RetroZilla/browser/components/safebrowsing/content/browser-view.js
2015-10-20 23:03:22 -04:00

621 lines
23 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Google Safe Browsing.
*
* The Initial Developer of the Original Code is Google Inc.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Fritz Schneider <fritz@google.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// There is one BrowserView per browser window, and each BrowserView
// is responsible for keeping track of problems (phishy documents)
// within that window. The BrowserView is also responsible for
// figuring out what to do about such problems, for example, whether
// the tab with a phishy page is currently showing and therefore if we
// should be showing a warning.
//
// The BrowserView receives information from three places:
//
// - from the phishing warden. When the phishing warden notices a
// problem, it queries all browser views to see which one (if any)
// has the Document that is problematic. It then hands the problem
// off to the appropriate BrowserView.
//
// - from the controller. The controller responds to explicit user
// actions (tab switches, requests to hide the warning message,
// etc.) and let's the BrowserView know about any user action
// having to do with the problems it is tracking.
//
// - from the TabbedBrowserWatcher. When the BrowserView is keeping
// track of a problematic document it listens for interesting
// events affecting it, for example pagehide (at which point
// we presumably hide the warning if we're showing it).
//
// The BrowserView associates at most one "problem" with each Document
// in the browser window. It keeps state about which Documents are
// problematic by storing a "problem queue" on each browser (tab).
// At most one problematic document per browser (tab) is active
// at any time. That is, we show the warning for at most one phishy
// document at any one time. If another phishy doc loads in that tab,
// it goes onto the end of the queue to be activated only when the
// currently active document goes away.
//
// If we had multiple types of warnings (one for after the page had
// loaded, one for when the user clicked a link, etc) here's where
// we'd select the appropate one to use. As it stands, we only have
// one displayer (an "afterload" displayer). A displayer knows _how_
// to display a warning, whereas as the BrowserView knows _what_ and
// _when_.
//
// To keep things (relatively) easy to reason about and efficient (the
// phishwarden could be querying us inside a progresslistener
// notification, or the controller inside an event handler), we have
// the following rules:
//
// - at most one of a displayer's start() or stop() methods is called
// in any iteration (if calling two is required, the second is run in
// the next event loop)
// - displayers should run their operations synchronously so we don't have
// to look two places (here and in the displayer) to see what is happening
// when
// - displayer actions are run after cleaning up the browser view state
// in case they have consequences
//
// TODO: this could use some redesign, but I don't have time.
// TODO: the queue needs to be abstracted, but we want another release fast,
// so I'm not going to touch it for the time being
// TODO: IDN issues and canonical URLs?
// TODO: Perhaps we should blur the page before showing a warning in order
// to prevent stray keystrokes?
/**
* The BrowerView is responsible for keeping track of and figuring out
* what to do with problems within a single browser window.
*
* TODO
* Unify all browser-related state here. Currently it's split
* between two objects, this object and the controller. We could have
* this object be solely responsible for UI hide/show decisions, which
* would probably make it easier to reason about what's going on.
*
* TODO
* Investigate an alternative model. For example, we could factor out
* the problem signaling stuff from the tab/UI logic into a
* ProblemRegistry. Attach listeners to new docs/requests as they go
* by and have these listeners periodically check in with a
* ProblemRegistry to see if they're watching a problematic
* doc/request. If so, then have them flag the browser view to be
* aware of the problem.
*
* @constructor
* @param tabWatcher Reference to the TabbedBrowserWatcher we'll use to query
* for information about active tabs/browsers.
* @param doc Reference to the XUL Document (browser window) in which the
* tabwatcher is watching
*/
function PROT_BrowserView(tabWatcher, doc) {
this.debugZone = "browserview";
this.tabWatcher_ = tabWatcher;
this.doc_ = doc;
}
/**
* See if we have any Documents with a given (problematic) URL that
* haven't yet been marked as problems. Called as a subroutine by
* tryToHandleProblemRequest().
*
* @param url String containing the URL to look for
*
* @returns Reference to an unhandled Document with the problem URL or null
*/
PROT_BrowserView.prototype.getFirstUnhandledDocWithURL_ = function(url) {
var docs = this.tabWatcher_.getDocumentsFromURL(url);
if (!docs.length)
return null;
for (var i = 0; i < docs.length; i++) {
// We only care about top level documents (i.e., we don't care about
// frames).
if (docs[i].defaultView.top != docs[i].defaultView)
continue;
var browser = this.tabWatcher_.getBrowserFromDocument(docs[i]);
G_Assert(this, !!browser, "Found doc but can't find browser???");
var alreadyHandled = this.getProblem_(docs[i], browser);
if (!alreadyHandled)
return docs[i];
}
return null;
}
/**
* Invoked by the warden to give us the opportunity to handle a
* problem. A problem is signaled once per request for a problem
* Document and is handled at most once, so there's no issue with us
* "losing" a problem due to multiple concurrently loading Documents
* with the same URL.
