RetroZilla/xpfe/bootstrap/appleevents/nsAETokens.h
2015-10-20 23:03:22 -04:00

130 lines
4.0 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Simon Fraser <sfraser@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef __AETOKENS__
#define __AETOKENS__
#include "nsAEUtils.h"
// ----------------------------------------------------------------------------
// This is the token record used for all tokens in the CORE Suite
// This uses the "kitchen sink" token metaphor: a single token is used to represent
// all objects, and some fields are only appropriate for some objects.
struct CoreTokenRecord
{
DescType dispatchClass; // the class that will dispatch this class
DescType objectClass; // the actual class of the tokenized object
DescType propertyCode; // property code, or typeNull if not a property token
long documentID;
TAEListIndex elementNumber;
WindowPtr window; // only used for window objects
CoreTokenRecord()
: dispatchClass(typeNull)
, objectClass(typeNull)
, propertyCode(typeNull)
, documentID(0)
, elementNumber(0)
, window(nil)
{
}
};
typedef struct CoreTokenRecord CoreTokenRecord, *CoreTokenPtr, **CoreTokenHandle;
// ConstAETokenDesc
// This is a read-only wrapper for an AEDesc* that can be used
// to read the contents of the token record.
class ConstAETokenDesc
{
public:
ConstAETokenDesc(const AEDesc* token);
DescType GetDispatchClass() const;
DescType GetObjectClass() const;
Boolean UsePropertyCode() const;
DescType GetPropertyCode() const;
long GetDocumentID() const;
WindowPtr GetWindowPtr() const;
TAEListIndex GetElementNumber() const;
protected:
CoreTokenRecord mTokenRecord;
Boolean mTokenWasNull; // true if we were passed an empty AEDesc
};
// AETokenDesc
// A read-write wrapper for an AEDesc*. Use this if you want to
// update the contents of the AEDesc's data handle
class AETokenDesc : public ConstAETokenDesc
{
public:
AETokenDesc(AEDesc* token);
~AETokenDesc();
void SetDispatchClass(DescType dispatchClass);
void SetObjectClass(DescType objectClass);
void SetPropertyCode(DescType propertyCode);
void SetElementNumber(TAEListIndex number);
void SetWindow(WindowPtr wind);
void UpdateDesc(); // update the AEDesc wrapped by this class
CoreTokenRecord& GetTokenRecord() { return mTokenRecord; }
protected:
AEDesc* mTokenDesc;
};
#endif /* __AETOKENS__ */