RetroZilla/netwerk/base/src/nsServerSocket.cpp
2015-10-20 23:03:22 -04:00

434 lines
12 KiB
C++

/* vim:set ts=2 sw=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla.
*
* The Initial Developer of the Original Code is IBM Corporation.
* Portions created by IBM Corporation are Copyright (C) 2003
* IBM Corporation. All Rights Reserved.
*
* Contributor(s):
* Darin Fisher <darin@meer.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsIProxyObjectManager.h"
#include "nsIServiceManager.h"
#include "nsSocketTransport2.h"
#include "nsServerSocket.h"
#include "nsAutoLock.h"
#include "nsAutoPtr.h"
#include "nsNetError.h"
#include "nsNetCID.h"
#include "prnetdb.h"
#include "prio.h"
static NS_DEFINE_CID(kSocketTransportServiceCID, NS_SOCKETTRANSPORTSERVICE_CID);
//-----------------------------------------------------------------------------
typedef void (nsServerSocket:: *nsServerSocketFunc)(void);
struct nsServerSocketEvent : PLEvent
{
nsServerSocketEvent(nsServerSocket *s, nsServerSocketFunc f)
: func(f)
{
NS_ADDREF(s);
PL_InitEvent(this, s, EventHandler, EventCleanup);
}
PR_STATIC_CALLBACK(void *)
EventHandler(PLEvent *ev)
{
nsServerSocket *s = (nsServerSocket *) ev->owner;
nsServerSocketEvent *event = (nsServerSocketEvent *) ev;
nsServerSocketFunc func = event->func;
(s->*func)();
return nsnull;
}
PR_STATIC_CALLBACK(void)
EventCleanup(PLEvent *ev)
{
nsServerSocket *s = (nsServerSocket *) ev->owner;
NS_RELEASE(s);
delete (nsServerSocketEvent *) ev;
}
nsServerSocketFunc func;
};
static nsresult
PostEvent(nsServerSocket *s, nsServerSocketFunc func)
{
nsServerSocketEvent *ev = new nsServerSocketEvent(s, func);
if (!ev)
return NS_ERROR_OUT_OF_MEMORY;
nsresult rv = gSocketTransportService->PostEvent(ev);
if (NS_FAILED(rv))
PL_DestroyEvent(ev);
return rv;
}
//-----------------------------------------------------------------------------
// nsServerSocket
//-----------------------------------------------------------------------------
nsServerSocket::nsServerSocket()
: mLock(nsnull)
, mFD(nsnull)
, mAttached(PR_FALSE)
{
// we want to be able to access the STS directly, and it may not have been
// constructed yet. the STS constructor sets gSocketTransportService.
if (!gSocketTransportService)
{
nsCOMPtr<nsISocketTransportService> sts =
do_GetService(kSocketTransportServiceCID);
NS_ASSERTION(sts, "no socket transport service");
}
// make sure the STS sticks around as long as we do
NS_ADDREF(gSocketTransportService);
}
nsServerSocket::~nsServerSocket()
{
Close(); // just in case :)
if (mLock)
PR_DestroyLock(mLock);
// release our reference to the STS
nsSocketTransportService *serv = gSocketTransportService;
NS_RELEASE(serv);
}
void
nsServerSocket::OnMsgClose()
{
LOG(("nsServerSocket::OnMsgClose [this=%p]\n", this));
if (NS_FAILED(mCondition))
return;
// tear down socket. this signals the STS to detach our socket handler.
mCondition = NS_BINDING_ABORTED;
// if we are attached, then we'll close the socket in our OnSocketDetached.
// otherwise, call OnSocketDetached from here.
if (!mAttached)
OnSocketDetached(mFD);
}
void
nsServerSocket::OnMsgAttach()
{
LOG(("nsServerSocket::OnMsgAttach [this=%p]\n", this));
if (NS_FAILED(mCondition))
return;
mCondition = TryAttach();
// if we hit an error while trying to attach then bail...
if (NS_FAILED(mCondition))
{
NS_ASSERTION(!mAttached, "should not be attached already");
OnSocketDetached(mFD);
}
}
nsresult
nsServerSocket::TryAttach()
{
nsresult rv;
//
// find out if it is going to be ok to attach another socket to the STS.
