mirror of
https://github.com/rn10950/RetroZilla.git
synced 2024-11-15 04:00:12 +01:00
6712ac7edb
bug1221620, bug1244324, bug1241034, bug1206283, bug1241037, bug1245528, bug1293334, bug1306103, bug1345089, bug1344380
745 lines
20 KiB
C
745 lines
20 KiB
C
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Base64 encoding (binary to ascii).
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*/
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#include "nssb64.h"
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#include "nspr.h"
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#include "secitem.h"
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#include "secerr.h"
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/*
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* XXX See the big comment at the top of nssb64d.c about moving the
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* bulk of this code over into NSPR (the PL part). It all applies
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* here but I didn't want to duplicate it, to avoid divergence problems.
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*/
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/*
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**************************************************************
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* XXX Beginning of base64 encoding code to be moved into NSPR.
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*/
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struct PLBase64EncodeStateStr {
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unsigned chunks;
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unsigned saved;
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unsigned char buf[3];
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};
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/*
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* This typedef would belong in the NSPR header file (i.e. plbase64.h).
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*/
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typedef struct PLBase64EncoderStr PLBase64Encoder;
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/*
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* The following implementation of base64 encoding was based on code
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* found in libmime (specifically, in mimeenc.c). It has been adapted to
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* use PR types and naming as well as to provide other necessary semantics
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* (like buffer-in/buffer-out in addition to "streaming" without undue
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* performance hit of extra copying if you made the buffer versions
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* use the output_fn). It also incorporates some aspects of the current
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* NSPR base64 encoding code. As such, you may find similarities to
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* both of those implementations. I tried to use names that reflected
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* the original code when possible. For this reason you may find some
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* inconsistencies -- libmime used lots of "in" and "out" whereas the
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* NSPR version uses "src" and "dest"; sometimes I changed one to the other
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* and sometimes I left them when I thought the subroutines were at least
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* self-consistent.
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*/
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PR_BEGIN_EXTERN_C
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/*
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* Opaque object used by the encoder to store state.
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*/
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struct PLBase64EncoderStr {
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/*
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* The one or two bytes pending. (We need 3 to create a "token",
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* and hold the leftovers here. in_buffer_count is *only* ever
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* 0, 1, or 2.
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*/
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unsigned char in_buffer[2];
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int in_buffer_count;
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/*
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* If the caller wants linebreaks added, line_length specifies
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* where they come out. It must be a multiple of 4; if the caller
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* provides one that isn't, we round it down to the nearest
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* multiple of 4.
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*
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* The value of current_column counts how many characters have been
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* added since the last linebreaks (or since the beginning, on the
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* first line). It is also always a multiple of 4; it is unused when
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* line_length is 0.
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*/
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PRUint32 line_length;
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PRUint32 current_column;
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/*
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* Where to write the encoded data (used when streaming, not when
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* doing all in-memory (buffer) operations).
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*
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* Note that this definition is chosen to be compatible with PR_Write.
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*/
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PRInt32 (*output_fn) (void *output_arg, const char *buf, PRInt32 size);
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void *output_arg;
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/*
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* Where the encoded output goes -- either temporarily (in the streaming
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* case, staged here before it goes to the output function) or what will
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* be the entire buffered result for users of the buffer version.
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*/
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char *output_buffer;
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PRUint32 output_buflen; /* the total length of allocated buffer */
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PRUint32 output_length; /* the length that is currently populated */
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};
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PR_END_EXTERN_C
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/*
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* Table to convert a binary value to its corresponding ascii "code".