*
* @param warden Reference to the warden signalling the problem. We'll
* need him to instantiate one of his warning displayers
*
* @param request The nsIRequest that is problematic
*
* @returns Boolean indicating whether we handled problem
*/
PROT_BrowserView.prototype.tryToHandleProblemRequest = function(warden,
request) {
var doc = this.getFirstUnhandledDocWithURL_(request.name);
if (doc) {
var browser = this.tabWatcher_.getBrowserFromDocument(doc);
G_Assert(this, !!browser, "Couldn't get browser from problem doc???");
G_Assert(this, !this.getProblem_(doc, browser),
"Doc is supposedly unhandled, but has state?");
this.isProblemDocument_(browser, doc, warden);
return true;
}
return false;
}
/**
* We're sure a particular Document is problematic, so let's instantiate
* a dispalyer for it and add it to the problem queue for the browser.
*
* @param browser Reference to the browser in which the problem doc resides
*
* @param doc Reference to the problematic document
*
* @param warden Reference to the warden signalling the problem.
*/
PROT_BrowserView.prototype.isProblemDocument_ = function(browser,
doc,
warden) {
G_Debug(this, "Document is problem: " + doc.location.href);
var url = doc.location.href;
// We only have one type of displayer right now
var displayer = new warden.displayers_["afterload"]("Phishing afterload",
browser,
this.doc_,
url);
// We listen for the problematic document being navigated away from
// so we can remove it from the problem queue
var hideHandler = BindToObject(this.onNavAwayFromProblem_,
this,
doc,
browser);
doc.defaultView.addEventListener("pagehide", hideHandler, true);
// More info than we technically need, but it comes in handy for debugging
var problem = {
"browser_": browser,
"doc_": doc,
"displayer_": displayer,
"url_": url,
"hideHandler_": hideHandler,
};
var numInQueue = this.queueProblem_(browser, problem);
// If the queue was empty, schedule us to take something out
if (numInQueue == 1)
new G_Alarm(BindToObject(this.unqueueNextProblem_, this, browser), 0);
}
/**
* Invoked when a problematic document is navigated away from.
*
* @param doc Reference to the problematic Document navigated away from
* @param browser Reference to the browser in which the problem document
* unloaded
*/
PROT_BrowserView.prototype.onNavAwayFromProblem_ = function(doc, browser) {
G_Debug(this, "User nav'd away from problem.");
var problem = this.getProblem_(doc, browser);
(new PROT_Reporter).report("phishnavaway", problem.url_);
G_Assert(this, doc === problem.doc_, "State doc not equal to nav away doc?");
G_Assert(this, browser === problem.browser_,
"State browser not equal to nav away browser?");
this.problemResolved(browser, doc);
}
/**
* @param browser Reference to a browser we'd like to know about
*
* @returns Boolean indicating if the browser in question has
* problematic content
*/
PROT_BrowserView.prototype.hasProblem = function(browser) {
return this.hasNonemptyProblemQueue_(browser);
}
/**
* @param browser Reference to a browser we'd like to know about
*
* @returns Boolean indicating if the browser in question has a
* problem (i.e., it has a non-empty problem queue)
*/
PROT_BrowserView.prototype.hasNonemptyProblemQueue_ = function(browser) {
try {
return !!browser.PROT_problemState__ &&
!!browser.PROT_problemState__.length;
} catch(e) {
// We could be checking a browser that has just been closed, in
// which case its properties will not be valid, causing the above
// statement to throw an error. Since this case handled elsewhere,
// just return false.
return false;
}
}
/**
* Invoked to indicate that the problem for a particular problematic
* document in a browser has been resolved (e.g., by being navigated
* away from).
*
* @param browser Reference to the browser in which resolution is happening
*
* @param opt_doc Reference to the problematic doc whose problem was resolved
* (if absent, assumes the doc assocaited with the currently
* active displayer)
*/
PROT_BrowserView.prototype.problemResolved = function(browser, opt_doc) {
var problem;
var doc;
if (!!opt_doc) {
doc = opt_doc;
problem = this.getProblem_(doc, browser);
} else {
problem = this.getCurrentProblem_(browser);
doc = problem.doc_;
}
problem.displayer_.done();
var wasHead = this.deleteProblemFromQueue_(doc, browser);
// Peek at the next problem (if any) in the queue for this browser
var queueNotEmpty = this.getCurrentProblem_(browser);
if (wasHead && queueNotEmpty) {
G_Debug(this, "More problems pending. Scheduling unqueue.");
new G_Alarm(BindToObject(this.unqueueNextProblem_, this, browser), 0);
}
}
/**
* Peek at the top of the problem queue and if there's something there,
* make it active.
