RetroZilla/layout/mathml/base/src/nsMathMLmphantomFrame.cpp
2015-10-20 23:03:22 -04:00

98 lines
3.1 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla MathML Project.
*
* The Initial Developer of the Original Code is
* The University Of Queensland.
* Portions created by the Initial Developer are Copyright (C) 1999
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Roger B. Sidje <rbs@maths.uq.edu.au>
* David J. Fiddes <D.J.Fiddes@hw.ac.uk>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsCOMPtr.h"
#include "nsFrame.h"
#include "nsPresContext.h"
#include "nsUnitConversion.h"
#include "nsStyleConsts.h"
#include "nsIRenderingContext.h"
#include "nsIFontMetrics.h"
#include "nsMathMLmphantomFrame.h"
//
// <mphantom> -- make content invisible but preserve its size
//
nsresult
NS_NewMathMLmphantomFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame)
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsMathMLmphantomFrame* it = new (aPresShell) nsMathMLmphantomFrame;
if (nsnull == it) {
return NS_ERROR_OUT_OF_MEMORY;
}
*aNewFrame = it;
return NS_OK;
}
nsMathMLmphantomFrame::nsMathMLmphantomFrame()
{
}
nsMathMLmphantomFrame::~nsMathMLmphantomFrame()
{
}
NS_IMETHODIMP
nsMathMLmphantomFrame::InheritAutomaticData(nsIFrame* aParent)
{
// let the base class get the default from our parent
nsMathMLContainerFrame::InheritAutomaticData(aParent);
mPresentationData.flags |= NS_MATHML_STRETCH_ALL_CHILDREN_VERTICALLY;
return NS_OK;
}
NS_METHOD
nsMathMLmphantomFrame::Paint(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
PRUint32 aFlags)
{
// do nothing, this is not a bug.
return NS_OK;
}