RetroZilla/editor/ui/dialogs/content/EdDialogTemplate.js
2015-10-20 23:03:22 -04:00

78 lines
2.6 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998-1999
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
//Cancel() is in EdDialogCommon.js
var insertNew = true;
var tagname = "TAG NAME"
// dialog initialization code
function Startup()
{
if (!GetCurrentEditor())
{
window.close();
return;
}
// gDialog is declared in EdDialogCommon.js
// Set commonly-used widgets like this:
gDialog.fooButton = document.getElementById("fooButton");
initDialog();
// Set window location relative to parent window (based on persisted attributes)
SetWindowLocation();
// Set focus to first widget in dialog, e.g.:
SetTextboxFocus(gDialog.fooButton);
}
function InitDialog()
{
// Initialize all dialog widgets here,
// e.g., get attributes from an element for property dialog
}
function onAccept()
{
// Validate all user data and set attributes and possibly insert new element here
// If there's an error the user must correct, return false to keep dialog open.
SaveWindowLocation();
return true; // do close the window
}