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*/
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static unsigned char base64_valuetocode[64] =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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#define B64_PAD '='
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#define B64_CR '\r'
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#define B64_LF '\n'
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static PRStatus
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pl_base64_encode_buffer (PLBase64Encoder *data, const unsigned char *in,
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PRUint32 size)
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{
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const unsigned char *end = in + size;
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char *out = data->output_buffer + data->output_length;
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unsigned int i = data->in_buffer_count;
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PRUint32 n = 0;
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int off;
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PRUint32 output_threshold;
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/* If this input buffer is too small, wait until next time. */
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if (size < (3 - i)) {
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data->in_buffer[i++] = in[0];
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if (size > 1)
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data->in_buffer[i++] = in[1];
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PR_ASSERT(i < 3);
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data->in_buffer_count = i;
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return PR_SUCCESS;
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}
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/* If there are bytes that were put back last time, take them now. */
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if (i > 0) {
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n = data->in_buffer[0];
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if (i > 1)
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n = (n << 8) | data->in_buffer[1];
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data->in_buffer_count = 0;
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}
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/* If our total is not a multiple of three, put one or two bytes back. */
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off = (size + i) % 3;
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if (off > 0) {
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size -= off;
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data->in_buffer[0] = in[size];
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if (off > 1)
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data->in_buffer[1] = in[size + 1];
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data->in_buffer_count = off;
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end -= off;
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}
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output_threshold = data->output_buflen - 3;
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/*
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* Populate the output buffer with base64 data, one line (or buffer)
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* at a time.
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*/
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while (in < end) {
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int j, k;
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while (i < 3) {
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n = (n << 8) | *in++;
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i++;
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}
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i = 0;
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if (data->line_length > 0) {
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if (data->current_column >= data->line_length) {
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data->current_column = 0;
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*out++ = B64_CR;
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*out++ = B64_LF;
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data->output_length += 2;
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}
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data->current_column += 4; /* the bytes we are about to add */
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}
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for (j = 18; j >= 0; j -= 6) {
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k = (n >> j) & 0x3F;
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*out++ = base64_valuetocode[k];
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}
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n = 0;
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data->output_length += 4;
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if (data->output_length >= output_threshold) {
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PR_ASSERT(data->output_length <= data->output_buflen);
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if (data->output_fn != NULL) {
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PRInt32 output_result;
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output_result = data->output_fn (data->output_arg,
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data->output_buffer,
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(PRInt32) data->output_length);
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if (output_result < 0)
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return PR_FAILURE;
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out = data->output_buffer;
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data->output_length = 0;
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} else {
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/*
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* Check that we are about to exit the loop. (Since we
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* are over the threshold, there isn't enough room in the
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* output buffer for another trip around.)
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*/
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PR_ASSERT(in == end);
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if (in < end) {
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PR_SetError (PR_BUFFER_OVERFLOW_ERROR, 0);
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return PR_FAILURE;
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}
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}
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}
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}
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return PR_SUCCESS;
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}
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static PRStatus
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pl_base64_encode_flush (PLBase64Encoder *data)
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{
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int i = data->in_buffer_count;
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if (i == 0 && data->output_length == 0)
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return PR_SUCCESS;
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if (i > 0) {
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char *out = data->output_buffer + data->output_length;
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PRUint32 n;
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int j, k;
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n = ((PRUint32) data->in_buffer[0]) << 16;
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if (i > 1)
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n |= ((PRUint32) data->in_buffer[1] << 8);
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data->in_buffer_count = 0;
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if (data->line_length > 0) {
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if (data->current_column >= data->line_length) {
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data->current_column = 0;
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*out++ = B64_CR;
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*out++ = B64_LF;
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data->output_length += 2;
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}
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}
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/*
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* This will fill in more than we really have data for, but the
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* valid parts will end up in the correct position and the extras
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* will be over-written with pad characters below.
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*/
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for (j = 18; j >= 0; j -= 6) {
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k = (n >> j) & 0x3F;
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*out++ = base64_valuetocode[k];
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}
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/* Pad with equal-signs. */
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if (i == 1)
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out[-2] = B64_PAD;
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out[-1] = B64_PAD;
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data->output_length += 4;
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}
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if (data->output_fn != NULL) {
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PRInt32 output_result;
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output_result = data->output_fn (data->output_arg, data->output_buffer,
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(PRInt32) data->output_length);
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data->output_length = 0;
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if (output_result < 0)
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return PR_FAILURE;
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}
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return PR_SUCCESS;
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}
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/*
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* The maximum space needed to hold the output of the encoder given input
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* data of length "size", and allowing for CRLF added at least every
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* line_length bytes (we will add it at nearest lower multiple of 4).