*
* @param browser Reference to the browser we should activate a problem
* displayer in if one is available
*/
PROT_BrowserView.prototype.unqueueNextProblem_ = function(browser) {
var problem = this.getCurrentProblem_(browser);
if (!problem) {
G_Debug(this, "No problem in queue; doc nav'd away from? (shrug)");
return;
}
// Two problem docs that load in rapid succession could both schedule
// themselves to be unqueued before this method is called. So ensure
// that the problem at the head of the queue is not, in fact, active.
if (!problem.displayer_.isActive()) {
// It could be the case that the server is really slow to respond,
// so there might not yet be anything in the problem Document. If
// we show the warning when that's the case, the user will see a
// blank document greyed out, and if they cancel the dialog
// they'll see the page they're navigating away from because it
// hasn't been painted over yet (b/c there's no content for the
// problem page). So here we ensure that we have content for the
// problem page before showing the dialog.
var haveContent = false;
try {
// This will throw if there's no content yet
var h = problem.doc_.defaultView.getComputedStyle(problem.doc_.body, "")
.getPropertyValue("height");
G_Debug(this, "body height: " + h);
if (Number(h.substring(0, h.length - 2)))
haveContent = true;
} catch (e) {
G_Debug(this, "Masked in unqueuenextproblem: " + e);
}
if (!haveContent) {
G_Debug(this, "Didn't get computed style. Re-queueing.");
// One stuck problem document in a page shouldn't prevent us
// warning on other problem frames that might be loading or
// loaded. So stick the Document that doesn't have content
// back at the end of the queue.
var p = this.removeProblemFromQueue_(problem.doc_, browser);
G_Assert(this, p === problem, "Unqueued wrong problem?");
this.queueProblem_(browser, problem);
// Try again in a bit. This opens us up to a potential
// vulnerability (put tons of hanging frames in a page
// ahead of your real phishy frame), but the risk at the
// moment is really low (plus it is outside our threat
// model).
new G_Alarm(BindToObject(this.unqueueNextProblem_,
this,
browser),
200 /*ms*/);
return;
}
problem.displayer_.start();
// OK, we have content, but there there is an additional
// issue. Due to a bfcache bug, if we show the warning during
// paint suppression, the collapsing of the content pane affects
// the doc we're naving from :( The symptom is a page with grey
// screen on navigation to or from a phishing page (the
// contentDocument will have width zero).
//
// Paint supression lasts at most 250ms from when the parser sees
// the body, and the parser sees the body well before it has a
// height. We err on the side of caution.
//
// Thanks to bryner for helping to track the bfcache bug down.
// https://bugzilla.mozilla.org/show_bug.cgi?id=319646
if (this.tabWatcher_.getCurrentBrowser() === browser)
new G_Alarm(BindToObject(this.problemBrowserMaybeSelected,
this,
browser),
350 /*ms*/);
}
}
/**
* Helper function that adds a new problem to the queue of problems pending
* on this browser.
*
* @param browser Browser to which we should add state
*
* @param problem Object (structure, really) encapsulating the problem
*
* @returns Number indicating the number of items in the queue (and from
* which you can infer whether the recently added item was
* placed at the head, and hence should be active.
*/
PROT_BrowserView.prototype.queueProblem_ = function(browser, problem) {
G_Debug(this, "Adding problem state for " + problem.url_);
if (this.hasNonemptyProblemQueue_(browser))
G_Debug(this, "Already has problem state. Queueing this problem...");
// First problem ever signaled on this browser? Make a new queue!
if (browser.PROT_problemState__ == undefined)
browser.PROT_problemState__ = [];
browser.PROT_problemState__.push(problem);
return browser.PROT_problemState__.length;
}
/**
* Helper function that removes a problem from the queue and deactivates
* it.
*
* @param doc Reference to the doc for which we should remove state
*
* @param browser Reference to the browser from which we should remove
* state
*
* @returns Boolean indicating if the remove problem was currently active
* (that is, if it was at the head of the queue)
*/
PROT_BrowserView.prototype.deleteProblemFromQueue_ = function(doc, browser) {
G_Debug(this, "Deleting problem state for " + browser);
G_Assert(this, !!this.hasNonemptyProblemQueue_(browser),
"Browser has no problem state");
var problem = this.getProblem_(doc, browser);
G_Assert(this, !!problem, "Couldnt find state in removeproblemstate???");
var wasHead = browser.PROT_problemState__[0] === problem;
this.removeProblemFromQueue_(doc, browser);
var hideHandler = problem.hideHandler_;
G_Assert(this, !!hideHandler, "No hidehandler in state?");
problem.doc_.defaultView.removeEventListener("pagehide",
hideHandler,
true);
return wasHead;
}
/**
* Helper function that removes a problem from the queue but does
* NOT deactivate it.
