1/99
* @param aSurface the surface to blit to
* @param aX The destination horizontal location
* @param aY The destination vertical location
* @param aWidth The destination width of the pixelmap
* @param aHeight The destination height of the pixelmap
* @return if TRUE, no errors
*/
NS_IMETHOD Draw(nsIRenderingContext &aContext, nsIDrawingSurface* aSurface, PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight) = 0;
/**
* BitBlit the nsIImage to a device, the source and dest can be scaled
* @update - dwc 2/1/99
* @param aSurface the surface to blit to
* @param aSX The source width of the pixelmap
* @param aSY The source vertical location
* @param aSWidth The source width of the pixelmap
* @param aSHeight The source height of the pixelmap
* @param aDX The destination horizontal location
* @param aDY The destination vertical location
* @param aDWidth The destination width of the pixelmap
* @param aDHeight The destination height of the pixelmap
* @return if TRUE, no errors
*/
NS_IMETHOD Draw(nsIRenderingContext &aContext, nsIDrawingSurface* aSurface,
PRInt32 aSX, PRInt32 aSY, PRInt32 aSWidth, PRInt32 aSHeight,
PRInt32 aDX, PRInt32 aDY, PRInt32 aDWidth, PRInt32 aDHeight) = 0;
NS_IMETHOD DrawTile(nsIRenderingContext &aContext,
nsIDrawingSurface* aSurface,
PRInt32 aSXOffset, PRInt32 aSYOffset,
PRInt32 aPadX, PRInt32 aPadY,
const nsRect &aTileRect) = 0;
/**
* BitBlit the entire (no cropping) nsIImage to another nsImage, the source and dest can be scaled
* @update - saari 03/08/01
* @param aDstImage the nsImage to blit to
* @param aDX The destination horizontal location
* @param aDY The destination vertical location
* @param aDWidth The destination width of the pixelmap
* @param aDHeight The destination height of the pixelmap
* @return if TRUE, no errors
*/
NS_IMETHOD DrawToImage(nsIImage* aDstImage, PRInt32 aDX, PRInt32 aDY, PRInt32 aDWidth, PRInt32 aDHeight) = 0;
/**
* Get the alpha depth for the image mask
* @update - lordpixel 2001/05/16
* @return the alpha mask depth for the image, ie, 0, 1 or 8
*/
virtual PRInt8 GetAlphaDepth() = 0;
/**
* Return information about the bits for this structure
* @update - dwc 2/1/99
* @return a bitmap info structure for the Device Dependent Bits
*/
virtual void* GetBitInfo() = 0;
/**
* LockImagePixels
* Lock the image pixels so that we can access them directly,
* with safely. May be a noop on some platforms.
*
* aMaskPixels = PR_TRUE for the mask, PR_FALSE for the image
*
* Must be balanced by a call to UnlockImagePixels().
*
* @update - sfraser 10/18/99
* @return error result
*/
NS_IMETHOD LockImagePixels(PRBool aMaskPixels) = 0;
/**
* UnlockImagePixels
* Unlock the image pixels. May be a noop on some platforms.
*
* Should balance an earlier call to LockImagePixels().
*
* aMaskPixels = PR_TRUE for the mask, PR_FALSE for the image
*
* @update - sfraser 10/18/99
* @return error result
*/
NS_IMETHOD UnlockImagePixels(PRBool aMaskPixels) = 0;
};
#endif