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78 lines
2.6 KiB
JavaScript
78 lines
2.6 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code, released
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* March 31, 1998.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998-1999
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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//Cancel() is in EdDialogCommon.js
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var insertNew = true;
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var tagname = "TAG NAME"
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// dialog initialization code
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function Startup()
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{
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if (!GetCurrentEditor())
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{
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window.close();
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return;
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}
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// gDialog is declared in EdDialogCommon.js
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// Set commonly-used widgets like this:
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gDialog.fooButton = document.getElementById("fooButton");
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initDialog();
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// Set window location relative to parent window (based on persisted attributes)
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SetWindowLocation();
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// Set focus to first widget in dialog, e.g.:
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SetTextboxFocus(gDialog.fooButton);
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}
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function InitDialog()
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{
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// Initialize all dialog widgets here,
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// e.g., get attributes from an element for property dialog
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}
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function onAccept()
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{
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// Validate all user data and set attributes and possibly insert new element here
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// If there's an error the user must correct, return false to keep dialog open.
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SaveWindowLocation();
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return true; // do close the window
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}
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