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* There is no trailing CRLF.
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*/
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static PRUint32
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PL_Base64MaxEncodedLength (PRUint32 size, PRUint32 line_length)
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{
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PRUint32 tokens, tokens_per_line, full_lines, line_break_chars, remainder;
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/* This is the maximum length we support. */
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if (size > 0x3fffffff) {
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return 0;
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}
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tokens = (size + 2) / 3;
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if (line_length == 0)
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return tokens * 4;
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if (line_length < 4) /* too small! */
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line_length = 4;
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tokens_per_line = line_length / 4;
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full_lines = tokens / tokens_per_line;
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remainder = (tokens - (full_lines * tokens_per_line)) * 4;
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line_break_chars = full_lines * 2;
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if (remainder == 0)
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line_break_chars -= 2;
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return (full_lines * tokens_per_line * 4) + line_break_chars + remainder;
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}
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/*
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* A distinct internal creation function for the buffer version to use.
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* (It does not want to specify an output_fn, and we want the normal
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* Create function to require that.) All common initialization of the
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* encoding context should be done *here*.
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*
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* Save "line_length", rounded down to nearest multiple of 4 (if not
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* already even multiple). Allocate output_buffer, if not provided --
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* based on given size if specified, otherwise based on line_length.
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*/
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static PLBase64Encoder *
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pl_base64_create_encoder (PRUint32 line_length, char *output_buffer,
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PRUint32 output_buflen)
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{
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PLBase64Encoder *data;
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PRUint32 line_tokens;
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data = PR_NEWZAP(PLBase64Encoder);
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if (data == NULL)
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return NULL;
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if (line_length > 0 && line_length < 4) /* too small! */
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line_length = 4;
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line_tokens = line_length / 4;
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data->line_length = line_tokens * 4;
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if (output_buffer == NULL) {
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if (output_buflen == 0) {
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if (data->line_length > 0) /* need to include room for CRLF */
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output_buflen = data->line_length + 2;
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else
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output_buflen = 64; /* XXX what is a good size? */
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}
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output_buffer = (char *) PR_Malloc(output_buflen);
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if (output_buffer == NULL) {
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PR_Free(data);
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return NULL;
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}
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}
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data->output_buffer = output_buffer;
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data->output_buflen = output_buflen;
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return data;
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}
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/*
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* Function to start a base64 encoding context.
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* An "output_fn" is required; the "output_arg" parameter to that is optional.
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* If linebreaks in the encoded output are desired, "line_length" specifies
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* where to place them -- it will be rounded down to the nearest multiple of 4
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* (if it is not already an even multiple of 4). If it is zero, no linebreaks
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* will be added. (FYI, a linebreak is CRLF -- two characters.)
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*/
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static PLBase64Encoder *
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PL_CreateBase64Encoder (PRInt32 (*output_fn) (void *, const char *, PRInt32),
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void *output_arg, PRUint32 line_length)
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{
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PLBase64Encoder *data;
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if (output_fn == NULL) {
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PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0);
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return NULL;
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}
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data = pl_base64_create_encoder (line_length, NULL, 0);
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if (data == NULL)
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return NULL;
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data->output_fn = output_fn;
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data->output_arg = output_arg;
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return data;
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}
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/*
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* Push data through the encoder, causing the output_fn (provided to Create)
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* to be called with the encoded data.
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*/
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static PRStatus
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PL_UpdateBase64Encoder (PLBase64Encoder *data, const unsigned char *buffer,
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PRUint32 size)
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{
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/* XXX Should we do argument checking only in debug build? */
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if (data == NULL || buffer == NULL || size == 0) {
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PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0);
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return PR_FAILURE;
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}
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return pl_base64_encode_buffer (data, buffer, size);
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}
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/*
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* When you're done encoding, call this to free the data. If "abort_p"
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* is false, then calling this may cause the output_fn to be called
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* one last time (as the last buffered data is flushed out).