// if not then we have to wait for the STS to tell us that it is ok.
// the notification is asynchronous, which means that when we could be
// in a race to call AttachSocket once notified. for this reason, when
// we get notified, we just re-enter this function. as a result, we are
// sure to ask again before calling AttachSocket. in this way we deal
// with the race condition. though it isn't the most elegant solution,
// it is far simpler than trying to build a system that would guarantee
// FIFO ordering (which wouldn't even be that valuable IMO). see bug
// 194402 for more info.
//
if (!gSocketTransportService->CanAttachSocket())
{
PLEvent *event = new nsServerSocketEvent(this, &nsServerSocket::OnMsgAttach);
if (!event)
return NS_ERROR_OUT_OF_MEMORY;
nsresult rv = gSocketTransportService->NotifyWhenCanAttachSocket(event);
if (NS_FAILED(rv))
{
PL_DestroyEvent(event);
return rv;
}
}
//
// ok, we can now attach our socket to the STS for polling
//
rv = gSocketTransportService->AttachSocket(mFD, this);
if (NS_FAILED(rv))
return rv;
mAttached = PR_TRUE;
//
// now, configure our poll flags for listening...
//
mPollFlags = (PR_POLL_READ | PR_POLL_EXCEPT);
return NS_OK;
}
//-----------------------------------------------------------------------------
// nsServerSocket::nsASocketHandler
//-----------------------------------------------------------------------------
void
nsServerSocket::OnSocketReady(PRFileDesc *fd, PRInt16 outFlags)
{
NS_ASSERTION(NS_SUCCEEDED(mCondition), "oops");
NS_ASSERTION(mFD == fd, "wrong file descriptor");
NS_ASSERTION(outFlags != -1, "unexpected timeout condition reached");
if (outFlags & (PR_POLL_ERR | PR_POLL_HUP | PR_POLL_NVAL))
{
NS_WARNING("error polling on listening socket");
mCondition = NS_ERROR_UNEXPECTED;
return;
}
PRFileDesc *clientFD;
PRNetAddr clientAddr;
clientFD = PR_Accept(mFD, &clientAddr, PR_INTERVAL_NO_WAIT);
if (!clientFD)
{
NS_WARNING("PR_Accept failed");
mCondition = NS_ERROR_UNEXPECTED;
}
else
{
nsRefPtr<nsSocketTransport> trans = new nsSocketTransport;
if (!trans)
mCondition = NS_ERROR_OUT_OF_MEMORY;
else
{
nsresult rv = trans->InitWithConnectedSocket(clientFD, &clientAddr);
if (NS_FAILED(rv))
mCondition = rv;
else
mListener->OnSocketAccepted(this, trans);
}
}
}
void
nsServerSocket::OnSocketDetached(PRFileDesc *fd)
{
// force a failure condition if none set; maybe the STS is shutting down :-/
if (NS_SUCCEEDED(mCondition))
mCondition = NS_ERROR_ABORT;
if (mFD)
{
NS_ASSERTION(mFD == fd, "wrong file descriptor");
PR_Close(mFD);
mFD = nsnull;
}
if (mListener)
{
mListener->OnStopListening(this, mCondition);
// need to atomically clear mListener. see our Close() method.
