RetroZilla/toolkit/components/url-classifier/content/js/lang.js
2015-10-20 23:03:22 -04:00

356 lines
9.2 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Google Safe Browsing.
*
* The Initial Developer of the Original Code is Google Inc.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Aaron Boodman <aa@google.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// This file has pure js helper functions. Hence you'll find metion
// of browser-specific features in here.
/**
* lang.js - The missing JavaScript language features
*
* WARNING: This class adds members to the prototypes of String, Array, and
* Function for convenience.
*
* The tradeoff is that the for/in statement will not work properly for those
* objects when this library is used.
*
* To work around this for Arrays, you may want to use the forEach() method,
* which is more fun and easier to read.
*/
/**
* Returns true if the specified value is |null|
*/
function isNull(val) {
return val === null;
}
/**
* Returns true if the specified value is an array
*/
function isArray(val) {
return isObject(val) && val.constructor == Array;
}
/**
* Returns true if the specified value is a string
*/
function isString(val) {
return typeof val == "string";
}
/**
* Returns true if the specified value is a boolean
*/
function isBoolean(val) {
return typeof val == "boolean";
}
/**
* Returns true if the specified value is a number
*/
function isNumber(val) {
return typeof val == "number";
}
/**
* Returns true if the specified value is a function
*/
function isFunction(val) {
return typeof val == "function";
}
/**
* Returns true if the specified value is an object
*/
function isObject(val) {
return val && typeof val == "object";
}
/**
* Returns an array of all the properties defined on an object
*/
function getObjectProps(obj) {
var ret = [];
for (var p in obj) {
ret.push(p);
}
return ret;
}
/**
* Returns true if the specified value is an object which has no properties
* defined.
*/
function isEmptyObject(val) {
if (!isObject(val)) {
return false;
}
for (var p in val) {
return false;
}
return true;
}
var getHashCode;
var removeHashCode;
(function () {
var hashCodeProperty = "lang_hashCode_";
/**
* Adds a lang_hashCode_ field to an object. The hash code is unique for the
* given object.
* @param obj {Object} The object to get the hash code for
* @returns {Number} The hash code for the object
*/
getHashCode = function(obj) {
// In IE, DOM nodes do not extend Object so they do not have this method.
// we need to check hasOwnProperty because the proto might have this set.
if (obj.hasOwnProperty && obj.hasOwnProperty(hashCodeProperty)) {
return obj[hashCodeProperty];
}
if (!obj[hashCodeProperty]) {
obj[hashCodeProperty] = ++getHashCode.hashCodeCounter_;
}
return obj[hashCodeProperty];
};
/**
* Removes the lang_hashCode_ field from an object.
* @param obj {Object} The object to remove the field from.
*/
removeHashCode = function(obj) {
obj.removeAttribute(hashCodeProperty);
};
getHashCode.hashCodeCounter_ = 0;
})();
/**
* Fast prefix-checker.
*/
String.prototype.startsWith = function(prefix) {
if (this.length < prefix.length) {
return false;
}
if (this.substring(0, prefix.length) == prefix) {
return true;
}
return false;
}
/**
* Removes whitespace from the beginning and end of the string
*/
String.prototype.trim = function() {
return this.replace(/^\s+|\s+$/g, "");
}
/**
* Does simple python-style string substitution.
* "foo%s hot%s".subs("bar", "dog") becomes "foobar hotdot".
* For more fully-featured templating, see template.js.
*/
String.prototype.subs = function() {
var ret = this;
// this appears to be slow, but testing shows it compares more or less equiv.
// to the regex.exec method.
for (var i = 0; i < arguments.length; i++) {
ret = ret.replace(/\%s/, String(arguments[i]));
}
return ret;
}
/**
* Returns the last element on an array without removing it.
*/
Array.prototype.peek = function() {
return this[this.length - 1];
}
// TODO(anyone): add splice the first time someone needs it and then implement
// push, pop, shift, unshift in terms of it where possible.