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*/
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static PRStatus
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PL_DestroyBase64Encoder (PLBase64Encoder *data, PRBool abort_p)
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{
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PRStatus status = PR_SUCCESS;
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/* XXX Should we do argument checking only in debug build? */
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if (data == NULL) {
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PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0);
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return PR_FAILURE;
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}
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/* Flush out the last few buffered characters. */
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if (!abort_p)
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status = pl_base64_encode_flush (data);
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if (data->output_buffer != NULL)
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PR_Free(data->output_buffer);
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PR_Free(data);
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return status;
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}
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/*
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* Perform base64 encoding from an input buffer to an output buffer.
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* The output buffer can be provided (as "dest"); you can also pass in
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* a NULL and this function will allocate a buffer large enough for you,
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* and return it. If you do provide the output buffer, you must also
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* provide the maximum length of that buffer (as "maxdestlen").
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* The actual encoded length of output will be returned to you in
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* "output_destlen".
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*
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* If linebreaks in the encoded output are desired, "line_length" specifies
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* where to place them -- it will be rounded down to the nearest multiple of 4
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* (if it is not already an even multiple of 4). If it is zero, no linebreaks
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* will be added. (FYI, a linebreak is CRLF -- two characters.)
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*
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* Return value is NULL on error, the output buffer (allocated or provided)
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* otherwise.
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*/
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static char *
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PL_Base64EncodeBuffer (const unsigned char *src, PRUint32 srclen,
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PRUint32 line_length, char *dest, PRUint32 maxdestlen,
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PRUint32 *output_destlen)
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{
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PRUint32 need_length;
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PLBase64Encoder *data = NULL;
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PRStatus status;
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PR_ASSERT(srclen > 0);
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if (srclen == 0)
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return dest;
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/*
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* How much space could we possibly need for encoding this input?
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*/
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need_length = PL_Base64MaxEncodedLength (srclen, line_length);
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if (need_length == 0) {
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PORT_SetError(SEC_ERROR_INVALID_ARGS);
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return NULL;
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}
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/*
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* Make sure we have at least that much, if output buffer provided.
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*/
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if (dest != NULL) {
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PR_ASSERT(maxdestlen >= need_length);
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if (maxdestlen < need_length) {
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PR_SetError(PR_BUFFER_OVERFLOW_ERROR, 0);
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return NULL;
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}
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} else {
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maxdestlen = need_length;
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}
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data = pl_base64_create_encoder(line_length, dest, maxdestlen);
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if (data == NULL)
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return NULL;
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status = pl_base64_encode_buffer (data, src, srclen);
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/*
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* We do not wait for Destroy to flush, because Destroy will also
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* get rid of our encoder context, which we need to look at first!
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*/
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if (status == PR_SUCCESS)
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status = pl_base64_encode_flush (data);
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if (status != PR_SUCCESS) {
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(void) PL_DestroyBase64Encoder (data, PR_TRUE);
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return NULL;
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}
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dest = data->output_buffer;
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/* Must clear this or Destroy will free it. */
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data->output_buffer = NULL;
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*output_destlen = data->output_length;
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status = PL_DestroyBase64Encoder (data, PR_FALSE);
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if (status == PR_FAILURE) {
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PR_Free(dest);
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return NULL;
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}
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return dest;
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}
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/*
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* XXX End of base64 encoding code to be moved into NSPR.
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********************************************************
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*/
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/*
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* This is the beginning of the NSS cover functions. These will
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* provide the interface we want to expose as NSS-ish. For example,
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* they will operate on our Items, do any special handling or checking
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* we want to do, etc.
