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274 lines
10 KiB
C++
274 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/** @file
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* This file declares the imgContainerGIF class, which
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* handles animation of GIF frames.
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*
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* @author Stuart Parmenter <pavlov@netscape.com>
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* @author Chris Saari <saari@netscape.com>
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* @author Arron Mogge <paper@animecity.nu>
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*/
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#ifndef _imgContainerGIF_h_
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#define _imgContainerGIF_h_
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#include "imgIContainerObserver.h"
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#include "imgIContainer.h"
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#include "nsCOMArray.h"
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#include "nsCOMPtr.h"
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#include "nsITimer.h"
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#include "imgIDecoderObserver.h"
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#include "gfxIImageFrame.h"
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#include "nsWeakReference.h"
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#define NS_GIFCONTAINER_CID \
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{ /* da72e7ee-4821-4452-802d-5eb2d865dd3c */ \
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0xda72e7ee, \
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0x4821, \
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0x4452, \
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{0x80, 0x2d, 0x5e, 0xb2, 0xd8, 0x65, 0xdd, 0x3c} \
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}
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/**
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* Handles animation of GIF frames.
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*
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*
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* @par A Quick Walk Through
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* nsGIFDecoder initializes this class and calls AppendFrame() to add a frame.
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* Once imgContainerGIF detects more than one frame, it starts the animation
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* with StartAnimation().
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*
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* @par
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* StartAnimation() checks if animating is allowed, and creates a timer. The
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* timer calls Notify when the specified frame delay time is up.
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*
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* @par
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* Notify() moves on to the next frame, sets up the new timer delay, destroys
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* the old frame, and forces a redraw via observer->FrameChanged().
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*
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* @par
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* Each GIF frame can have a different method of removing itself. These are
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* listed as an enum prefixed with DISPOSE_. Notify() calls DoComposite() to
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* handle any special frame destruction.
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*
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* @par
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* The basic path through DoComposite() is:
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* 1) Calculate Area that needs updating, which is at least the area of
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* aNextFrame.
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* 2) Dispose of previous frame.
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* 3) Draw new image onto mCompositingFrame.
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* See comments in DoComposite() for more information and optimizations.
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*
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* @par
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* The rest of the imgContainerGIF specific functions are used by DoComposite to
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* destroy the old frame and build the new one.
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*
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* @note
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* <li> "Mask", "Alpha", and "Alpha Level" are interchangable phrases in
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* respects to imgContainerGIF.
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*
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* @par
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* <li> GIFs never have more than a 1 bit alpha.
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*
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* @par
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* <li> GIFs are stored in a 24bit buffer. Although one GIF frame can never
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* have more than 256 colors, due to frame disposal methods, one composited
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* frame could end up with far more than 256 colors. (In the future each
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* frame in mFrames[..] may be 8bit, and the compositing frames 24)
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*
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* @par
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* <li> Background color specified in GIF is ignored by web browsers.
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*
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* @par
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* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
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* restore the composition up to and including Frame 2, as well as Frame 2s
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* disposal. So, in the middle of DoComposite when composing Frame 3, right
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* after destroying Frame 2's area, we copy mCompositingFrame to
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* mPrevCompositingFrame. When DoComposite get's called to do Frame 4, we
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* copy mPrevCompositingFrame back, and then draw Frame 4 on top.
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*/
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class imgContainerGIF : public imgIContainer,
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public nsITimerCallback
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_IMGICONTAINER
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NS_DECL_NSITIMERCALLBACK
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imgContainerGIF();
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virtual ~imgContainerGIF();
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private:
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/** "Disposal" method indicates how the image should be handled before the
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* subsequent image is displayed.
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*/
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enum {
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DISPOSE_CLEAR_ALL = -1, //!< Clear the whole image, revealing
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//! what was there before the gif displayed
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DISPOSE_NOT_SPECIFIED = 0, //!< Leave frame, let new frame draw on top
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DISPOSE_KEEP = 1, //!< Leave frame, let new frame draw on top
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DISPOSE_CLEAR = 2, //!< Clear the frame's area, revealing bg
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DISPOSE_RESTORE_PREVIOUS = 3 //!< Restore the previous (composited) frame
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};
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inline gfxIImageFrame* inlinedGetCurrentFrame() {
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if (mLastCompositedFrameIndex == mCurrentAnimationFrameIndex)
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return mCompositingFrame;
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return mFrames.SafeObjectAt(mCurrentAnimationFrameIndex);
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}
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/** Function for doing the frame compositing of animations
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*
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* @param aFrameToUse Set by DoComposite
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* (aNextFrame, mCompositingFrame, or mCompositingPrevFrame)
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* @param aDirtyRect Area that the display will need to update
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* @param aPrevFrame Last Frame seen/processed
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* @param aNextFrame Frame we need to incorperate/display
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* @param aNextFrameIndex Position of aNextFrame in mFrames list
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*/
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nsresult DoComposite(gfxIImageFrame** aFrameToUse, nsIntRect* aDirtyRect,
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gfxIImageFrame* aPrevFrame,
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gfxIImageFrame* aNextFrame,
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PRInt32 aNextFrameIndex);
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/**
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* Combine aOverlayFrame's mask into aCompositingFrame's mask.