nsAutoLock lock(mLock);
mListener = nsnull;
}
}
//-----------------------------------------------------------------------------
// nsServerSocket::nsISupports
//-----------------------------------------------------------------------------
NS_IMPL_THREADSAFE_ISUPPORTS1(nsServerSocket, nsIServerSocket)
//-----------------------------------------------------------------------------
// nsServerSocket::nsIServerSocket
//-----------------------------------------------------------------------------
NS_IMETHODIMP
nsServerSocket::Init(PRInt32 aPort, PRBool aLoopbackOnly, PRInt32 aBackLog)
{
PRNetAddrValue val;
PRNetAddr addr;
if (aPort < 0)
aPort = 0;
if (aLoopbackOnly)
val = PR_IpAddrLoopback;
else
val = PR_IpAddrAny;
PR_SetNetAddr(val, PR_AF_INET, aPort, &addr);
return InitWithAddress(&addr, aBackLog);
}
NS_IMETHODIMP
nsServerSocket::InitWithAddress(const PRNetAddr *aAddr, PRInt32 aBackLog)
{
NS_ENSURE_TRUE(mFD == nsnull, NS_ERROR_ALREADY_INITIALIZED);
if (!mLock)
{
mLock = PR_NewLock();
if (!mLock)
return NS_ERROR_OUT_OF_MEMORY;
}
//
// configure listening socket...
//
mFD = PR_OpenTCPSocket(aAddr->raw.family);
if (!mFD)
{
NS_WARNING("unable to create server socket");
return NS_ERROR_FAILURE;
}
PRSocketOptionData opt;
opt.option = PR_SockOpt_Reuseaddr;
opt.value.reuse_addr = PR_TRUE;
PR_SetSocketOption(mFD, &opt);
opt.option = PR_SockOpt_Nonblocking;
opt.value.non_blocking = PR_TRUE;
PR_SetSocketOption(mFD, &opt);
if (PR_Bind(mFD, aAddr) != PR_SUCCESS)
{
NS_WARNING("failed to bind socket");
goto fail;
}
if (aBackLog < 0)
aBackLog = 5; // seems like a reasonable default
if (PR_Listen(mFD, aBackLog) != PR_SUCCESS)
{
NS_WARNING("cannot listen on socket");
goto fail;
}
// get the resulting socket address, which may be different than what
// we passed to bind.
if (PR_GetSockName(mFD, &mAddr) != PR_SUCCESS)
{
NS_WARNING("cannot get socket name");
goto fail;
}
// wait until AsyncListen is called before polling the socket for
// client connections.
return NS_OK;
fail:
Close();
return NS_ERROR_FAILURE;
}
NS_IMETHODIMP
nsServerSocket::Close()
{
NS_ENSURE_TRUE(mLock, NS_ERROR_NOT_INITIALIZED);
{
nsAutoLock lock(mLock);
// we want to proxy the close operation to the socket thread if a listener
// has been set. otherwise, we should just close the socket here...
if (!mListener)
{
if (mFD)
{
PR_Close(mFD);
mFD = nsnull;
}
return NS_OK;
}
}
return PostEvent(this, &nsServerSocket::OnMsgClose);
}
NS_IMETHODIMP
nsServerSocket::AsyncListen(nsIServerSocketListener *aListener)
{
// ensuring mFD implies ensuring mLock
NS_ENSURE_TRUE(mFD, NS_ERROR_NOT_INITIALIZED);
NS_ENSURE_TRUE(mListener == nsnull, NS_ERROR_IN_PROGRESS);
{
nsAutoLock lock(mLock);
nsresult rv = NS_GetProxyForObject(NS_CURRENT_EVENTQ,
NS_GET_IID(nsIServerSocketListener),
aListener,
PROXY_ASYNC | PROXY_ALWAYS,
getter_AddRefs(mListener));
if (NS_FAILED(rv))
return rv;
}
return PostEvent(this, &nsServerSocket::OnMsgAttach);
}
NS_IMETHODIMP
nsServerSocket::GetPort(PRInt32 *aResult)
{
// no need to enter the lock here
PRUint16 port;
if (mAddr.raw.family == PR_AF_INET)
port = mAddr.inet.port;
else
port = mAddr.ipv6.port;
*aResult = (PRInt32) PR_ntohs(port);
return NS_OK;
}
NS_IMETHODIMP
nsServerSocket::GetAddress(PRNetAddr *aResult)
{
// no need to enter the lock here
memcpy(aResult, &mAddr, sizeof(mAddr));
return NS_OK;
}