// TODO(anyone): add the other neat-o functional methods like map(), etc.
/**
* Partially applies this function to a particular "this object" and zero or
* more arguments. The result is a new function with some arguments of the first
* function pre-filled and the value of |this| "pre-specified".
*
* Remaining arguments specified at call-time are appended to the pre-
* specified ones.
*
* Also see: partial().
*
* Note that bind and partial are optimized such that repeated calls to it do
* not create more than one function object, so there is no additional cost for
* something like:
*
* var g = bind(f, obj);
* var h = partial(g, 1, 2, 3);
* var k = partial(h, a, b, c);
*
* Usage:
* var barMethBound = bind(myFunction, myObj, "arg1", "arg2");
* barMethBound("arg3", "arg4");
*
* @param thisObj {object} Specifies the object which |this| should point to
* when the function is run. If the value is null or undefined, it will default
* to the global object.
*
* @returns {function} A partially-applied form of the function bind() was
* invoked as a method of.
*/
function bind(fn, self, opt_args) {
var boundargs = (typeof fn.boundArgs_ != "undefined") ? fn.boundArgs_ : [];
boundargs = boundargs.concat(Array.prototype.slice.call(arguments, 2));
if (typeof fn.boundSelf_ != "undefined") {
self = fn.boundSelf_;
}
if (typeof fn.boundFn_ != "undefined") {
fn = fn.boundFn_;
}
var newfn = function() {
// Combine the static args and the new args into one big array
var args = boundargs.concat(Array.prototype.slice.call(arguments));
return fn.apply(self, args);
}
newfn.boundArgs_ = boundargs;
newfn.boundSelf_ = self;
newfn.boundFn_ = fn;
return newfn;
}
/**
* An alias to the bind() global function.
*
* Usage:
* var g = f.bind(obj, arg1, arg2);
* g(arg3, arg4);
*/
Function.prototype.bind = function(self, opt_args) {
return bind.apply(
null, [this, self].concat(Array.prototype.slice.call(arguments, 1)));
}
/**
* Like bind(), except that a "this object" is not required. Useful when the
* target function is already bound.
*
* Usage:
* var g = partial(f, arg1, arg2);
* g(arg3, arg4);
*/
function partial(fn, opt_args) {
return bind.apply(
null, [fn, null].concat(Array.prototype.slice.call(arguments, 1)));
}
/**
* An alias to the partial() global function.
*
* Usage:
* var g = f.partial(arg1, arg2);
* g(arg3, arg4);
*/
Function.prototype.partial = function(opt_args) {
return bind.apply(
null, [this, null].concat(Array.prototype.slice.call(arguments)));
}
/**
* Convenience. Binds all the methods of obj to itself. Calling this in the
* constructor before referencing any methods makes things a little more like
* Java or Python where methods are intrinsically bound to their instance.
*/
function bindMethods(obj) {
for (var p in obj) {
if (isFunction(obj[p])) {
obj[p] = obj[p].bind(obj);
}
}
}
/**
* Inherit the prototype methods from one constructor into another.
*
* Usage:
* <pre>
* function ParentClass(a, b) { }
* ParentClass.prototype.foo = function(a) { }
*
* function ChildClass(a, b, c) {
* ParentClass.call(this, a, b);
* }
*
* ChildClass.inherits(ParentClass);
*
* var child = new ChildClass("a", "b", "see");
* child.foo(); // works
* </pre>
*
* In addition, a superclass' implementation of a method can be invoked
* as follows:
*
* <pre>
* ChildClass.prototype.foo = function(a) {
* ChildClass.superClass_.foo.call(this, a);
* // other code
* };
* </pre>
*/
Function.prototype.inherits = function(parentCtor) {
var tempCtor = function(){};
tempCtor.prototype = parentCtor.prototype;
this.superClass_ = parentCtor.prototype;
this.prototype = new tempCtor();
}