*
* @param doc Reference to the doc for which we should remove state
*
* @param browser Reference to the browser from which we should remove
* state
*
* @returns Boolean indicating if the remove problem was currently active
* (that is, if it was at the head of the queue)
*/
PROT_BrowserView.prototype.removeProblemFromQueue_ = function(doc, browser) {
G_Debug(this, "Removing problem state for " + browser);
G_Assert(this, !!this.hasNonemptyProblemQueue_(browser),
"Browser has no problem state");
var problem = null;
// TODO Blech. Let's please have an abstraction here instead.
for (var i = 0; i < browser.PROT_problemState__.length; i++)
if (browser.PROT_problemState__[i].doc_ === doc) {
problem = browser.PROT_problemState__.splice(i, 1)[0];
break;
}
return problem;
}
/**
* Retrieve (but do not remove) the problem state for a particular
* problematic Document in this browser
*
* @param doc Reference to the problematic doc to get state for
*
* @param browser Reference to the browser from which to get state
*
* @returns Object encapsulating the state we stored, or null if none
*/
PROT_BrowserView.prototype.getProblem_ = function(doc, browser) {
if (!this.hasNonemptyProblemQueue_(browser))
return null;
// TODO Blech. Let's please have an abstraction here instead.
for (var i = 0; i < browser.PROT_problemState__.length; i++)
if (browser.PROT_problemState__[i].doc_ === doc)
return browser.PROT_problemState__[i];
return null;
}
/**
* Retrieve the problem state for the currently active problem Document
* in this browser
*
* @param browser Reference to the browser from which to get state
*
* @returns Object encapsulating the state we stored, or null if none
*/
PROT_BrowserView.prototype.getCurrentProblem_ = function(browser) {
return browser.PROT_problemState__[0];
}
/**
* Invoked by the controller when the user switches tabs away from a problem
* tab.
*
* @param browser Reference to the tab that was switched from
*/
PROT_BrowserView.prototype.problemBrowserUnselected = function(browser) {
var problem = this.getCurrentProblem_(browser);
G_Assert(this, !!problem, "Couldn't get state from browser");
problem.displayer_.browserUnselected();
}
/**
* Checks to see if the problem browser is selected, and if so,
* tell it it to show its warning.
*
* @param browser Reference to the browser we wish to check
*/
PROT_BrowserView.prototype.problemBrowserMaybeSelected = function(browser) {
var problem = this.getCurrentProblem_(browser);
if (this.tabWatcher_.getCurrentBrowser() === browser &&
problem &&
problem.displayer_.isActive())
this.problemBrowserSelected(browser);
}
/**
* Invoked by the controller when the user switches tabs to a problem tab
*
* @param browser Reference to the tab that was switched to
*/
PROT_BrowserView.prototype.problemBrowserSelected = function(browser) {
G_Debug(this, "Problem browser selected");
var problem = this.getCurrentProblem_(browser);
G_Assert(this, !!problem, "No state? But we're selected!");
problem.displayer_.browserSelected();
}
/**
* Invoked by the controller when the user accepts our warning. Passes
* the accept through to the message displayer, which knows what to do
* (it will be displayer-specific).
*
* @param browser Reference to the browser for which the user accepted
* our warning
*/
PROT_BrowserView.prototype.acceptAction = function(browser) {
var problem = this.getCurrentProblem_(browser);
// We run the action only after we're completely through processing
// this event. We do this because the action could cause state to be
// cleared (e.g., by navigating the problem document) that we need
// to finish processing the event.
new G_Alarm(BindToObject(problem.displayer_.acceptAction,
problem.displayer_),
0);
}
/**
* Invoked by the controller when the user declines our
* warning. Passes the decline through to the message displayer, which
* knows what to do (it will be displayer-specific).
*
* @param browser Reference to the browser for which the user declined
* our warning
*/
PROT_BrowserView.prototype.declineAction = function(browser) {
var problem = this.getCurrentProblem_(browser);
G_Assert(this, !!problem, "User declined but no state???");
// We run the action only after we're completely through processing
// this event. We do this because the action could cause state to be
// cleared (e.g., by navigating the problem document) that we need
// to finish processing the event.
new G_Alarm(BindToObject(problem.displayer_.declineAction,
problem.displayer_),
0);
}
/**
* The user wants to see the warning message. So let em! At some point when
* we have multiple types of warnings, we'll have to mediate them here.
*
* @param browser Reference to the browser that has the warning the user
* wants to see.
*/
PROT_BrowserView.prototype.explicitShow = function(browser) {
var problem = this.getCurrentProblem_(browser);
G_Assert(this, !!problem, "Explicit show on browser w/o problem state???");
problem.displayer_.explicitShow();
}