RetroZilla/extensions/transformiix/source/xml/dom/standalone/NamedNodeMap.cpp
2015-10-20 23:03:22 -04:00

170 lines
4.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is TransforMiiX XSLT processor code.
*
* The Initial Developer of the Original Code is
* The MITRE Corporation.
* Portions created by the Initial Developer are Copyright (C) 1999
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
// Tom Kneeland (3/29/99)
//
// Implementation of the Document Object Model Level 1 Core
// Implementation of the NamedNodeMap class
//
#include "dom.h"
NamedNodeMap::NamedNodeMap()
{
}
NamedNodeMap::~NamedNodeMap()
{
}
Node* NamedNodeMap::getNamedItem(const nsAString& name)
{
ListItem* pSearchItem = findListItemByName(name);
if (pSearchItem)
return pSearchItem->node;
else
return nsnull;
}
Node* NamedNodeMap::setNamedItem(Node* arg)
{
//Since the DOM does not specify any ording for the NamedNodeMap, just
//try and remove the new node (arg). If successful, return a pointer to
//the removed item. Reguardless of wheter the node already existed or not,
//insert the new node at the end of the list.
nsAutoString nodeName;
arg->getNodeName(nodeName);
Node* pReplacedNode = removeNamedItem(nodeName);
NodeListDefinition::append(arg);
return pReplacedNode;
}
Node* NamedNodeMap::removeNamedItem(const nsAString& name)
{
NodeListDefinition::ListItem* pSearchItem;
Node* returnNode;
pSearchItem = findListItemByName(name);
if (pSearchItem)
{
if (pSearchItem != firstItem)
pSearchItem->prev->next = pSearchItem->next;
else
firstItem = pSearchItem->next;
if (pSearchItem != lastItem)
pSearchItem->next->prev = pSearchItem->prev;
else
lastItem = pSearchItem->prev;
pSearchItem->next = nsnull;
pSearchItem->prev = nsnull;
length--;
returnNode = pSearchItem->node;
delete pSearchItem;
return returnNode;
}
return nsnull;
}
NodeListDefinition::ListItem*
NamedNodeMap::findListItemByName(const nsAString& name)
{
NodeListDefinition::ListItem* pSearchItem = firstItem;
while (pSearchItem)
{
nsAutoString nodeName;
pSearchItem->node->getNodeName(nodeName);
if (name.Equals(nodeName))
return pSearchItem;
pSearchItem = pSearchItem->next;
}
return nsnull;
}
AttrMap::AttrMap()
{
ownerElement = nsnull;
}
AttrMap::~AttrMap()
{
}
Node* AttrMap::setNamedItem(Node* arg)
{
if (arg->getNodeType() != Node::ATTRIBUTE_NODE)
return nsnull;
((Attr*)arg)->ownerElement = ownerElement;
return NamedNodeMap::setNamedItem(arg);
}
Node* AttrMap::removeNamedItem(const nsAString& name)
{
Attr* node = (Attr*)NamedNodeMap::removeNamedItem(name);
if (node)
node->ownerElement = nsnull;
return node;
}
void AttrMap::clear()
{
ListItem* pDeleteItem;
ListItem* pListTraversal = firstItem;
while (pListTraversal) {
pDeleteItem = pListTraversal;
pListTraversal = pListTraversal->next;
delete pDeleteItem->node;
delete pDeleteItem;
}
firstItem = 0;
lastItem = 0;
length = 0;
}