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211 lines
5.6 KiB
C
211 lines
5.6 KiB
C
/*
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* mknewpc2.c
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*
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* Generate PC-2 tables for DES-150 library
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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typedef unsigned char BYTE;
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typedef unsigned int HALF;
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#define DES_ENCRYPT 0
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#define DES_DECRYPT 1
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/* two 28-bit registers defined in key schedule production process */
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static HALF C0, D0;
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static HALF L0, R0;
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/* key schedule, 16 internal keys, each with 8 6-bit parts */
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static BYTE KS [8] [16];
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/*
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* This table takes the 56 bits in C0 and D0 and shows show they are
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* permuted into the 8 6-bit parts of the key in the key schedule.
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* The bits of C0 are numbered left to right, 1-28.
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* The bits of D0 are numbered left to right, 29-56.
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* Zeros in this table represent bits that are always zero.
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* Note that all the bits in the first 4 rows come from C0,
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* and all the bits in the second 4 rows come from D0.
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*/
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static const BYTE PC2[64] = {
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14, 17, 11, 24, 1, 5, 0, 0, /* S1 */
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3, 28, 15, 6, 21, 10, 0, 0, /* S2 */
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23, 19, 12, 4, 26, 8, 0, 0, /* S3 */
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16, 7, 27, 20, 13, 2, 0, 0, /* S4 */
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41, 52, 31, 37, 47, 55, 0, 0, /* S5 */
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30, 40, 51, 45, 33, 48, 0, 0, /* S6 */
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44, 49, 39, 56, 34, 53, 0, 0, /* S7 */
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46, 42, 50, 36, 29, 32, 0, 0 /* S8 */
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};
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/* This table represents the same info as PC2, except that
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* The bits of C0 and D0 are each numbered right to left, 0-27.
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* -1 values indicate bits that are always zero.
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* As before all the bits in the first 4 rows come from C0,
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* and all the bits in the second 4 rows come from D0.
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*/
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static signed char PC2a[64] = {
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/* bits of C0 */
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14, 11, 17, 4, 27, 23, -1, -1, /* S1 */
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25, 0, 13, 22, 7, 18, -1, -1, /* S2 */
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5, 9, 16, 24, 2, 20, -1, -1, /* S3 */
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12, 21, 1, 8, 15, 26, -1, -1, /* S4 */
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/* bits of D0 */
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15, 4, 25, 19, 9, 1, -1, -1, /* S5 */
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26, 16, 5, 11, 23, 8, -1, -1, /* S6 */
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12, 7, 17, 0, 22, 3, -1, -1, /* S7 */
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10, 14, 6, 20, 27, 24, -1, -1 /* S8 */
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};
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/* This table represents the same info as PC2a, except that
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* The order of of the rows has been changed to increase the efficiency
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* with which the key sechedule is created.
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* Fewer shifts and ANDs are required to make the KS from these.
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*/
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static const signed char PC2b[64] = {
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/* bits of C0 */
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14, 11, 17, 4, 27, 23, -1, -1, /* S1 */
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5, 9, 16, 24, 2, 20, -1, -1, /* S3 */
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25, 0, 13, 22, 7, 18, -1, -1, /* S2 */
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12, 21, 1, 8, 15, 26, -1, -1, /* S4 */
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/* bits of D0 */
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26, 16, 5, 11, 23, 8, -1, -1, /* S6 */
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10, 14, 6, 20, 27, 24, -1, -1, /* S8 */
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15, 4, 25, 19, 9, 1, -1, -1, /* S5 */
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12, 7, 17, 0, 22, 3, -1, -1 /* S7 */
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};
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/* Only 24 of the 28 bits in C0 and D0 are used in PC2.
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* The used bits of C0 and D0 are grouped into 4 groups of 6,
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* so that the PC2 permutation can be accomplished with 4 lookups
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* in tables of 64 entries.
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* The following table shows how the bits of C0 and D0 are grouped
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* into indexes for the respective table lookups.
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* Bits are numbered right-to-left, 0-27, as in PC2b.