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*/
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PR_BEGIN_EXTERN_C
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/*
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* A boring cover structure for now. Perhaps someday it will include
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* some more interesting fields.
|
|
*/
|
|
struct NSSBase64EncoderStr {
|
|
PLBase64Encoder *pl_data;
|
|
};
|
|
|
|
PR_END_EXTERN_C
|
|
|
|
|
|
/*
|
|
* Function to start a base64 encoding context.
|
|
*/
|
|
NSSBase64Encoder *
|
|
NSSBase64Encoder_Create (PRInt32 (*output_fn) (void *, const char *, PRInt32),
|
|
void *output_arg)
|
|
{
|
|
PLBase64Encoder *pl_data;
|
|
NSSBase64Encoder *nss_data;
|
|
|
|
nss_data = PORT_ZNew(NSSBase64Encoder);
|
|
if (nss_data == NULL)
|
|
return NULL;
|
|
|
|
pl_data = PL_CreateBase64Encoder (output_fn, output_arg, 64);
|
|
if (pl_data == NULL) {
|
|
PORT_Free(nss_data);
|
|
return NULL;
|
|
}
|
|
|
|
nss_data->pl_data = pl_data;
|
|
return nss_data;
|
|
}
|
|
|
|
|
|
/*
|
|
* Push data through the encoder, causing the output_fn (provided to Create)
|
|
* to be called with the encoded data.
|
|
*/
|
|
SECStatus
|
|
NSSBase64Encoder_Update (NSSBase64Encoder *data, const unsigned char *buffer,
|
|
PRUint32 size)
|
|
{
|
|
PRStatus pr_status;
|
|
|
|
/* XXX Should we do argument checking only in debug build? */
|
|
if (data == NULL) {
|
|
PORT_SetError (SEC_ERROR_INVALID_ARGS);
|
|
return SECFailure;
|
|
}
|
|
|
|
pr_status = PL_UpdateBase64Encoder (data->pl_data, buffer, size);
|
|
if (pr_status == PR_FAILURE)
|
|
return SECFailure;
|
|
|
|
return SECSuccess;
|
|
}
|
|
|
|
|
|
/*
|
|
* When you're done encoding, call this to free the data. If "abort_p"
|
|
* is false, then calling this may cause the output_fn to be called
|
|
* one last time (as the last buffered data is flushed out).
|
|
*/
|
|
SECStatus
|
|
NSSBase64Encoder_Destroy (NSSBase64Encoder *data, PRBool abort_p)
|
|
{
|
|
PRStatus pr_status;
|
|
|
|
/* XXX Should we do argument checking only in debug build? */
|
|
if (data == NULL) {
|
|
PORT_SetError (SEC_ERROR_INVALID_ARGS);
|
|
return SECFailure;
|
|
}
|
|
|
|
pr_status = PL_DestroyBase64Encoder (data->pl_data, abort_p);
|
|
|
|
PORT_Free(data);
|
|
|
|
if (pr_status == PR_FAILURE)
|
|
return SECFailure;
|
|
|
|
return SECSuccess;
|
|
}
|
|
|
|
|
|
/*
|
|
* Perform base64 encoding of binary data "inItem" to an ascii string.
|
|
* The output buffer may be provided (as "outStrOpt"); you can also pass
|
|
* in a NULL and the buffer will be allocated for you. The result will
|
|
* be null-terminated, and if the buffer is provided, "maxOutLen" must
|
|
* specify the maximum length of the buffer and will be checked to
|
|
* supply sufficient space space for the encoded result. (If "outStrOpt"
|
|
* is NULL, "maxOutLen" is ignored.)
|
|
*
|
|
* If "outStrOpt" is NULL, allocation will happen out of the passed-in
|
|
* "arenaOpt", if *it* is non-NULL, otherwise standard allocation (heap)
|
|
* will be used.
|
|
*
|
|
* Return value is NULL on error, the output buffer (allocated or provided)
|
|
* otherwise.