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*
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* This takes the mask information from the passed in aOverlayFrame and
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* inserts that information into the aCompositingFrame's mask at the proper
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* offsets. It does *not* rebuild the entire mask.
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*
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* @param aCompositingFrame Target frame
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* @param aOverlayFrame This frame's mask is being copied
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*/
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void BuildCompositeMask(gfxIImageFrame* aCompositingFrame,
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gfxIImageFrame* aOverlayFrame);
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/** Sets an area of the frame's mask.
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*
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* @param aFrame Target Frame
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* @param aVisible Turn on (PR_TRUE) or off (PR_FALSE) visibility
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*
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* @note Invisible area of frame's image will need to be set to 0
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*/
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void SetMaskVisibility(gfxIImageFrame *aFrame, PRBool aVisible);
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//! @overload
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void SetMaskVisibility(gfxIImageFrame *aFrame,
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PRInt32 aX, PRInt32 aY,
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PRInt32 aWidth, PRInt32 aHeight,
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PRBool aVisible);
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//! @overload
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void SetMaskVisibility(gfxIImageFrame *aFrame,
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nsIntRect &aRect, PRBool aVisible) {
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SetMaskVisibility(aFrame, aRect.x, aRect.y,
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aRect.width, aRect.height, aVisible);
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}
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/** Fills an area of <aFrame> with black.
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*
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* @param aFrame Target Frame
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*
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* @note Does not set the mask
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*/
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void BlackenFrame(gfxIImageFrame* aFrame);
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//! @overload
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void BlackenFrame(gfxIImageFrame* aFrame,
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PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight);
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//! @overload
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inline void BlackenFrame(gfxIImageFrame* aFrame, nsIntRect &aRect) {
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BlackenFrame(aFrame, aRect.x, aRect.y, aRect.width, aRect.height);
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}
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//! Copy one gfxIImageFrame's image and mask into another
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static PRBool CopyFrameImage(gfxIImageFrame *aSrcFrame,
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gfxIImageFrame *aDstFrame);
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//! imgIContainerObserver; used for telling observers that the frame changed
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nsWeakPtr mObserver;
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//! All the <gfxIImageFrame>s of the GIF
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nsCOMArray<gfxIImageFrame> mFrames;
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//! Size of GIF (not necessarily the frame)
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nsIntSize mSize;
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//! Area of the first frame that needs to be redrawn on subsequent loops
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nsIntRect mFirstFrameRefreshArea;
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PRInt32 mCurrentDecodingFrameIndex; // 0 to numFrames-1
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PRInt32 mCurrentAnimationFrameIndex; // 0 to numFrames-1
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//! Track the last composited frame for Optimizations (See DoComposite code)
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PRInt32 mLastCompositedFrameIndex;
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//! Whether we can assume there will be no more frames
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//! (and thus loop the animation)
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PRBool mDoneDecoding;
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//! Are we currently animating the GIF?
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PRBool mAnimating;
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//! See imgIContainer for mode constants
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PRUint16 mAnimationMode;
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//! # loops remaining before animation stops (-1 no stop)
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PRInt32 mLoopCount;
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//! Timer to animate multiframed images
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nsCOMPtr<nsITimer> mTimer;
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/** For managing blending of frames
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*
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* Some GIF animations will use the mCompositingFrame to composite images
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* and just hand this back to the caller when it is time to draw the frame.
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* NOTE: When clearing mCompositingFrame, remember to set
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* mLastCompositedFrameIndex to -1. Code assume that if
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* mLastCompositedFrameIndex >= 0 then mCompositingFrame exists.
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*/
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nsCOMPtr<gfxIImageFrame> mCompositingFrame;
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/** the previous composited frame, for DISPOSE_RESTORE_PREVIOUS
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*
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* The Previous Frame (all frames composited up to the current) needs to be
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* stored in cases where the GIF specifies it wants the last frame back
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* when it's done with the current frame.
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*/
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nsCOMPtr<gfxIImageFrame> mCompositingPrevFrame;
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};
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#endif /* __imgContainerGIF_h__ */
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