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*/
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static BYTE NDX[48] = {
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/* Bits of C0 */
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27, 26, 25, 24, 23, 22, /* C0 table 0 */
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18, 17, 16, 15, 14, 13, /* C0 table 1 */
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9, 8, 7, 2, 1, 0, /* C0 table 2 */
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5, 4, 21, 20, 12, 11, /* C0 table 3 */
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/* bits of D0 */
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27, 26, 25, 24, 23, 22, /* D0 table 0 */
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20, 19, 17, 16, 15, 14, /* D0 table 1 */
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12, 11, 10, 9, 8, 7, /* D0 table 2 */
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6, 5, 4, 3, 1, 0 /* D0 table 3 */
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};
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/* Here's the code that does that grouping.
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left = PC2LOOKUP(0, 0, ((c0 >> 22) & 0x3F) );
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left |= PC2LOOKUP(0, 1, ((c0 >> 13) & 0x3F) );
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left |= PC2LOOKUP(0, 2, ((c0 >> 4) & 0x38) | (c0 & 0x7) );
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left |= PC2LOOKUP(0, 3, ((c0>>18)&0xC) | ((c0>>11)&0x3) | (c0&0x30));
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right = PC2LOOKUP(1, 0, ((d0 >> 22) & 0x3F) );
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right |= PC2LOOKUP(1, 1, ((d0 >> 15) & 0x30) | ((d0 >> 14) & 0xf) );
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right |= PC2LOOKUP(1, 2, ((d0 >> 7) & 0x3F) );
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right |= PC2LOOKUP(1, 3, ((d0 >> 1) & 0x3C) | (d0 & 0x3));
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*/
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void
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make_pc2a( void )
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{
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int i, j;
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for ( i = 0; i < 64; ++i ) {
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j = PC2[i];
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if (j == 0)
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j = -1;
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else if ( j < 29 )
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j = 28 - j ;
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else
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j = 56 - j;
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PC2a[i] = j;
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}
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for ( i = 0; i < 64; i += 8 ) {
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printf("%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,\n",
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PC2a[i+0],PC2a[i+1],PC2a[i+2],PC2a[i+3],
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PC2a[i+4],PC2a[i+5],PC2a[i+6],PC2a[i+7] );
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}
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}
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HALF PC2cd0[64];
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HALF PC_2H[8][64];
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void
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mktable( )
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{
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int i;
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int table;
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const BYTE * ndx = NDX;
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HALF mask;
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mask = 0x80000000;
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for (i = 0; i < 32; ++i, mask >>= 1) {
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int bit = PC2b[i];
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if (bit < 0)
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continue;
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PC2cd0[bit + 32] = mask;
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}
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mask = 0x80000000;
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for (i = 32; i < 64; ++i, mask >>= 1) {
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int bit = PC2b[i];
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if (bit < 0)
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continue;
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PC2cd0[bit] = mask;
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}
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#if DEBUG
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for (i = 0; i < 64; ++i) {
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printf("0x%08x,\n", PC2cd0[i]);
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}
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#endif
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for (i = 0; i < 24; ++i) {
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NDX[i] += 32; /* because c0 is the upper half */
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}
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for (table = 0; table < 8; ++table) {
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HALF bitvals[6];
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for (i = 0; i < 6; ++i) {
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bitvals[5-i] = PC2cd0[*ndx++];
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}
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for (i = 0; i < 64; ++i) {
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int j;
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int k = 0;
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HALF value = 0;
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for (j = i; j; j >>= 1, ++k) {
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if (j & 1) {
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value |= bitvals[k];
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}
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}
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PC_2H[table][i] = value;
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}
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printf("/* table %d */ {\n", table );
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for (i = 0; i < 64; i += 4) {
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printf(" 0x%08x, 0x%08x, 0x%08x, 0x%08x, \n",
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PC_2H[table][i], PC_2H[table][i+1],
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PC_2H[table][i+2], PC_2H[table][i+3]);
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}
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printf(" },\n");
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}
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}
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int
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main(void)
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{
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/* make_pc2a(); */
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mktable();
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return 0;
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}
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