|
|
*/
|
|
char *
|
|
NSSBase64_EncodeItem (PLArenaPool *arenaOpt, char *outStrOpt,
|
|
unsigned int maxOutLen, SECItem *inItem)
|
|
{
|
|
char *out_string = outStrOpt;
|
|
PRUint32 max_out_len;
|
|
PRUint32 out_len = 0;
|
|
void *mark = NULL;
|
|
char *dummy;
|
|
|
|
PORT_Assert(inItem != NULL && inItem->data != NULL && inItem->len != 0);
|
|
if (inItem == NULL || inItem->data == NULL || inItem->len == 0) {
|
|
PORT_SetError (SEC_ERROR_INVALID_ARGS);
|
|
return NULL;
|
|
}
|
|
|
|
max_out_len = PL_Base64MaxEncodedLength (inItem->len, 64);
|
|
if (max_out_len == 0) {
|
|
PORT_SetError(SEC_ERROR_INVALID_ARGS);
|
|
return NULL;
|
|
}
|
|
|
|
if (arenaOpt != NULL)
|
|
mark = PORT_ArenaMark (arenaOpt);
|
|
|
|
if (out_string == NULL) {
|
|
if (arenaOpt != NULL)
|
|
out_string = PORT_ArenaAlloc (arenaOpt, max_out_len + 1);
|
|
else
|
|
out_string = PORT_Alloc (max_out_len + 1);
|
|
|
|
if (out_string == NULL) {
|
|
if (arenaOpt != NULL)
|
|
PORT_ArenaRelease (arenaOpt, mark);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
if ((max_out_len + 1) > maxOutLen) {
|
|
PORT_SetError (SEC_ERROR_OUTPUT_LEN);
|
|
return NULL;
|
|
}
|
|
max_out_len = maxOutLen;
|
|
}
|
|
|
|
|
|
dummy = PL_Base64EncodeBuffer (inItem->data, inItem->len, 64,
|
|
out_string, max_out_len, &out_len);
|
|
if (dummy == NULL) {
|
|
if (arenaOpt != NULL) {
|
|
PORT_ArenaRelease (arenaOpt, mark);
|
|
} else {
|
|
PORT_Free (out_string);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
if (arenaOpt != NULL)
|
|
PORT_ArenaUnmark (arenaOpt, mark);
|
|
|
|
out_string[out_len] = '\0';
|
|
return out_string;
|
|
}
|
|
|
|
|
|
/*
|
|
* XXX Everything below is deprecated. If you add new stuff, put it
|
|
* *above*, not below.
|
|
*/
|
|
|
|
/*
|
|
* XXX The following "BTOA" functions are provided for backward compatibility
|
|
* with current code. They should be considered strongly deprecated.
|
|
* When we can convert all our code over to using the new NSSBase64Encoder_
|
|
* functions defined above, we should get rid of these altogether. (Remove
|
|
* protoypes from base64.h as well -- actually, remove that file completely).
|
|
* If someone thinks either of these functions provides such a very useful
|
|
* interface (though, as shown, the same functionality can already be
|
|
* obtained by calling NSSBase64_EncodeItem directly), fine -- but then
|
|
* that API should be provided with a nice new NSSFoo name and using
|
|
* appropriate types, etc.
|
|
*/
|
|
|
|
#include "base64.h"
|
|
|
|
/*
|
|
** Return an PORT_Alloc'd ascii string which is the base64 encoded
|
|
** version of the input string.
|
|
*/
|
|
char *
|
|
BTOA_DataToAscii(const unsigned char *data, unsigned int len)
|
|
{
|
|
SECItem binary_item;
|
|
|
|
binary_item.data = (unsigned char *)data;
|
|
binary_item.len = len;
|
|
|
|
return NSSBase64_EncodeItem (NULL, NULL, 0, &binary_item);
|
|
}
|
|
|
|
/*
|
|
** Convert from binary encoding of an item to ascii.
|
|
*/
|
|
char *
|
|
BTOA_ConvertItemToAscii (SECItem *binary_item)
|
|
{
|
|
return NSSBase64_EncodeItem (NULL, NULL, 0, binary_item);
|
|
}
|